• Publisher: CAPCOM
  • Genre: Arcade
  • Device: iPhone
  • Size: 469.4 MB
  • Version: 1.05.02
  • Price: $4.99
  • Average User Rating: 4.2 (58)
App description: Important Notice:
Functionality is not guaranteed on devices that are updated to iOS 8.

Fixes for Ver.1.05.02
Fixes a bug that occurred with the card list and replay data when updating from Ver1.05.00 to Ver1.05.01 on the iPhone 5S, iPad Air, and iPad mini (2nd generation). By updating to this version, the game data will be restored on devices where this bug occurred. Note that in some cases, the game data cannot be restored and will be formatted.
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New Feature Battle Network is Added:
Team up with your friends and entry the Tournaments on Battle Network.
Once you signed up in a team, you can enjoy team vs. team battle and in-team ranking!
You can now share the replay data, plus you can view the characters winning percentage against each character!
*Please note that when you do update, replay data from the original version will be deleted.

Wi-Fi Match is Available
As many users expected, Wi-Fi match is finally available!
Even if you are playing on your own, someone from far distance can break in!!

New Characters
In addition to the characters in previous version, Balrog, M. Bison, Cody, Sakura, Makoto, FeiLong and Yun are playable!
There are 22 characters overall!

Training Mode
You can train your avatar using SPs you gained from the fights or bingo.
The ability of my avatar changes depending on icons or status.
Even if you are not very confident playing fighting game, you can win by your style of combination!
Create your own mighty avatar!

Touchpad
Capcom improved its original visual pad technology.
Operability is even more improved!


**PLEASE NOTE**
Required OS and compatible devices for Street Fighter IV VOLT are below.
iOS requirement: iOS 4.2 or better
Device requirement: iPhone 3GS / iPhone 4 / iPhone 4S
iPod touch 3rd (32GB and 64GB), 4th
We have confirmed that this application will run on iPad and iPad 2, but this title is not designed as an iPad or iPad 2 application.

ImNoSuperMan's comments:



---------------------------------------------------------
To unlock Akuma,
you must either:

1) play 100 online games
2) beat Akuma with every character
- you can play on any skill level
- you cannot set the matches to one round


If anybody asks how to unlock him, send them here, then slap them in the face for not checking the first page.
04-17-2012, 08:07 PM
Anyone know any good Akumas in the Japanese server, Im looking for some high quality replays.


GC: D4Gamerz
Dedicated Fei Long Player
04-17-2012, 08:12 PM
Quote:
Originally Posted by hieu871 View Post
SHANE, SHANE, SHANE, EX BALL - FA LVL 2 WORKS!
Do you see the bright future ahead yet?
I don't know how to do it

Can you make a replay of you doing it so I can see what it looks like?

I also do not understand this counter hit stuff. When would that apply? Can you also do a replay of that

I really am a noob, which is why I only know how to use one character and it's taken me this long to get to where I am.

04-17-2012, 08:19 PM
Quote:
Originally Posted by 0-FeliX-0 View Post
Oh and Felix do you got any Akuma combos or resets? Id really appreciate them


GC: D4Gamerz
Dedicated Fei Long Player
04-17-2012, 08:22 PM
Joined: Feb 2010
Location: Blashyrkh
Posts: 1,491
Also yeah Felix know any cool stuff for Deejay?
04-17-2012, 08:29 PM
Quote:
Originally Posted by rshkhsee View Post
Also yeah Felix know any cool stuff for Deejay?
I have yet to see a high BP DeeJay, I'd like to use him but I have no idea what he is capable of. he seems like a guile with less tools and counters (or safe counters at least).
04-17-2012, 08:44 PM
Quote:
Originally Posted by rshkhsee View Post
Also yeah Felix know any cool stuff for Deejay?
Quote:
Originally Posted by ivwshane View Post
I have yet to see a high BP DeeJay, I'd like to use him but I have no idea what he is capable of. he seems like a guile with less tools and counters (or safe counters at least).
I dabble in DJ a bit. I agree that he is a bad guile, but he has benefits
- Massive blockstun on air slasher. Means at half a screen away, air dasher, jump in is safe. You can mixup with sweep instead if they continue blocking high.
-machine gun upper (MGU) comes out quick, safe on block (most of the time) and does good damage. If I'm feel like it, I do MGU xx Super. Mash those hits out! EX lets you combo any other EX move after and can combo into Ultra.
-Easier to combo into Ultra. Ultra also goes through projectiles.
-Air slasher has more recovery than sonic boom, but goes slower. Abuse it for the pressure!
-Amazing anti-air special. MGU, Jackknife maximum catches alot of people.
-Knee shot (forward jump, d+k) changes your jump angle slightly. Makes for ambiguous crossups or makes you go short when they expect a crossover

The most damaging followup after EX MGU (besides ultra) is EX Jackknife maximum.
04-17-2012, 08:47 PM
Joined: Feb 2010
Location: Blashyrkh
Posts: 1,491
Quote:
Originally Posted by ivwshane View Post
I have yet to see a high BP DeeJay, I'd like to use him but I have no idea what he is capable of. he seems like a guile with less tools and counters (or safe counters at least).
Yeah he is similar, his recover rate is slower but fast enough to still follow his Slash into a jump attack combo. He has good walk speed...EX machinegun combos into other EXs for pretty good damage..or Ultra. I think its easier to do more damage with him than Guile in some basic 3 or 4 moves. jump punch - crouch medium- EX machinegun - EX air spin kicks = 414 damage and kind of easy to pull off. Check "The Matrixman" with little tm symbol after n. He has a very good DJ.
04-17-2012, 08:50 PM
Quote:
Originally Posted by ivwshane View Post
I have yet to see a high BP DeeJay, I'd like to use him but I have no idea what he is capable of. he seems like a guile with less tools and counters (or safe counters at least).
I played Dee Jay for a few weeks awhile back. I only posted one replay but Dee Jay can be disgusting, check out my replay vs some random Guile, not exactly S tier playing but it shows you how effective he can be even after a week or two of practice.

Playing: Clash of Clans, Boom Beach, Radiation Island, Micromon, Garou and of course the most important of all Street Fighter 4 Volt
GC:Voloster
04-17-2012, 08:51 PM
Joined: Feb 2010
Location: Blashyrkh
Posts: 1,491
Oh i guess "air spin kicks" equals Jackknife Maximum....sounds much better :P


edit: yeah lets all talk some Deejay!
04-17-2012, 09:05 PM
DJ has such good rushdown potential, but too many people fixate on air slasher, sobat kicks.

He has good variety of wakeup options too. EX MGU on wakeup is pretty fun

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