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  #1321  
Old 12-16-2011, 12:00 PM
Camzy Camzy is offline
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Good game crunc. You may need to have a game plan in mind or else you'll be forever stuck picking the same average cards.

Some notes I've picked up:

Serpentcall is quite possibly the best unit in the game. Having 2 runes auto with the ability to acquire heroes from the void is a game changer. If it's early game, picking that over all the other cards should be priority (even over Adayu). Combos beautifully with Askara of Fate (draw two, banish center row card).

Sadranis is a weak card. 7 runes to acquire a 3 power card just isn't all that good even with the void banish. It's a luxury card you can pick up if you're winning, but it's not going to turn the game in your favor. Get Mechana instead with the runes. Also annoying because you have to play it last or else the void banish goes to waste if you have power in your hand.
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  #1322  
Old 12-16-2011, 12:17 PM
FPE FPE is offline
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Whie I agree for serpent call, I avoid askara but love the stone circle.

Still, I am yet busy studying the game to understand the flow and how to control it, like last time ... That means lots of errors while I try things.

Also I love that new construct that gives cards, forgot the name, it makes collecting constructs soething even more strategic.

Also I find that the expansion makes the beginning of the game a moment to really focus and build a deck for later use disregarding homers more than before.
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  #1323  
Old 12-16-2011, 12:18 PM
crunc crunc is offline
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Yeah, usually I'm a bit better than that. I played pretty terrible. Kept changing my mind.
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  #1324  
Old 12-16-2011, 12:37 PM
Camzy Camzy is offline
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Quote:
Originally Posted by FPE View Post
Whie I agree for serpent call, I avoid askara but love the stone circle.

Still, I am yet busy studying the game to understand the flow and how to control it, like last time ... That means lots of errors while I try things.

Also I love that new construct that gives cards, forgot the name, it makes collecting constructs soething even more strategic.

Also I find that the expansion makes the beginning of the game a moment to really focus and build a deck for later use disregarding homers more than before.
Controlling the board is something you can work on, but it's also down to luck. If there are no controlling cards on the table, then you may just have to readjust and play a different game.

Control usually revolves around banishing cards. Always look to have some of them, or have a more attack heavy hand. Killing monsters also gives you good board control with Mistake, Mephit, Gorph etc.

Also, what's everyone's opinion on Dhartha's retreat? I've experimented a bit with it, and it doesn't seem worth it at almost any point...
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  #1325  
Old 12-16-2011, 12:45 PM
FPE FPE is offline
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Quote:
Originally Posted by Camzy View Post
Controlling the board is something you can work on, but it's also down to luck. If there are no controlling cards on the table, then you may just have to readjust and play a different game.

Control usually revolves around banishing cards. Always look to have some of them, or have a more attack heavy hand. Killing monsters also gives you good board control with Mistake, Mephit, Gorph etc.

Also, what's everyone's opinion on Dhartha's retreat? I've experimented a bit with it, and it doesn't seem worth it at almost any point...
That is was the previous game was also about, but there once the flow is understood ... Even luck can be a bit controlled. The new cards make the flow more complex. Banishing can be reverted. Certain cards can be balanced out.
Fantastic, but that plus my not seriously playing for a long while makes my return more hard (plus my youngest son always kicking on my iPad forcing error ... Grrrrr).

Dharta is such a game changing card. I love it. It is the way to avoid a fattening deck badly or when in need of higher scores for expensive cards.
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  #1326  
Old 12-16-2011, 01:22 PM
cprloe cprloe is online now
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Quote:
Originally Posted by Camzy View Post
Controlling the board is something you can work on, but it's also down to luck. If there are no controlling cards on the table, then you may just have to readjust and play a different game.

Control usually revolves around banishing cards. Always look to have some of them, or have a more attack heavy hand. Killing monsters also gives you good board control with Mistake, Mephit, Gorph etc.

Also, what's everyone's opinion on Dhartha's retreat? I've experimented a bit with it, and it doesn't seem worth it at almost any point...

I am making lots of mistakes while learning the new expansion cards, so take my opinion with several grains of salt. I have found little use for Dhartha's retreat. I'm curious whether anyone has come up with a strategy that turns it into a useful card.
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  #1327  
Old 12-16-2011, 01:28 PM
FPE FPE is offline
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As I said, when you get this construct before the flow changes (from deck building to attacking), it gives nice option of roll over to the next round without fattening your deck with useless cards or to raise further your scores in order to have a strong round. Imagine you have some silly 3/3 scores with high value cards ... play the construct instead of grabbing some useless cards or waste the round.
Another use is when the cards are weak and you do not want to change that, especially if you want to defend your led. Play the construct.

PS: I am also playing now for learning, hence my opinion might change overtime after many losses
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  #1328  
Old 12-16-2011, 04:09 PM
Camzy Camzy is offline
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Quote:
Originally Posted by FPE View Post
Dharta is such a game changing card. I love it. It is the way to avoid a fattening deck badly or when in need of higher scores for expensive cards.
Yeah, but you have to give up a whole turn.

Good with Henge Witch I suppose...
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  #1329  
Old 12-16-2011, 04:20 PM
FPE FPE is offline
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Quote:
Originally Posted by Camzy View Post
Yeah, but you have to give up a whole turn.

Good with Henge Witch I suppose...
There are time I prefer throw away my cards then play the turn or I wish I could not touch the cards on the table. There moment are few (and not in many games), but they can seriously alter a game.

In my life before the expansion (and when I was good at it), I won a game by simply blocking the table on poor cards and killing honors with the staff construct. That allowed me to win despite my opponent was building a strong, small and fast cycling deck.
I feel Dharta can help in this direction.

Last edited by FPE; 12-16-2011 at 04:28 PM..
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  #1330  
Old 12-16-2011, 09:56 PM
Camzy Camzy is offline
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Quote:
Originally Posted by FPE View Post
There are time I prefer throw away my cards then play the turn or I wish I could not touch the cards on the table. There moment are few (and not in many games), but they can seriously alter a game.

In my life before the expansion (and when I was good at it), I won a game by simply blocking the table on poor cards and killing honors with the staff construct. That allowed me to win despite my opponent was building a strong, small and fast cycling deck.
I feel Dharta can help in this direction.
I've played nearly 50 games and that occasion has yet to emerge. Getting and equipping a Dhartha's Retreat is difficult because there's only one, and finding a time to use it is even more difficult.
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