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Run Fox Run [Beta Test]

06-27-2011, 12:42 PM
Joined: Jan 2011
Location: Canada
Posts: 48
Run Fox Run [Beta Test]

Update #2: A big thanks to everyone who applied! The beta is now full. Those of you who got in will be able to keep in touch through email and the Run Fox Run Beta forums. If you missed your chance but would like to follow along with how the game is progressing you can check out @runfoxruniphone on twitter.

Update: Now accepting a few more beta testers to get some feedback from fresh eyes on Story mode, Endless mode, Achievements, Mini-game(s), and the in-game tutorial.
Apply here: http://www.runfoxrun.com/beta-test/

Here's a hi-res screen of the new Endless mode:

Hey guys,

There's this new game coming out that you probably haven't heard of called Run Fox Run. I've kept it to myself for the long time I've been developing it but now it's time to face the harsh criticisms of those with fresh eyes and a fresh mindset. And I do hope to receive some harsh criticisms so that I know what to improve! Anyhow, here's a screenshot to grab your attention:

Sign up for the beta here: www.runfoxrun.com
(click on Join the Beta!)

What's the game about?
It's a run-and-jump game influenced by the great Canabalt and pioneering Super Mario Bros. You are the fox and you've gotten yourself lost in portals trying to find your way home. So you have run from one portal to the next through different worlds with different art styles and different game modes.

What are some features?
- Story mode with over half an hour of gameplay
- Main menu minigame
- Random elements make it a different experience every time you play
- Five different styles of artwork

At least, that's what the beta has so far, but soon to come are also:
- Endless mode
- Leaderboards and achievements
- Unlockables (e.g. another character, another game mode)
- Credits minigame

Everyone with any iOS device is welcome to sign up for the beta. TestFlight will be used for getting the app. If you have an iPhone 4, you should still sign up, but my closed beta so far consists of 80% iPhone 4 users so I'm looking for other devices to see how the game's performance differs.

Good luck and have fun!

Last edited by psykano; 07-27-2011 at 09:30 PM.
06-27-2011, 01:18 PM
Joined: Jun 2011
Location: Malaysia
Posts: 575

GameCenter: williamsyee Twitter: @willzhw
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06-27-2011, 01:19 PM
Joined: Nov 2010
Location: Area 51
Posts: 2,854
Applied! Love the look of the game

List of Games I've Beta Tested
Follow me on Twitter: @Jdragoon19
06-27-2011, 01:30 PM
Joined: May 2011
Location: Finland
Posts: 8,364

Gameloft Live: IDontKiIIPpl (idontkiippl without capital letters)

I make EDM music No I'm not some pro who's signed to some major lable.http://YouTube.com/okayyymc3
06-27-2011, 01:37 PM
Joined: Apr 2011
Posts: 161
06-27-2011, 01:40 PM

My beta tested games: Cado, Pig in trees, DEO, Chimpanzee Catastrophe, Alpha Swarm, Run Fox Run, Hospital Havoc 2, Monster Tower, Magic Defender, NinjaGuy, Penguin Glide...
06-27-2011, 05:02 PM
Joined: Sep 2010
Posts: 628
It's hard to give criticisms based on only one screen shot.
06-27-2011, 05:14 PM
Joined: Jul 2010
Location: From Wales. Currently living in Canada
Posts: 1,068

Member of the Beta Tester Alliance
Twitter http://twitter.com/#!/Nicodemus82
06-27-2011, 10:47 PM
Joined: Jun 2011
Location: Dreamland
Posts: 40
Just applied, lol.
06-28-2011, 01:35 AM
Joined: Jan 2011
Location: Canada
Posts: 48
Originally Posted by shyguy3 View Post
It's hard to give criticisms based on only one screen shot.
There are more screenshots on the website (runfoxrun.com) but I was talking more about the beta.

Wow, it's great that there are so many applications already! Everyone who applied so far is accepted and should have received an email. It says it's from the "Run Fox Run team" but that's just me at the moment. Just using that handle incase the "team" grows in the future.

So in the next couple of days I'll probably be getting your responses through TestFlight's automated system. With that, I'll have what I need to include everyone in the next beta build. The next build will be out later this week.. I'm thinking Friday so you guys will have the weekend to blast through the game and give some feedback.