Originally Posted by 0-FeliX-0
I mainly put him there because of all the characters with projectiles. From my experience, it's pretty easy to keep him out that way. However, input from you would be helpful, I guess. After all, I don't main Honda, so if you could give me some advice, I'll gladly take it.
Personally, when I played Ken, it was so easy to keep a Honda player away, and poke him and all. If he decided to jump in, I'd either Shoryuken, Cr. HP, or Thunder Kick. If he decides to Headbutt, well, he'll be getting a Hadoken. I'd also backdash a bunch when I predicted a command grab, making him pretty easy.
We were discussing on chat, but to sum it up:
Honda should be moved up because he can handily take out Sagat and Dictator when used correctly. I am really suprised by the Sagat thing, but just from my experience, even playing some top sagats, Honda does well.
Projectiles are only an issue if your opponent is pro at it, and you have not the slightest clue on how to get in. Guile and Sim are the two toughest projectile characters for Honda. I have had 2 bad expreiences from DeeJay, but then again I rarely play him so its a new matchup.
I feel most of the people on this forum are well equiped in dealing with getting through fireball chaos, most new members ask that first question and we all have good unique advice on how to deal with it.
I did main zangief for a while and that was the toughest thing to learn, so I am sure some of that carried over to my honda use, but you all know my bison is on a much greater lvl than honda, yet I can still manage to snag a victory with Honda on most of the matchups I win with Bison..=