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  #28841  
Old 06-12-2012, 03:21 AM
hieu871 hieu871 is online now
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Chunli's Ultra freezes frames?
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  #28842  
Old 06-12-2012, 05:16 AM
HarlequinRogue HarlequinRogue is online now
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Quote:
Originally Posted by J6U View Post
There are landing frames. I saw in training. Go to button config in the midst and you'll see the person landing. I know if you do an attack, you will get beat for the most part because it's hard to time a perfect jump. Proof, look at Abel. After TT, jump and and you can't be SRked. If you attack in the air at all, you still get uppercutted. I'll try the combo too! BTW , is ex hazanshu to FAC a blockstring? It looks smooth. Did you know you can also dash forward and ultra? Input dash after back charge. Also, anti air hard punch to raging demon ( the super one) is safe. Maybe useful as a reset? The combo follow up you can do does more damage than the super.
I said that I think landing frames affect your ability to block, but what about attacking and moving?

From my experience, I've had safe jump setups being hit by slower moves with invincibility. But EventHubs frame data is far from correct/

Buffering a dash into charge ultra motion has been known for a long time
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  #28843  
Old 06-12-2012, 09:09 AM
J6U J6U is offline
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Quote:
Originally Posted by HarlequinRogue View Post
I said that I think landing frames affect your ability to block, but what about attacking and moving?

From my experience, I've had safe jump setups being hit by slower moves with invincibility. But EventHubs frame data is far from correct/

Buffering a dash into charge ultra motion has been known for a long time
I just found out about the dash ultra.

I'm pretty sure landing frames affect movement but I think you can cancel them into an attack. That's how you land and break out of a focus attack.
I know it affects movement because you see the person crouch slightly before walking away
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  #28844  
Old 06-12-2012, 09:11 AM
J6U J6U is offline
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Originally Posted by hieu871 View Post
Chunli's Ultra freezes frames?
I guess so, the ultra comes out really fast. Probably something like zangief's ultra
. (0 frames)
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  #28845  
Old 06-12-2012, 09:19 AM
0-FeliX-0 0-FeliX-0 is offline
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Originally Posted by J6U View Post
I guess so, the ultra comes out really fast. Probably something like zangief's ultra
. (0 frames)
All ultras start up with "0" frames. Then it's + their actual start up.
But her ultra isn't like Gief's... if it was, I wouldn't be able to jump away when it was at point blank, I'm sure.
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  #28846  
Old 06-12-2012, 09:26 AM
J6U J6U is offline
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Originally Posted by 0-FeliX-0 View Post
All ultras start up with "0" frames. Then it's + their actual start up.
But her ultra isn't like Gief's... if it was, I wouldn't be able to jump away when it was at point blank, I'm sure.
No, I meant it freezes during the ultra. I forgot that all ultras do that.

On the topic of ultras... Can Fei Long actually combo into his full ultra? Aside from one fadc or a jump attack of course.
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  #28847  
Old 06-12-2012, 09:28 AM
J6U J6U is offline
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Btw, is it possible to use Dhalsim's flame like Yun' palm? I usually go slightly out of a character's srk range so they uppercut, miss then get flamed.

Is viable to use Chun's flip kick as a short jump than a regular jump? I know it really floaty.
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  #28848  
Old 06-12-2012, 09:32 AM
0-FeliX-0 0-FeliX-0 is offline
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Quote:
Originally Posted by J6U View Post
Btw, is it possible to use Dhalsim's flame like Yun' palm? I usually go slightly out of a character's srk range so they uppercut, miss then get flamed.

Is viable to use Chun's flip kick as a short jump than a regular jump? I know it really floaty.
No, because it has less range and leaves Dhalsim really vulnerable. Yun's Palm can be countered easily with a move that goes through projectiles as well, seeing as his Palm is a "projectile."

Not exactly because of the recovery frames. Good to get over FBs, though.
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  #28849  
Old 06-12-2012, 11:30 AM
hieu871 hieu871 is online now
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Quote:
Originally Posted by 0-FeliX-0 View Post
No, because it has less range and leaves Dhalsim really vulnerable. Yun's Palm can be countered easily with a move that goes through projectiles as well, seeing as his Palm is a "projectile."

Not exactly because of the recovery frames. Good to get over FBs, though.
It does? No way... That would mean that you can Tetsuzanko on wakeup through Kobokushi.

Chunli's ultra is completely different. It actually FREEZES the game for a while during the first animation where she flies forward. That's why the timing for ultraing jump-ins of Chun-li is completely different from the rest of the cast. If I'm not mistaken, you have to time it so they're really close to the ground. They will freeze as she moves up, and if they are low enough then her head will push them back along with her and full ultra.



Also, I've noticed a lot of weird things with Volt. If there is a projectile in the middle of two characters and one does an ultra that would make them fly foward, then if the other character's recovery frames from doing the projectile is over, then the ultra will be stopped by the projectile, if not then the ultra will fly through it and kill the other character. Abel is a great example, I think.
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  #28850  
Old 06-12-2012, 11:47 AM
0-FeliX-0 0-FeliX-0 is offline
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Quote:
Originally Posted by hieu871 View Post
It does? No way... That would mean that you can Tetsuzanko on wakeup through Kobokushi.

Chunli's ultra is completely different. It actually FREEZES the game for a while during the first animation where she flies forward. That's why the timing for ultraing jump-ins of Chun-li is completely different from the rest of the cast. If I'm not mistaken, you have to time it so they're really close to the ground. They will freeze as she moves up, and if they are low enough then her head will push them back along with her and full ultra.



Also, I've noticed a lot of weird things with Volt. If there is a projectile in the middle of two characters and one does an ultra that would make them fly foward, then if the other character's recovery frames from doing the projectile is over, then the ultra will be stopped by the projectile, if not then the ultra will fly through it and kill the other character. Abel is a great example, I think.
Possibly. It depends on Tetsuzanko's projectile invincible frames.

Ah, I see what you mean.

Volt is overly weird. For example, Ultras startup longer than console vanilla... less hitstun on almost all moves... different aerial properties for certain characters (for example, Ryu falls faster in the air than Akuma)... Focus Crumple speed (for example, Ryu crumples faster than Akuma)... hitboxes not like the console (for example, Dhalsim's hitbox isn't as big)...

Blegh... all this sheep... fun fact: if Viper does HP Thunder Knuckle and Abel does ultra immediately after, Abel will get her.
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