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#1401
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Final Score was 61 (43 tokens & 18 cards) to 51 (26 tokens & 25 cards). My final deck was 3 Arha Initiate, 2 Burrower Mark III, Kor the Ferromancer, Spike Vixen, 2 Shade of the Black Watch, 4 Heavy Infantry, 1 Apprentice. Her deck was heavy Lifebound with some Mechana. If I remember correctly, I took Shade of the Black Watch on the first turn and there were enough monsters in the center row to justify going heavy power. I picked up a second Shade on the 3rd or 4th turn and whittled my deck down from there. The center was filled with high cost cards, so I stuck to bashing the Cultist and building power. The second half of the game I would draw my entire deck each turn to kill the cultist 6 or 7 times. Her deck never reached the point where she could cycle new cards in the center row, so it seemed like a good idea to avoid helping her with that. I still wasn't sure I had won until the final score came up, though. Jen, if you're still having issues with your Game List, please send an email to contact@playdekgames.com describing the issue. I'm out of the office after Friday, but I'd like to take a look and see if I can figure out what's going on before then. Thanks. |
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#1402
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from observation it seemed to me that if the other party declined an invitation for a game invite, then you got paired up with random people....
I kinda took that for granted, i actually dont know why that happens. But I've had a few instances when I invite someone to a match, only to come back and find that I'm playing someone completely random |
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#1403
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Any chance of a Christmas/New Year's sale?
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#1404
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Can't answer that for you. I don't think a sale is likely even though I don't mind... I only want the promo cards...
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#1405
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#1406
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I think some mentioned earlier here that field-control is the key but I have no idea how this works. Edit: Oh, please don't forget Yggdrasil Staff works great to get honours without changing your card flow and disturbing the Central Row. It is cunning when used right. Last edited by currymutton; 12-21-2011 at 11:55 PM.. |
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#1407
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I used to get my ass kicked in vanilla ascension by Camzeee, so when the expansion was released, I started paying close attention to how he played and that's how I've made improvements to my game. I still lose a lot of games to tecwrtr though.
Some of the things i try to do: 1. Keep the deck optimised - aim for card banishing, card drawing, rune/power card swapping (sensei/scribe) 2. Build card combos - stone circle construct/hero + ravens - no guessing/counting needed - dhartha's retreat + lifebound + heavy infantry + eternal askara - 7 cards every turn - snapdragon/dandelion witch + lifebound - get lots of honor every time you play lifebound cards - various constructs + avatar golem - the mechanar equivalent of snapdragon/lifebound 3. Disrupt opponent's card combos - if he's rune heavy, keep monsters and low rune/honor cards in the centre row and banish high-rune cost cards. - if he's power heavy, keep high-rune cost cards in the centre row, banish strong monsters. - if he's stocking constructs, make sure to have enough power to kill monsters that will force the opponent to discard the constructs - if he's stocking lifebound cards, make sure to deny snapdragons/dandelion witches Keep the games coming! |
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#1408
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There are no fixed way for a certain win, but sure way to loose. I see may people mention ways for which the a also counters, when well seen in advance. I think it is best to experiment with them all, or at least this is what I am doing nw event means I loose more than I should. Camzy, I just took dharta ... This means I am going to experiment and probably loose, but i will be one step closer to understand its use. |
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#1409
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Also, one sure way to lose.. Pick Druids of the Stone Circle early in the game. Kitkeat lost two games in a row because of it
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#1410
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Maybe there are certain types of players who are good against others. I know I struggle to play you and win, whereas I find most other players fairly beatable. Yet, some of those players like tecwrtr are the ones beating you... |
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