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8-Bit Monkey - GBA/Mario physics on iPhone

06-23-2011, 06:38 AM
#1
Joined: Apr 2009
Location: Pennsylvania
Posts: 1,006
8-Bit Monkey - GBA/Mario physics on iPhone

Sorry for the cheeky title. Been working on this in the background for a long while (it was originally developed for the GameBoy Advance for a contest) and wanted to share some early video running on the iPhone.

It's envisioned primarily as a vertical platformer, stocked with ladders, double jumps, wall jumps, and moving platforms, though the engine support horizontal stages as well. Controls currently work GREAT.

Looking to hook up with some enthusiastic level designers - please hit me up if interested.


Youtube link | Pop Up
06-23-2011, 07:03 AM
#2
Joined: Nov 2009
Posts: 3,803
Is this going to play in both portrait and landscape? Not sure if that's what you mean by "the engine supports horizontal stages as well." Could be excellent assuming I won't have to have baby fingers to play it (in portrait mode).

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06-23-2011, 07:27 AM
#3
Joined: Apr 2009
Location: Pennsylvania
Posts: 1,006
Supports all four device orientations. Portrait orientations let you see more up and down and so are more suitable to skinny, tall stages to spot things that might be just offscreen in landscape view (and vice versa).

Quote:
Originally Posted by medianotzu View Post
Is this going to play in both portrait and landscape? Not sure if that's what you mean by "the engine supports horizontal stages as well." Could be excellent assuming I won't have to have baby fingers to play it (in portrait mode).
06-23-2011, 10:39 AM
#4
Joined: May 2011
Location: Finland
Posts: 8,366
Looks cool, but not that much of 8 bit xD

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06-23-2011, 11:49 AM
#5
Joined: Oct 2009
Location: Right here, of course
Posts: 156
I think I'll have to get this just because of the name :P

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06-23-2011, 06:02 PM
#6
Joined: Jul 2010
Location: East London
Posts: 802
Quote:
Originally Posted by LOLavi View Post
Looks cool, but not that much of 8 bit xD
Love the graphics! Very cool.
Not sure about the physics though??

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06-23-2011, 07:10 PM
#7
Joined: Apr 2011
Posts: 161
Looks great, need any testers?
06-23-2011, 07:14 PM
#8
Joined: Apr 2011
Location: USA
Posts: 1,502
Looks awesome, I really like that you are supporting both orientations.

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06-24-2011, 01:41 AM
#9
Joined: Feb 2009
Posts: 6,899
I've been longing for a Donkey Kong Gameboy type game in the Appstore for years now.



You're gonna need to make sure the controls work well, especially since you're gonna have lots of climbing and wall jumps. Make sure and play the current platformer standard bearers like League of Evil, Robot Wants Kitty, etc to see the least responsive your controls should be.

Hopefully you'll get some good level designers. I might add a few suggestions. In the meantime I suggest you watch that entire runthrough of Donkey Kong Gameboy on that youtube channel and take as much inspiration with the variety of levels as possible.

Current graphics and animations look stiff but that's expected with an early video. Supporting all four device orientations is a great idea, but can you pinch zoom the level or pan around using two fingers?

I'll be glad to help beta test this game.

Currently learning iMaschine and Garage Band.
06-24-2011, 05:53 AM
#10
Joined: Nov 2010
Location: somewhere over the rainbow where the sky is blue
Posts: 66
would be glad to help beta test

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