• Publisher: CAPCOM
  • Genre: Arcade
  • Device: iPhone
  • Size: 469.4 MB
  • Version: 1.05.02
  • Price: $4.99
  • Average User Rating: 4.2 (58)
App description: Important Notice:
Functionality is not guaranteed on devices that are updated to iOS 8.

Fixes for Ver.1.05.02
Fixes a bug that occurred with the card list and replay data when updating from Ver1.05.00 to Ver1.05.01 on the iPhone 5S, iPad Air, and iPad mini (2nd generation). By updating to this version, the game data will be restored on devices where this bug occurred. Note that in some cases, the game data cannot be restored and will be formatted.
New Feature Battle Network is Added:
Team up with your friends and entry the Tournaments on Battle Network.
Once you signed up in a team, you can enjoy team vs. team battle and in-team ranking!
You can now share the replay data, plus you can view the characters winning percentage against each character!
*Please note that when you do update, replay data from the original version will be deleted.

Wi-Fi Match is Available
As many users expected, Wi-Fi match is finally available!
Even if you are playing on your own, someone from far distance can break in!!

New Characters
In addition to the characters in previous version, Balrog, M. Bison, Cody, Sakura, Makoto, FeiLong and Yun are playable!
There are 22 characters overall!

Training Mode
You can train your avatar using SPs you gained from the fights or bingo.
The ability of my avatar changes depending on icons or status.
Even if you are not very confident playing fighting game, you can win by your style of combination!
Create your own mighty avatar!

Capcom improved its original visual pad technology.
Operability is even more improved!

Required OS and compatible devices for Street Fighter IV VOLT are below.
iOS requirement: iOS 4.2 or better
Device requirement: iPhone 3GS / iPhone 4 / iPhone 4S
iPod touch 3rd (32GB and 64GB), 4th
We have confirmed that this application will run on iPad and iPad 2, but this title is not designed as an iPad or iPad 2 application.

ImNoSuperMan's comments:

To unlock Akuma,
you must either:

1) play 100 online games
2) beat Akuma with every character
- you can play on any skill level
- you cannot set the matches to one round

If anybody asks how to unlock him, send them here, then slap them in the face for not checking the first page.
05-04-2012, 10:37 PM
Originally Posted by 0kills View Post
Hey TA accent core. Your Fastbridge got massacred by my viper. He proceeds to counter pick with ken but ends up rq'ing vs my akuma. 2-0. Such a shame
You play Viper? How do you play her?

GameCenter ID: 0-FeliX-0
Hyped Up For: Wil's Finest Hour
05-04-2012, 10:39 PM
I spam ) im bad at her but she's exciting to play. Spam knuckles, ex, burn kicks... And then switch tactics if they can counter c.mk knuckle or foccus

05-04-2012, 10:41 PM
Originally Posted by 0kills View Post
I spam ) im bad at her but she's exciting to play. Spam knuckles, ex, burn kicks... And then switch tactics if they can counter c.mk knuckle or foccus
Heh. Have you tried EX Seismo - SJ Canceled Focus Attack (otherwise you're doing an FADC) - Ultra? It's pretty awesome.

GameCenter ID: 0-FeliX-0
Hyped Up For: Wil's Finest Hour
05-04-2012, 10:49 PM
Oo not yet will try next time i guess. Ex into standard extensions already do a lot
05-04-2012, 11:40 PM
Counter Hit Cr. HP - Burning Kick works for Viper. No need for a counter hit if you do EX Burning Kick, but you lose combo-ability.

Also, she can combo into her Seismo through Counter Hit Cr. HP.
CH Cr. HP - Siesmo - Air Burn Kick - Ultra does 667 damage. o_o
But... EX Seismo does the same damage and sheep anyway. Eh.

GameCenter ID: 0-FeliX-0
Hyped Up For: Wil's Finest Hour

Last edited by 0-FeliX-0; 05-04-2012 at 11:50 PM.
05-05-2012, 04:43 AM
Odd and extremely rare setups - Fei Combos
Corner, Anti Air, C Viper onlymduring super jump, (difficult timing)
Shienkyaku, EX Shienkyaku, Ultra (349/200)
Shienkyaku, Ultra (276/100)
Shienkyaku, Super (330/100)
EX Shienkyaku, Shienkyaku (110/150)
EX Shienkyaku, EX Shienkyaku (150/150)
EX Shienkyaku, Ultra (316/100)

Really obscure combos. Giving Fei extra air on his flame kicks allows for these combos to happen. Sadly, it seems this doesn't yield any new results for Cody

Other wierd Fei setups
(EX) Rekkukyaku (Chicken Wing), cr lk (CH), EX Rekkaken (CH, 1 Hit), can all be followed by the same moves (Standing P, Standing K, cr rh, (EX) Shienkyaku (Flame Kick), cr lk/lp (redundant for cr lk (CH)), EX Rekkaken). Distance wise, cr lk (CH), can combo into standing P xx Shienkyaku, whereas Rekkukyaku, Standing P xx Shienkyaku does not work.

Comboing into Rekkukyaku (Chicken Wing)
Jumping P (CH), Rekkukyaku works
Standing P (CH) xx Rekkukyaku (3 hits) works

Last edited by HarlequinRogue; 05-05-2012 at 04:47 AM.
05-05-2012, 06:21 AM
GG's Hieu! Your Makoto is scary as hell. That damn lag caused me to do a shoryuken instead of a hadoken almost all the time xD
Sorry for picking my scrubby Ryu and Viper that often but I'm getting tired of playing Gief all the time

GC ID: ~Inferno~
05-05-2012, 06:31 AM
great ! have been looking forward to it !
05-05-2012, 06:40 AM
Fei is pretty leet, 1339 combos I have found and added to the spreadsheet.

Hardest Fei Combo?
EX Rekkaken (CH, 1 hit), cr lk, cr lp xx EX Shienkyaku, FADC, Rekkukyaku, Ultra (376/312)

Fei notes:
-Never ever FADC EX Shienkyaku. It does the same damage as the non-ex version
-Corner combo: Shienkyaku, FADC, EX Shienkyaku, Ultra connects for good damage.
-EX Rekkukyaku does less damage. So don't ever use it in a combo where Rekkukyaku will do.
-lk is slightly faster than lp and less pushback. lp has more range. Both cancel into Super and do the same damage, but only lp cancels into other stuff.
-Technically, you can go up to cr lk x3, cr lp or cr lk, cr lp, cr lk, cr lp, but the damage drops off heaps.

Most damaging combos and most noteworthy:

Most Damaging
Jumping P (CH), Rekkukkyaku, Standing P xx Super (584/560)

Highest stun
Jumping P (CH), Rekkukkyaku, Standing P xx EX Rekkaken (445/650)
(EX Rekkukyaku doesn't change damage. Normal Rekkaken does same stun but 12 less damage)

Most Damaging without Super/Ultra
Jumping P (CH), EX Rekkukkyaku, Shienkyaku, FADC, Rekkukkyaku (524/585)

Most Damaging without Super/Ultra/CH
Jumping P, Standing P xx Shienkyaku, FADC, Rekkukyaku (364/585)

Most Damaging without Super/Ultra/CH and 0 bars
Rekkukyaku, Standing P xx Rekkaken (346/455)
(Change to EX Rekkaken for most damaging 1 bar (360/455))

Seems like a really damaging setup is Jumping P (CH), Rekkukyaku. If you can manage to hit confirm that, it's damaging
05-05-2012, 06:59 AM
This is just not a Street fighter.

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