STREET FIGHTER IV Volt - [Capcom]
Important Notice:
Functionality is not guaranteed on devices that are updated to iOS 8.
Fixes for Ver.1.05.02
Fixes a bug that occurred with the card list and replay data when updating from Ver1.05.00 to Ver1.05.01 on the iPhone 5S, iPad Air, and iPad mini (2nd generation). By updating to this version, the game data will be restored on devices where this bug occurred. Note that in some cases, the game data cannot be restored and will be formatted.
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New Feature Battle Network is Added:
Team up with your friends and entry the Tournaments on Battle Network.
Once you signed up in a team, you can enjoy team vs. team battle and in-team ranking!
You can now share the replay data, plus you can view the characters winning percentage against each character!
*Please note that when you do update, replay data from the original version will be deleted.
Wi-Fi Match is Available
As many users expected, Wi-Fi match is finally available!
Even if you are playing on your own, someone from far distance can break in!!
New Characters
In addition to the characters in previous version, Balrog, M. Bison, Cody, Sakura, Makoto, FeiLong and Yun are playable!
There are 22 characters overall!
Training Mode
You can train your avatar using SPs you gained from the fights or bingo.
The ability of my avatar changes depending on icons or status.
Even if you are not very confident playing fighting game, you can win by your style of combination!
Create your own mighty avatar!
Touchpad
Capcom improved its original visual pad technology.
Operability is even more improved!
**PLEASE NOTE**
Required OS and compatible devices for Street Fighter IV VOLT are below.
iOS requirement: iOS 4.2 or better
Device requirement: iPhone 3GS / iPhone 4 / iPhone 4S
iPod touch 3rd (32GB and 64GB), 4th
We have confirmed that this application will run on iPad and iPad 2, but this title is not designed as an iPad or iPad 2 application.
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To unlock Akuma,
you must either:
1) play 100 online games
2) beat Akuma with every character
- you can play on any skill level
- you cannot set the matches to one round
If anybody asks how to unlock him, send them here, then slap them in the face for not checking the first page.
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Senior Member
Joined: Feb 2012
Posts: 1,096
Lets get down to business people, now I dont mean to sound Dictatorial or demanding but we need to get this thing done
NOW!!!! With the recent release of King of Fighters and lack of any updates to this game, the interest in Volt is dying out and I'd really like to finish what we started before that happens.
Now I have been more than lenient with letting you guys go above and beyond the indicated time limit in the tournament rules. I can longer be so generous, a tournament that was supposed to last up to a month Maximum is now overdue and still nowhere near finished. A lot of people have been kept waiting due to others not completing their match in a timely manner. For the sake of them and the success of this tourney, from now on there will be a weekly check off.
Starting Monday you now have 7 days to complete your assigned match, and every Sunday I will Send to losers/Eliminate all those who failed to complete their match. The only exceptions to this rule are people who send me a PM and only a PM with a legitimate reason stating why they cannot play in the allotted time and ask for an extension, to balance this the Maximum extension I will give will be 3 days-No exceptions. Again, I will not consider any reasons not sent to me personally.
Thats all I have to say for now, like I said my intentions are not to be commanding or rule with an iron fist. This is just something I feel I must do in order to finish this thing as planned as well as get everyone who signed up to play...to actually play. Thank you for understanding. Ill answer any questions you have.

GC: D4Gamerz
Dedicated Fei Long Player
Banned
Joined: Oct 2010
Posts: 216
Hey TA accent core. Your Fastbridge got massacred by my viper. He proceeds to counter pick with ken but ends up rq'ing vs my akuma. 2-0. Such a shame
Senior Member
Joined: Sep 2011
Posts: 3,573
Quote:
Originally Posted by
0kills
Hey TA accent core. Your Fastbridge got massacred by my viper. He proceeds to counter pick with ken but ends up rq'ing vs my akuma. 2-0. Such a shame
You play Viper? How do you play her?
GameCenter ID: 0-FeliX-0
Hyped Up For: Wil's Finest Hour
Banned
Joined: Oct 2010
Posts: 216
I spam

) im bad at her but she's exciting to play. Spam knuckles, ex, burn kicks... And then switch tactics if they can counter c.mk knuckle or foccus
Senior Member
Joined: Sep 2011
Posts: 3,573
Quote:
Originally Posted by
0kills
I spam

) im bad at her but she's exciting to play. Spam knuckles, ex, burn kicks... And then switch tactics if they can counter c.mk knuckle or foccus
Heh. Have you tried EX Seismo - SJ Canceled Focus Attack (otherwise you're doing an FADC) - Ultra? It's pretty awesome.
GameCenter ID: 0-FeliX-0
Hyped Up For: Wil's Finest Hour
Banned
Joined: Oct 2010
Posts: 216
Oo not yet will try next time i guess. Ex into standard extensions already do a lot
Senior Member
Joined: Sep 2011
Posts: 3,573
Counter Hit Cr. HP - Burning Kick works for Viper. No need for a counter hit if you do EX Burning Kick, but you lose combo-ability.
Also, she can combo into her Seismo through Counter Hit Cr. HP.
CH Cr. HP - Siesmo - Air Burn Kick - Ultra does 667 damage. o_o
But... EX Seismo does the same damage and sheep anyway. Eh.
GameCenter ID: 0-FeliX-0
Hyped Up For: Wil's Finest Hour
Last edited by 0-FeliX-0; 05-04-2012 at 11:50 PM.
Senior Member
Joined: Jan 2012
Location: Shanghai
Posts: 3,329
Odd and extremely rare setups - Fei Combos
Corner, Anti Air, C Viper onlymduring super jump, (difficult timing)
Shienkyaku, EX Shienkyaku, Ultra (349/200)
Shienkyaku, Ultra (276/100)
Shienkyaku, Super (330/100)
EX Shienkyaku, Shienkyaku (110/150)
EX Shienkyaku, EX Shienkyaku (150/150)
EX Shienkyaku, Ultra (316/100)
Really obscure combos. Giving Fei extra air on his flame kicks allows for these combos to happen. Sadly, it seems this doesn't yield any new results for Cody
Other wierd Fei setups
(EX) Rekkukyaku (Chicken Wing), cr lk (CH), EX Rekkaken (CH, 1 Hit), can all be followed by the same moves (Standing P, Standing K, cr rh, (EX) Shienkyaku (Flame Kick), cr lk/lp (redundant for cr lk (CH)), EX Rekkaken). Distance wise, cr lk (CH), can combo into standing P xx Shienkyaku, whereas Rekkukyaku, Standing P xx Shienkyaku does not work.
Comboing into Rekkukyaku (Chicken Wing)
Jumping P (CH), Rekkukyaku works
Standing P (CH) xx Rekkukyaku (3 hits) works
Last edited by HarlequinRogue; 05-05-2012 at 04:47 AM.
Senior Member
Joined: Dec 2011
Posts: 226
GG's Hieu! Your Makoto is scary as hell. That damn lag caused me to do a shoryuken instead of a hadoken almost all the time xD
Sorry for picking my scrubby Ryu and Viper that often but I'm getting tired of playing Gief all the time
GC ID: ~Inferno~
Junior Member
Joined: May 2012
Posts: 11
great ! have been looking forward to it !