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just check again, dont think so. |
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I checked it before I posted. I have the damage output and I confirmed it.
Think about how if you jump with sakura and as soon as you leave the ground, you press SP and do air shunpu and it goes up high. (because you have SP assist on...) now do it with EX shunpu. The motion is down, db, b, ub, u sp. In the corner, after EX shunpu, you can connect it for 3 hits and followup with ultra. I did say the combo was hard. There's a replay from nashberry where he does ex shunpu, jumping shunpu, ultra midscreen vs EpikNinja. |
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@harlequin: ok thats must real hard to connect 4 hits out of ex vertical tatsu, thanks for correcting me talking about ex tatsu did anyone get the ken double ex i talked about earlier lol someone must had Last edited by DuysterTheBeast; 04-20-2012 at 05:36 AM.. |
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I don't have display recorder, but I did my best:
![]() 4 hits from EX Shunpu, 3 hits from air EX Shunpu ![]() First hit of ultra ![]() Damage after Ultra (12 hits) ![]() The extremely rare 4 hits air EX Shunpu |
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Jump punch, low punch, crouching heavy punch+ shouoken why need add low punch? it’s meanless, if you go check the damage, without low punch the damage actually higher. lot of time you can't connect with low punch with crouching heavy punch, no point to do so shouken, FA,+ anything hardly gona hit, wast of ex bar, any combo with this is just not going to work out, only works good with ex shouken, but again wast ex bar for only little damage. |
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very nice
. hmm... thinking about it now. but in live battle i love more resets and mixup, this is just risky or too pro lol
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Please, many combos are useless.
Check out my Cody combos (in the sig), Almost 8k Cody combos and I'm still adding. There are some really wierd fancy but completely useless combos! Can't just stop at 'optimal' combos. Gotta do them all! This actually allows me to sort through and find optimal damage cody combos. psxsquall and myself have spent hours in the lab testing this stuff! |
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again shouken FA is another show off. not much dam lots of risk. your pro you'll figure out all this in 5 mins of training. i am too lazy to do one video shouken fa only works at the be4 off air hit of the shouken. @harlequin: not completely useless, psychological effect. but rught they are risky. i am going to try cody later, sounds good oh tornado is tatsu, otoshi is the sakura 3 hits special upper. excuse me for poor wordings, i do not actually check the names unless i completely do not know Last edited by DuysterTheBeast; 04-20-2012 at 06:07 AM.. |
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i just did The extremely rare 3 hits air EX Shunpu. so BS hard, this is just nothing worth to use it in actual fighting.
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Seems like a fine followup if you hit EX shunpu in the corner and have spare bar since it adds 171/150 damage. Even if you started with say, standing P, it still adds good damage! (But if you did say, jumping p, cr lk, shunpu, standing p, ex shunpu, then it might not be worth it) If the combo does good damage, I don't see why you shouldnt try to nail it every time (unless its completely unrealistic like Cody's Jumping P, Jaw Crusher, because you will very very rarely catch your opponent standing and not blocking) |
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