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iPhone: GravBall 1.1 released!

04-19-2009, 08:42 PM
GravBall 1.1 released!


My update is finally through the purgatory of approval (took 2 weeks)! By popular demand, attractive new graphics have been added. Thought I'd post a thread up here and get to know the community . Any suggestions for improvement are greatly appreciated.
04-19-2009, 08:51 PM
Joined: Mar 2009
Posts: 842
If I remember correctly there was an article over your game. I liked it.

Beta testing:Not currently able to beta test Tested: iPlutoid, Fish Fun, Armor Alley, Underworlds, 33rd DIVISION, Robocalypse: Mobile Mayhem, Earth VS Moon, Cash Machine, Helion, Zenonia, Koala Dartz, iSR, Baseball Slugger: Home Run Race 3D, Crazy Snowboard, Galactic Gunner, Rune Mage, Match3D, Card Ninja, iGangster.

04-19-2009, 09:06 PM
Joined: Dec 2008
Location: Upstate NY/USA
Posts: 2,449
Impressive graphics from the new update. Worth even replaying levels. Thank you!
04-19-2009, 09:32 PM
Joined: Mar 2009
Location: Seattle, WA USA
Posts: 4,761
Psycho Turnip also put out Dr. Arugula.. is that your game?
04-19-2009, 10:26 PM
Joined: Feb 2009
Posts: 543
great update
04-20-2009, 06:56 AM
To DaveMc:
yeah, Dr. Arugula was my first attempt at an iPhone game. Proved to run choppily and be no fun at all. I would say don't buy it, in all honesty. GravBall is the complete opposite, addicting and speedy. The only trouble with GravBall is that it takes me forever to make a level, and people tend to beat them in about 30 seconds. That means what took me weeks people can beat in hours.

To Clymos:
What article was that? And btw how do I get people like touchArcade to give me a review with x/5 stars?

Last edited by gizzerd91; 04-20-2009 at 07:01 AM.
04-20-2009, 07:17 AM
Joined: Mar 2009
Posts: 17
04-20-2009, 07:24 AM
Joined: Jul 2008
Location: Formerly Zimbabwe - now England.
Posts: 1,400
Originally Posted by gizzerd91 View Post
...By popular demand, attractive new graphics have been added...
I much preferred the older graphics.
The white backdrop was simple, clean, attractive, un-fussy, and it just helped you focus on the actual gameplay itself, rather than be distracted by what's going on in the background.

I'm still on version 1.0 of this game and I don't want to update it because of the reasons I outlined above.
Any chance of a 1.2 update where we can choose between the "white" look or the "coloured" look?

Website: www.NotHowItLooks.com Twitter: @BrettArchibald
Artwork, animation & UI-design for Beyond Ynth Parachute Panic Chicken Raid
Multiple icon-sets design for Thingy Blox
04-20-2009, 09:31 AM
Joined: Jan 2009
Posts: 345
me too! i don't like the new style..

but what really drives me crazy is that i'm stuck at level 46. sometimes before i thought hey this level is unbeatable, but then i finally did it after trying it for the 30th time or whatever, but now it seems to be impossible to finish level 46, and the ball is so dull what makes it even harder to believe that i will finish it.

but: great game, congrats, you should give some lessons to other devs
04-20-2009, 09:44 AM
Joined: Jul 2008
Location: Boston
Posts: 1,268
instead of sound effects, i would like to listen to my own music

love the game though