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  #29391  
Old 07-03-2012, 07:49 PM
shero89 shero89 is offline
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iPad (4th Gen), iOS 6.x
 
Join Date: Jun 2012
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To be honest guys not to bash the game or anything but SFxT looks awful on IOS, I think SF IV looks way better
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  #29392  
Old 07-03-2012, 09:14 PM
D4Gamers D4Gamers is offline
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iPhone 3GS, iOS 5.x
 
Join Date: Feb 2012
Posts: 1,096
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Quote:
Originally Posted by shero89 View Post
To be honest guys not to bash the game or anything but SFxT looks awful on IOS, I think SF IV looks way better
Of course, SFxT is a like a bad Zit that just wont go away.

GG's TenOnez, Sorry for the unexpected drop, My phone died. Suprised it even lasted as many games as it did. But man you just keep getting better and better tech dont you. Those anti-Headstomps you were doing with Fei had me ecstatic. Ive been looking for a way to beat that crap for months. Also, good stuff on those comebacks with Balrog vs. Abel. I just couldn't put you away could I

Hopefully next time we meet we'll continue where we left off
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  #29393  
Old 07-03-2012, 09:38 PM
J6U J6U is offline
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iPod Touch (4th Gen)
 
Join Date: Oct 2011
Posts: 707
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Quote:
Originally Posted by TheXion View Post
XD
Dude that is prehistoric, I remember watching Momochi do that with Akuma back in SF4 2008!!!
And like Wil said you can cancel ANY normal into super/ultra. You can even do uppercut and fireball I think.
And I thought HR knew things like a librarian. Do I need to tell HR that you can kara Sagat's super too?

Or if your banishing flat gets absorbed, you can cancel it into a super?
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  #29394  
Old 07-03-2012, 11:47 PM
fybaton fybaton is offline
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Join Date: May 2012
Posts: 20
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Weird that Sakura doesn't have her low forward as her crouching kick move. Low short is not nearly as important.
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  #29395  
Old 07-04-2012, 12:46 AM
J6U J6U is offline
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iPod Touch (4th Gen)
 
Join Date: Oct 2011
Posts: 707
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Quote:
Originally Posted by fybaton View Post
Weird that Sakura doesn't have her low forward as her crouching kick move. Low short is not nearly as important.
Capcom left out something everyone needed probably due to time and balance issues. I think the characters without as much as they needed (Fei Long-standing light, medium if it connects to specials, etc.) compared to Ryu.(Solar Plexus Strike)
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  #29396  
Old 07-04-2012, 04:40 AM
nashberry nashberry is online now
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Join Date: Nov 2011
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GGs TenOnez~

Will like to go for more~ but I gotta go already~ Your feilong is awesome~ I have big problem dealing with him~

Slight lag but we managed to pull it thru~ haha See ya around man
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  #29397  
Old 07-04-2012, 05:43 AM
HarlequinRogue HarlequinRogue is offline
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iPhone 4S
 
Join Date: Jan 2012
Location: Australia
Posts: 1,896
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Quote:
Originally Posted by J6U View Post
And I thought HR knew things like a librarian. Do I need to tell HR that you can kara Sagat's super too?

Or if your banishing flat gets absorbed, you can cancel it into a super?
Didn't know those either.

Those aren't chars I take to the training room. Cancelling into grab supers/ultras doesn't really come up in arcade mode.
Quote:
Originally Posted by J6U View Post
Capcom left out something everyone needed probably due to time and balance issues. I think the characters without as much as they needed (Fei Long-standing light, medium if it connects to specials, etc.) compared to Ryu.(Solar Plexus Strike)
I actually think, they picked most chars normals quite well. Sure Solar Plexus strike would be nice but I wouldn't give up any other normal for it.

The only gripe I have with normals is why the heck do Chun and Honda have a neutral j normal but others dont? And why is cody's j p not his real jumping P? I would love if he got neutral j normals
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  #29398  
Old 07-04-2012, 07:34 AM
HarlequinRogue HarlequinRogue is offline
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iPhone 4S
 
Join Date: Jan 2012
Location: Australia
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I just found out why guile v Honda felt wierd. Guile's jumping k can't hit a crouching Honda.

Also can't hit a crouching vega, but that hasn't been a problem
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  #29399  
Old 07-04-2012, 10:12 AM
D4Gamers D4Gamers is offline
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iPhone 3GS, iOS 5.x
 
Join Date: Feb 2012
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Quote:
Originally Posted by HarlequinRogue View Post
I just found out why guile v Honda felt wierd. Guile's jumping k can't hit a crouching Honda.

Also can't hit a crouching vega, but that hasn't been a problem
You forgot to mention that Honda is just OP. thats also a considerable factor.
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  #29400  
Old 07-04-2012, 11:47 AM
DoctaMario DoctaMario is offline
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iPhone 4, iOS 5.x
 
Join Date: Mar 2011
Location: Nashville, TN
Posts: 1,183
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Quote:
Originally Posted by slrc_91 View Post
Trying to make some social life and failing every time. I thought all of you migrated to KOF.
Well I and a few others did migrate to KoF, but there aren't as many players there so I still boot up Volt every now and again.

Just work out a lot. People seem to want to be friends with people with muscles for some reason. ;-P

Quote:
Originally Posted by HarlequinRogue View Post
@jibba, docta

I feel the same way. Infinite blade 2 was boring after the first week. I finally finished gta:ctw. Nothing beats volt on replayability
Agreed. Fighting games are just endless replayability which is awesome especially when you have competition!

Quote:
Originally Posted by D4Gamers View Post
You forgot to mention that Honda is just OP. thats also a considerable factor.
Honda is definitely a scrub character IMO. O_o

And I'm gonna install that LINE app so I'll hit you up when I'm on there.
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