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  #26081  
Old 04-20-2012, 05:19 AM
DuysterTheBeast DuysterTheBeast is offline
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Quote:
Originally Posted by HarlequinRogue View Post
No I mean air vertical EX shunpu. Air vertical shunpu hits twice. the ex in this manner hits 3 times. Droqqa claims he once got 4 hits on an air one.

For clarification, I mean an air shunpu that starts as you move upwards, not jumping and then a (ex) shunpu as you move downwards.

just check again, dont think so.
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  #26082  
Old 04-20-2012, 05:28 AM
HarlequinRogue HarlequinRogue is offline
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Quote:
Originally Posted by DuysterTheBeast View Post
just check again, dont think so.
I checked it before I posted. I have the damage output and I confirmed it.

Think about how if you jump with sakura and as soon as you leave the ground, you press SP and do air shunpu and it goes up high. (because you have SP assist on...)

now do it with EX shunpu. The motion is down, db, b, ub, u sp. In the corner, after EX shunpu, you can connect it for 3 hits and followup with ultra. I did say the combo was hard.

There's a replay from nashberry where he does ex shunpu, jumping shunpu, ultra midscreen vs EpikNinja.
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  #26083  
Old 04-20-2012, 05:32 AM
DuysterTheBeast DuysterTheBeast is offline
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Quote:
Originally Posted by HarlequinRogue View Post
Since you're late to the party, we found this out a while back:

The most damaging non-meter combo after ex tatsu is FA lvl 2, shouoken.

Alot of people here can play sakura to some extent. I've had alot of fun playing sakura mirrors.

The EX Shouoken is apparently safe on block.

Try this combo:
Jumping P, cr HP xx EX Tatsu, vertical EX tatsu (3 hits), Diagonal ultra (corner)
(628/525)
thats nice cool. never thought of that

@harlequin: ok thats must real hard to connect 4 hits out of ex vertical tatsu, thanks for correcting me
talking about ex tatsu did anyone get the ken double ex i talked about earlier lol someone must had

Last edited by DuysterTheBeast; 04-20-2012 at 05:36 AM..
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  #26084  
Old 04-20-2012, 05:41 AM
HarlequinRogue HarlequinRogue is offline
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I don't have display recorder, but I did my best:

4 hits from EX Shunpu, 3 hits from air EX Shunpu


First hit of ultra


Damage after Ultra (12 hits)


The extremely rare 4 hits air EX Shunpu
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  #26085  
Old 04-20-2012, 05:46 AM
Hikarumage Hikarumage is offline
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Quote:
Originally Posted by DuysterTheBeast View Post
the last time we fought, u were better than me with the FA game.

lol ready? from ez to advance

Jump punch, low punch, crouching heavy punch, ex tornado (1)
Jump punch, low punch, crouching heavy punch (2)
to end (upper, otoshi 3x, fireball). (3)
to reset (tornado, (heavy crouching punch, heavy punch, flower kick, low punch, straight kick, jump punch, jump kick) otoshi 2x (gives more time to do max fireball) ) (4)

easier combos
(1), (3)
(1), (4)

advance
(2), shouken, FA, heavy crouching punch, EX tornado, (3 or 4)
(2), shouken, FA, heavy crouching punch, EX tornado, shouken, FA, heavy crouching, ultra (corner only).

Advance + Mixup and reset.

advance 1: fireball (2), FA (back dash) or overhead, punch, otoshi.
advance 1: fireball (2), overhead, flower, back dash, FA
advance 1: fireball (2), tornado, back dash (defense) or flower or heavy crouching.

suprise element: punch, otoshi.


Ultra: ... ex tornado, ultra (either works)

corner only: ... ex tornado, ex fireball, ultra (either works).
... ex tornado, jump tornado (either neutral or jump forward works), ultra (works both, recommend tengyo hadoken)
... ex tornado, ex jump tornado ........
... ex tornado, fireball (2), ultra ....
... ex tornado, ex fireball, ultra....



somewhere in there can also do ex shouken FA dash, or grab.
most of them i know, afew of them i don't cause i don't understand what you mean, only good to put some reply or clips in youtube easier to understand. as i been saying, it's not because i don't use them some of them are really just not worth to spend ex bar & risk to use. give you some examples:

Jump punch, low punch, crouching heavy punch+ shouoken

why need add low punch? it’s meanless, if you go check the damage, without low punch the damage actually higher. lot of time you can't connect with low punch with crouching heavy punch, no point to do so

shouken, FA,+ anything

hardly gona hit, wast of ex bar, any combo with this is just not going to work out, only works good with ex shouken, but again wast ex bar for only little damage.
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  #26086  
Old 04-20-2012, 05:47 AM
DuysterTheBeast DuysterTheBeast is offline
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Quote:
Originally Posted by HarlequinRogue View Post
I don't have display recorder, but I did my best:
very nice . hmm... thinking about it now. but in live battle i love more resets and mixup, this is just risky or too pro lol
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  #26087  
Old 04-20-2012, 05:50 AM
HarlequinRogue HarlequinRogue is offline
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Please, many combos are useless.

Check out my Cody combos (in the sig), Almost 8k Cody combos and I'm still adding. There are some really wierd fancy but completely useless combos!

Can't just stop at 'optimal' combos. Gotta do them all!

This actually allows me to sort through and find optimal damage cody combos. psxsquall and myself have spent hours in the lab testing this stuff!
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  #26088  
Old 04-20-2012, 05:51 AM
DuysterTheBeast DuysterTheBeast is offline
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Quote:
Originally Posted by Hikarumage View Post
most of them i know, afew of them i don't cause i don't understand what you mean, only good to put some reply or clips in youtube easier to understand. as i been saying, it's not because i don't use them some of them are really just not worth to spend ex bar & risk to use. give you some examples:

Jump punch, low punch, crouching heavy punch+ shouoken

why need add low punch? it’s meanless, if you go check the damage, without low punch the damage actually higher. lot of time you can't connect with low punch with crouching heavy punch, no point to do so

shouken, FA,+ anything

hardly gona hit, wast of ex bar, any combo with this is just not going to work out, only works good with ex shouken, but again wast ex bar for only little damage.
you right this is more like a show off list, but it will add psychological effect to your opponent if you can add low punch before crouching punch. smart player does it once, dont do too much. btw i forgot to say low punch can coonect with stand punch (better option)

again shouken FA is another show off. not much dam lots of risk.

your pro you'll figure out all this in 5 mins of training. i am too lazy to do one video
shouken fa only works at the be4 off air hit of the shouken.

@harlequin: not completely useless, psychological effect. but rught they are risky. i am going to try cody later, sounds good

oh tornado is tatsu, otoshi is the sakura 3 hits special upper. excuse me for poor wordings, i do not actually check the names unless i completely do not know

Last edited by DuysterTheBeast; 04-20-2012 at 06:07 AM..
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  #26089  
Old 04-20-2012, 05:53 AM
Hikarumage Hikarumage is offline
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i just did The extremely rare 3 hits air EX Shunpu. so BS hard, this is just nothing worth to use it in actual fighting.
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  #26090  
Old 04-20-2012, 06:07 AM
HarlequinRogue HarlequinRogue is offline
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Quote:
Originally Posted by Hikarumage View Post
i just did The extremely rare 3 hits air EX Shunpu. so BS hard, this is just nothing worth to use it in actual fighting.
You think the 3 hits is rare? the 4 hits is RARE. 3 hits is pretty easy, imo.

Seems like a fine followup if you hit EX shunpu in the corner and have spare bar since it adds 171/150 damage. Even if you started with say, standing P, it still adds good damage! (But if you did say, jumping p, cr lk, shunpu, standing p, ex shunpu, then it might not be worth it)

If the combo does good damage, I don't see why you shouldnt try to nail it every time (unless its completely unrealistic like Cody's Jumping P, Jaw Crusher, because you will very very rarely catch your opponent standing and not blocking)
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