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I like that 'TouchArcade.com' clearly conveys where we all hang out, and it would get this forum a lot more visibility among other players who look at the rankings. Conversely, it would also be a shame to lose all the effort and work that DoctaMario and the rest of the TAAC team have put in to open up spots. If only Capcom were available to help us clean up the Team Captain/co-Captain situation on the original TouchArcade team -- that would have been idea. Thoughts from everyone else? |
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I'm on ur team, stealin ur bp
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Plus: I agree with Wedias list aside from jon.twd and biglou who never post here.. Actually I think Iam a little swayed towards the .com moniker I think.. Last edited by rshkhsee; 02-14-2012 at 12:47 PM.. |
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Ok, so TAAC has 25 active members while TA seems to have nine. A practical way to go with this would be for those 9 active TA players to migrate to TAAC. Let's be fair here, why abandon a perfectly fine/active team for a new one? After spending countless of hours to reach above 1000TPs for the team, I don't think I have a choice but to stick with TAAC. In contrast, those 9 active TA members have a choice, abandon the team and settle in a new one or migrate to TAAC. I recommend the second one
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So, with that said, does anyone recognize the following names as TA members: ju1xe SimplyZeBest wildgoats67 jl0713 I just booted Mikkel's old account so now we have 4 spaces available and if we boot the 4 names above (pending recognition of course) then we have 8 spaces and may have almost enough to get everyone over on AccentCore after a bit more grinding. NINJA EDIT: I also agree that we should all put "TouchArcade.com" in our sig. Last edited by DoctaMario; 02-14-2012 at 12:58 PM.. |
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-40, great fights. There was a time you we're godly and there was nothing I could do and you would just suck all my BP, now I get to suck that BP back :P
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get'im, boyz
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This actually makes sense, no point in throwing away a high ranked team because a few of us don't have a home. I snagged an open spot on TAAC hope no one minds I would just disband the Toucharcade.com one so we don't have a third team just hanging out. |
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So. For those in the Chun-Li tourney, some tips!
If your opponent doesn't have a good reversal, or they don't shoryuken all the time, St. P - Hazanshu can catch them off guard. Chun-Li has the longest grab range in the game; learn how far and train it into your style. Chun-Li also has an air grab. Use it whenever possible. You can land two of her down kicks in the air if you jump right next to your opponent and start it immediately. It can confuse the opponent a bit, but not recommended against skilled players. Her sweep is godlike. You can even hit people in the air with it. Use it. Her Cr. LK x2 - Hyakuretsakyu is a true blockstring, which will leave you safe and with a nice little amount of meter. Her Hosenka can hit from full screen. Make sure to almost always have this charged against projectile users. If you're a bit of a ways across from your opponent, Hazanshu over fireballs. EX Hazanshu is very effective and causes an untechable knockdown (I think). Her forward/backward jumping kick is really good at crossing up. Be careful with it, though, because her jumps are way floaty. Kikoken is a pretty good projectile move, in a way. Make sure you use it at around half a screen away from your opponent. EX Spinning Bird Kick is pretty much Chun's only way to escape wakeup pressure. Her super is a 1-frame punish. Only use it to get a huge life lead or finish your opponent off. EX Hyakuretsakyu is an easy way to get into Hosenka in the corner. Her forward kick combo thing can combo you into super in the corner. No meter needed. If you land a focus attack, always do Cr. HP - Spinning Bird Kick if you can. Otherwise, just sweep them. Her backdash is wonderful. The best in the game. Use it a lot. Her standing kick is actually very good against people who like to jump. Also a good poke. Her Cr. P is a poke. Poke them. Sorry about all the messiness. |
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