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05-04-2012, 10:25 PM
Joined: Feb 2012
Posts: 1,096
Lets get down to business people, now I dont mean to sound Dictatorial or demanding but we need to get this thing done NOW!!!! With the recent release of King of Fighters and lack of any updates to this game, the interest in Volt is dying out and I'd really like to finish what we started before that happens.

Now I have been more than lenient with letting you guys go above and beyond the indicated time limit in the tournament rules. I can longer be so generous, a tournament that was supposed to last up to a month Maximum is now overdue and still nowhere near finished. A lot of people have been kept waiting due to others not completing their match in a timely manner. For the sake of them and the success of this tourney, from now on there will be a weekly check off. Starting Monday you now have 7 days to complete your assigned match, and every Sunday I will Send to losers/Eliminate all those who failed to complete their match. The only exceptions to this rule are people who send me a PM and only a PM with a legitimate reason stating why they cannot play in the allotted time and ask for an extension, to balance this the Maximum extension I will give will be 3 days-No exceptions. Again, I will not consider any reasons not sent to me personally.

Thats all I have to say for now, like I said my intentions are not to be commanding or rule with an iron fist. This is just something I feel I must do in order to finish this thing as planned as well as get everyone who signed up to play...to actually play. Thank you for understanding. Ill answer any questions you have.


GC: D4Gamerz
Dedicated Fei Long Player
05-04-2012, 10:35 PM
Joined: Oct 2010
Posts: 216
Hey TA accent core. Your Fastbridge got massacred by my viper. He proceeds to counter pick with ken but ends up rq'ing vs my akuma. 2-0. Such a shame

05-04-2012, 10:37 PM
Joined: Sep 2011
Posts: 3,573
Quote:
Originally Posted by 0kills View Post
Hey TA accent core. Your Fastbridge got massacred by my viper. He proceeds to counter pick with ken but ends up rq'ing vs my akuma. 2-0. Such a shame
You play Viper? How do you play her?

GameCenter ID: 0-FeliX-0
Hyped Up For: Wil's Finest Hour
05-04-2012, 10:39 PM
Joined: Oct 2010
Posts: 216
I spam ) im bad at her but she's exciting to play. Spam knuckles, ex, burn kicks... And then switch tactics if they can counter c.mk knuckle or foccus
05-04-2012, 10:41 PM
Joined: Sep 2011
Posts: 3,573
Quote:
Originally Posted by 0kills View Post
I spam ) im bad at her but she's exciting to play. Spam knuckles, ex, burn kicks... And then switch tactics if they can counter c.mk knuckle or foccus
Heh. Have you tried EX Seismo - SJ Canceled Focus Attack (otherwise you're doing an FADC) - Ultra? It's pretty awesome.

GameCenter ID: 0-FeliX-0
Hyped Up For: Wil's Finest Hour
05-04-2012, 10:49 PM
Joined: Oct 2010
Posts: 216
Oo not yet will try next time i guess. Ex into standard extensions already do a lot
05-04-2012, 11:40 PM
Joined: Sep 2011
Posts: 3,573
Counter Hit Cr. HP - Burning Kick works for Viper. No need for a counter hit if you do EX Burning Kick, but you lose combo-ability.

Also, she can combo into her Seismo through Counter Hit Cr. HP.
CH Cr. HP - Siesmo - Air Burn Kick - Ultra does 667 damage. o_o
But... EX Seismo does the same damage and sheep anyway. Eh.

GameCenter ID: 0-FeliX-0
Hyped Up For: Wil's Finest Hour

Last edited by 0-FeliX-0; 05-04-2012 at 11:50 PM.
05-05-2012, 04:43 AM
Joined: Jan 2012
Location: Australia
Posts: 3,202
Odd and extremely rare setups - Fei Combos
Corner, Anti Air, C Viper onlymduring super jump, (difficult timing)
Shienkyaku, EX Shienkyaku, Ultra (349/200)
Shienkyaku, Ultra (276/100)
Shienkyaku, Super (330/100)
EX Shienkyaku, Shienkyaku (110/150)
EX Shienkyaku, EX Shienkyaku (150/150)
EX Shienkyaku, Ultra (316/100)

Really obscure combos. Giving Fei extra air on his flame kicks allows for these combos to happen. Sadly, it seems this doesn't yield any new results for Cody

Other wierd Fei setups
(EX) Rekkukyaku (Chicken Wing), cr lk (CH), EX Rekkaken (CH, 1 Hit), can all be followed by the same moves (Standing P, Standing K, cr rh, (EX) Shienkyaku (Flame Kick), cr lk/lp (redundant for cr lk (CH)), EX Rekkaken). Distance wise, cr lk (CH), can combo into standing P xx Shienkyaku, whereas Rekkukyaku, Standing P xx Shienkyaku does not work.

Comboing into Rekkukyaku (Chicken Wing)
Jumping P (CH), Rekkukyaku works
Standing P (CH) xx Rekkukyaku (3 hits) works

Last edited by HarlequinRogue; 05-05-2012 at 04:47 AM.
05-05-2012, 06:21 AM
Joined: Dec 2011
Posts: 226
GG's Hieu! Your Makoto is scary as hell. That damn lag caused me to do a shoryuken instead of a hadoken almost all the time xD
Sorry for picking my scrubby Ryu and Viper that often but I'm getting tired of playing Gief all the time

GC ID: ~Inferno~
05-05-2012, 06:31 AM
Joined: May 2012
Posts: 11
great ! have been looking forward to it !