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How many icons needed for Iphone and Ipad?

06-23-2011, 12:38 PM
#1
Joined: May 2011
Posts: 220
How many icons needed for Iphone and Ipad?

How many Icons do I actually need to launch an Iphone game and Ipad version too?

And what about splash screens?
Many thanks
06-23-2011, 12:43 PM
#2
Joined: Sep 2010
Location: Morestel, France
Posts: 572
icons:
icon.png (57x57) you need at least this one
icon@2x.png (114x114) for retina device
icon-72.png (72x72) for iPad

also, you need to include these icons in your info.plist

oops forget the splash screen:
default.png
default@2x.png
default-ipad.png

for the ipad version, you need to specify the filename in your info.plist too.

JC

06-23-2011, 12:51 PM
#3
Joined: May 2011
Posts: 220
Quote:
Originally Posted by Ovogame View Post
icons:
icon.png (57x57) you need at least this one
icon@2x.png (114x114) for retina device
icon-72.png (72x72) for iPad

also, you need to include these icons in your info.plist

oops forget the splash screen:
default.png
default@2x.png
default-ipad.png

for the ipad version, you need to specify the filename in your info.plist too.

JC
UM OK thanks Ovogame
Whats the dimensions of those Itunes sample screenshots?
06-23-2011, 01:35 PM
#4
Joined: Sep 2010
Location: Morestel, France
Posts: 572
Quote:
Originally Posted by pinkandpurple View Post
UM OK thanks Ovogame
Whats the dimensions of those Itunes sample screenshots?
So, you don't know about itunes connect, when you create your app?

Jc
06-23-2011, 01:38 PM
#5
Joined: May 2011
Posts: 220
Quote:
Originally Posted by Ovogame View Post
So, you don't know about itunes connect, when you create your app?

Jc
NO

I have a third party programmer I am hiring
I have to however get the artwork right with the artist and all of it done.
06-23-2011, 01:42 PM
#6
Joined: Sep 2010
Location: Morestel, France
Posts: 572
Ok, but you should be the one creating all the itunes connect thingy. You should be the one managing all the financial and marketing part.

Jc
06-23-2011, 01:46 PM
#7
In Xcode4 we didn't have to name the splash screen "Default.png" anymore.
We just added it to a predefined place in a window with any name. In the dev build it worked how it should be. We also didn't get any errors by building the appstore version.

And as Ovogame said: you are crazy, if you let the 3rd party programmer manage your iTunes Connect.

How the hell did you even provide Apple banking infos and such?
06-23-2011, 01:56 PM
#8
Joined: May 2011
Posts: 220
Quote:
Originally Posted by Therealtrebitsch View Post
In Xcode4 we didn't have to name the splash screen "Default.png" anymore.
We just added it to a predefined place in a window with any name. In the dev build it worked how it should be. We also didn't get any errors by building the appstore version.

And as Ovogame said: you are crazy, if you let the 3rd party programmer manage your iTunes Connect.

How the hell did you even provide Apple banking infos and such?
Got that sorted the banking

And as Ovogame said: you are crazy, if you let the 3rd party programmer manage your iTunes Connect.
Do you think they will redirect profits or something?
06-23-2011, 02:19 PM
#9
Joined: Sep 2010
Location: Atlanta
Posts: 184
This page has everything you need to know about the the icons requirements for an app: http://developer.apple.com/library/i...007072-CH7-SW1
06-23-2011, 03:06 PM
#10
Joined: May 2011
Posts: 220
Quote:
Originally Posted by pchukwura View Post
This page has everything you need to know about the the icons requirements for an app: http://developer.apple.com/library/i...007072-CH7-SW1
UM

OK great I can show the artist