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Shifted another match-4 game ohh noes!?!

06-24-2011, 03:34 PM
#1
Joined: Jun 2011
Location: Redmond, WA
Posts: 13
Shifted another match-4 game ohh noes!?!

The next game I'm working on is currently named Shifted. I'm working on this game by myself and hoping to finish in about a week.

I thought some people would find the process of making a game interesting. Hopefully I can also get some feedback from you folks to help make the game better.

It's a match-4 game with a unique control scheme. The idea is you'll move boxes by changing gravity based on which way you tilt the device. Then you'll be able to place boxes that will not be influenced by gravity to help navigate like colored boxes next to each other.

Technical Goals:
- Run on my crappy iphone 3g (if it runs on that it'll run one pretty much anything)
- GameCenter leaderboards
- Twitter and Facebook integration (never done these, so might take some time)

Well It's only day 2 of development, so there isn't a ton to show.






Youtube link | Pop Up


Quick breakdown of whats been accomplished so far.

Day 1:
- Art, I drew all of the standard resolution stuff I needed for the game
Day 2:
- Implemented Accelerometer controls
- The blocks move based on changed gravity
- Solid Blocks can be spawned/removed by tapping
- Screen can be cleared by swiping the screen

If your interested follow me on twitter.
http://twitter.com/#!/BIG_Programmer

I'll try to post updates every day.
06-25-2011, 11:28 AM
#2
Joined: Jun 2011
Location: Malaysia
Posts: 575
It is interesting by using accelerometer to play match 4 game! Also I notice from yourtube u can actually create some obstacle to assist player game play experience! The game style look interesting for me but the design of your blocks look very confusing for me. I prefer plain color of blocks. Well, good luck in your development. Btw, I followed and reply your tweet!

GameCenter: williamsyee Twitter: @willzhw
Beta Tester profile: willzhw
Hero Emblems Skill Location Prison Life RPG Guides
06-25-2011, 01:36 PM
#3
Joined: Jun 2011
Location: Redmond, WA
Posts: 13
Quote:
Originally Posted by williamsyee View Post
It is interesting by using accelerometer to play match 4 game! Also I notice from yourtube u can actually create some obstacle to assist player game play experience! The game style look interesting for me but the design of your blocks look very confusing for me. I prefer plain color of blocks. Well, good luck in your development. Btw, I followed and reply your tweet!
Thanks for the feedback, I'd like to hear what other people think about the block design.
06-25-2011, 03:00 PM
#4
Joined: Jun 2011
Location: Redmond, WA
Posts: 13
Day 3:
I didn't get as much work done as I would have liked to. I ended up spending most of the day with the family.

Whats new:
The match 4 mechanic was implemented. So when 4 boxes of the same color are next to each other they are destroyed and the score is updated. Then new boxes are spawned. If you match more than 4 boxes you receive extra points. If multiple sets are made on a single tilt a Combo score is awarded. Difficulty levels update, but they don't effect anything yet.

Known issues:
- Sometimes the boxes don't update positions until you tilt the device.
- The level progress bar doesn't update properly


Youtube link | Pop Up
06-26-2011, 03:30 PM
#5
Joined: Jun 2011
Location: Redmond, WA
Posts: 13
Day 4:

Well the game doesn't look much different today, so I didn't bother to make another video. I fixed all the known bugs from yesterday. I added a system to add difficulty based on the current level. Then I started adding some of the special blocks.
06-27-2011, 02:32 AM
#6
Joined: Jun 2011
Location: Malaysia
Posts: 575
Again, your video really make me more hunger to this game! In the video I saw a lot *combo* lol. Looking forward for the game. GL

GameCenter: williamsyee Twitter: @willzhw
Beta Tester profile: willzhw
Hero Emblems Skill Location Prison Life RPG Guides