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  #101  
Old 06-29-2011, 04:19 PM
crex's Avatar
crex crex is offline
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iPad (4th Gen), iOS 6.x
 
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Quote:
Originally Posted by arce View Post
working on ipt 2g
Sweet! I NEED to buy this then.

Quote:
Originally Posted by Fireball926 View Post
"**PLEASE NOTE**
Require OS and devices for Street Fighter IV VOLT is below.
iOS requirement: iOS 4.2 or better
Device Requirement: iPhone 3GS / iPhone 4
iPod touch 3rd (32GB and 64GB), 4th"

No second gen support... sorry to end your happiness crex
hmm, my happiness seems to be confused.

Quote:
Originally Posted by Appletini View Post
Meh, can still play the standard SFIV without issue at least. Besides which, all of the cool 2G folk will be 5G folk later this year.
Yep.
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  #102  
Old 06-29-2011, 04:21 PM
MartiNZ MartiNZ is offline
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Quote:
Originally Posted by fi2-shift View Post
Ok, I know how to unlock Akuma/Gouki, all you have to do is finish Arcade mode without dying and he will appear as a final fighter, he is hard, he killed me
God that screenshot makes me sad about the graphics. I guess that's why our phones are not that big . And why one would not want to play it on iPad.
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  #103  
Old 06-29-2011, 04:21 PM
2hvy4grvty 2hvy4grvty is offline
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Does anyone have an extra pair of pants? I seem to have soiled myself.
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  #104  
Old 06-29-2011, 04:21 PM
fi2-shift fi2-shift is offline
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iPhone 4, OS 4.x
 
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Quote:
Originally Posted by MartiNZ View Post
Okay, so graphics seem unchanged. Controls seem better as in it catches my intentions more of the time! Which is really nice .

In my first session I just beat the arcade as Ken on normal in 11:37 ... which was slower than I was expecting but I didn't count on the new EXTRA STAGE vs Akuma!

Edit: okay that spoiler tag thing was lamer than I expected. I beat Akuma but don't seem to have unlocked him to play - maybe by beating him with all characters? The achievement is only to beat him in the arcade. Speaking of which, far fewer achievements than in the first version, ironically given how much easier it is to play vs other people now!!

Also had auto accept challenge turned on and managed to win my first online game yay. It stuttered a bit but I think I was still downloading something else in the background, and overall I was impressed at the quality of the experience ... and of course with winning!

Now I've just opened up SFIV the old app and unlocked the IAP for free, the SFII background is cool but the music is decidedly dated . I guess I'd never really heard it having only watched the game in arcades where it was pretty damn quiet or turned off. Very nice touch for owning both, I'm guessing they picked the fact through GC. New Chun-Li outfit is of a style quite different from the rest of the game! And interesting to note that they don't then magically unlock in Volt, maybe they will add those outfits back in, again as IAP, later? Wouldn't be so bad as I'd say EVERYONE will be getting this at bargain rates!

Graphics would be my pick for future update focus!

Edit: All in all looks like a lot of gameplay albeit a lot we've done before. And my thumbs were just recovering from my last bunch of play on the old version!
I must suck then, I'm in hard mode and can't seem to beat that sucker xD
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  #105  
Old 06-29-2011, 04:26 PM
dexter77 dexter77 is offline
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iPod Touch (4th Gen), iOS 5.x
 
Join Date: Jan 2011
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Insta buy but with one question...
there's brand new backgrounds or still the original from SF IV?
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  #106  
Old 06-29-2011, 04:46 PM
Spamcan Spamcan is offline
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iPhone 4S, iOS 5.x
 
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I am disappointed to hear this version of the game still relies on static backdrops and jaggy polygon fighters, SF IV was an ugly little game running on the 3GS. Why can't Capcom produce anything worthwhile for iOS outside of Capcom Arcade? Game Center aside, why would someone choose to play this over a near perfect arcade port of Street Fighter II Turbo complete with animated backgrounds?
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  #107  
Old 06-29-2011, 05:04 PM
gunxsword gunxsword is offline
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iPhone 4
 
Join Date: Dec 2010
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Ok... I confess that I'm a noob at fighting games so here's a few questions (I'v read the in game descriptions):
How 'useful' is auto guard?
SP Move assist? Does limit my arsenal of SP moves in anyway? Or are they just easier to pull off?
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  #108  
Old 06-29-2011, 05:15 PM
2hvy4grvty 2hvy4grvty is offline
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Join Date: Feb 2010
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Quote:
Originally Posted by Spamcan View Post
I am disappointed to hear this version of the game still relies on static backdrops and jaggy polygon fighters, SF IV was an ugly little game running on the 3GS. Why can't Capcom produce anything worthwhile for iOS outside of Capcom Arcade? Game Center aside, why would someone choose to play this over a near perfect arcade port of Street Fighter II Turbo complete with animated backgrounds?
Why... phy?
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  #109  
Old 06-29-2011, 05:35 PM
undeadcow undeadcow is offline
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iPod Touch (5th Gen), iOS 6.x
 
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Is it safe to say SFIV Volt makes the original SFIV release obsolete? ...or is there cause to have both on my iDevice at the same time?
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  #110  
Old 06-29-2011, 05:38 PM
zergslayer69 zergslayer69 is offline
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Not jaggy polygon fighters, just pre rendered sprites. If it were polygons the animation would be much smoother.
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