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#21
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Of course, now that we know it is *you* we will start working on AI tomorrow!! ![]() — Jeff |
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#22
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There may be some classic games (think Parker Brothers from the 1950s or early 1960s) that it is reminiscent of, but I can't think of anything that I have seen currently on the App Store that it is most like. — Jeff |
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#23
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Were you involved in the design? Love SoF. OT: BTW, if cloning is a form of flattery, you should be thrilled that Slay the Dragon was released today, as it shares a "passing resemblance" to your work.
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#24
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![]() I can appreciate that you may want to open the game up to the real wide world of players a bit and see what the winning strategies are and such BEFORE you develop a competitive AI...I just hope it is added down the road, thanks Mr. Fargoal! Last edited by LordGek; 06-29-2011 at 09:49 PM.. |
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#25
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— Jeff |
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#26
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Any additional game impression would also be nice. |
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#27
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![]() — Jeff PS: I am going to see Steve at Quiz Night tonight, and I will ask him to post on your "game impression" comment. |
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#28
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Big thanks!
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#29
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No AI, no asynch, and Wizard Hex sorta died on the vine...not sure I'll go for this one. We'll see.
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Last edited by cherdman; 06-29-2011 at 11:23 PM.. |
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#30
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This release simply makes no sense. If there was no time/money to implement AI, the game should have been released at minimum price (at most) to insure sufficient players online. As is, who on earth is going to buy this and why? To sit back and stare at a "looking for players" screen?
And then of course the dev comes out with saying the addition of AI hinges on how well the game does. Well it's a bit of a catch 22 there, no? |
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