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Upcoming SHMUP by Spotcat Studio

06-24-2011, 11:16 AM
#1
Joined: Dec 2010
Posts: 76
Upcoming SHMUP by Spotcat Studio

MAJOR UPDATE 12/14: The Shmup is now funded for Android since September! We are in the process of developing it. Thanks! We are open to anyone willing to publish it for iOS. Thanks!

IMPORTANT UPDATE: As of July 8, 2011, GMT +8. we are putting this game on shelf in favor of other games and contractual projects. We are a very low cost studio and needs to consider our finances. We have estimated that the development cost of this game would be financially challenging for us. If there's any publisher willing to help us pursue this game, or just about anyone who wants to fund the development of this game, feel free to contact us at pau@spotcatstudio.com Thanks for understanding!


Upcoming SHMUP by Spotcat Studio


Description:

Top-Down shooter (shoot'em up) that uses different projectiles on different worlds and different characters. Wield multiple weapons/projectiles as you battle different enemies using your own style. You can use different characters while fighting on different worlds

We plan on making it bridge the gap between a casual game and a pure shooter. We plan on using characters to shoot down enemies (like most modern shmups) instead of jets.

Will be available to iOS devices.
________


Any suggestions or feedback about the game? guys?

Thanks for Looking!

Last edited by spotcatstudio; 12-13-2011 at 12:25 PM.
06-24-2011, 03:57 PM
#2
Joined: Dec 2010
Posts: 76
Updated with the newer version of the prototype

What do you guys think?

06-25-2011, 12:50 AM
#3
Joined: May 2010
Posts: 456
Looks good. First thing, make it universal with hd graphics. That will separate from most other shmups. Beam weapons a la raiden4. Wide color pallete like Phoenix. Moving parallax background also like Phoenix. Ability to play your own music or stream via Pandora etc. Also look at Danmaku Unlimited for crazy psychedelic effects.

Last edited by RCranium666; 06-25-2011 at 12:12 PM.
06-25-2011, 01:37 AM
#4
Here's my thoughts, after watching the video:

Looks like you're making a 'bullet hell' game. It's crying out for a thumping music soundtrack and some bullet sound fx each time a bullet is fired, or hits. There a lot of empty sound space currently.

In the boss fight, the bullets need to look like they're actually hitting the boss as they seem to stop before reaching the target. The bullets which hit need to register as hits, with an explosion or sound effect, because that's what gives the player satisfaction.

And you definitely need to display the score.

I like the idea of having a storyline within the game.

If possible, use the full screen for the game, as it appears part of the screen is used for controls.

řƹȡ1
06-26-2011, 08:17 AM
#5
Joined: Dec 2010
Posts: 76
Quote:
Originally Posted by RCranium666 View Post
Looks good. First thing, make it universal with hd graphics. That will separate from most other shmups. Beam weapons a la raiden4. Wide color pallete like Phoenix. Moving parallax background also like Phoenix. Ability to play your own music or stream via Pandora etc. Also look at Danmaku Unlimited for crazy psychedelic effects.
Noted! We are actually considering retina display.. but we're thinking about the game's compatibility with the older version of the iOS....so it's a dilemma

Yep, we're considering beams a la raiden4. We are planning as well on making the game colorful, especially the projectiles. We're considering adding a little bit of flashiness on it. We're in the process of improving our moving parallax as well...

Great suggestion about the ability to play your own music! I personally like that one. But, we'll have to see if it would be a beneficial feature for the iOS market....

We saw Danmaku while in our initial development period...We took note since it has a lot of positive reviews before the paid version was actually released. Very flashy projectiles..

Thanks so much for the feedback! Really appreciate it!
06-26-2011, 08:34 AM
#6
Joined: Dec 2010
Posts: 76
Quote:
Originally Posted by Red1 View Post
Here's my thoughts, after watching the video:

Looks like you're making a 'bullet hell' game. It's crying out for a thumping music soundtrack and some bullet sound fx each time a bullet is fired, or hits. There a lot of empty sound space currently.

In the boss fight, the bullets need to look like they're actually hitting the boss as they seem to stop before reaching the target. The bullets which hit need to register as hits, with an explosion or sound effect, because that's what gives the player satisfaction.

And you definitely need to display the score.

I like the idea of having a storyline within the game.

If possible, use the full screen for the game, as it appears part of the screen is used for controls.
Hmm.. we are actually considering a shift from dodging to shooting... so it would be more on shooting down more enemies rather than dodging a la bullet hell style... but we are considering difficulty levels as well so we'll consider bullet hell on the "difficult" mode... the prototype video is more of a prototype for the easy mode...

Regarding the sounds, we haven't added proper sounds yet, but our sound engineer is ready anytime. We're concentrating more in the gameplay and graphics in its initial stage of development... but we'll take note of your suggestion once we are in the process of adding sounds!


Yeap! we are in the process of polishing the animation of the bosses, the sound effects (through suggestions), and the hit animations... everything is in prototype stage right now.. but we'll certainly consider your points. thanks!

Yes, we plan on displaying scores as well... and yeah,there is a story as well just to make the player know that he's fightng for something.. or something like that..

Regarding the idea of using the full screen... we actually left a little space below so you can maneuver your finger... and avoid possible distractions on your view once you get your finger going... or do you have any ideas regarding using the full screen of iOS without having to distract the player's view?

Thanks so much! Really appreciate it!

Last edited by spotcatstudio; 06-26-2011 at 08:35 AM. Reason: nothing much
06-26-2011, 08:36 PM
#7
Joined: May 2010
Posts: 456
Quote:
Originally Posted by spotcatstudio View Post
Noted! We are actually considering retina display.. but we're thinking about the game's compatibility with the older version of the iOS....so it's a dilemma

Yep, we're considering beams a la raiden4. We are planning as well on making the game colorful, especially the projectiles. We're considering adding a little bit of flashiness on it. We're in the process of improving our moving parallax as well...

Great suggestion about the ability to play your own music! I personally like that one. But, we'll have to see if it would be a beneficial feature for the iOS market....

We saw Danmaku while in our initial development period...We took note since it has a lot of positive reviews before the paid version was actually released. Very flashy projectiles..

Thanks so much for the feedback! Really appreciate it!
No problem. As you can tell, there are lots of old school shmups players here and we all appreciate responsive devs. As for older iOS users, screw'em! (ray liotta laugh)
06-29-2011, 12:14 PM
#8
Joined: Dec 2010
Posts: 76
Thanks so much! Yeah, I could see some shmup enthusiasts here... All feedbacks are appreciated! and LOL@older iOS users! We really want to make a universal app though...
06-29-2011, 06:04 PM
#9
Joined: Jun 2010
Location: a[V-O-I-D]
Posts: 14,104
Send a message via MSN to syntheticvoid
wow!!! Looks REALLY good!! =oD

Can't wait for it!
06-29-2011, 07:29 PM
#10
Joined: Nov 2010
Location: North of Ohio
Posts: 777
Look promising, curious about what music you'll choose.