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  #1521  
Old 01-04-2012, 12:40 AM
skarsnik skarsnik is offline
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iPad 2, OS 4.x
 
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Quote:
Originally Posted by Camzy View Post
I'm not a huge fan of Nairi unless you can Lifebound combo or have a really small hand. It works independently.

Independent cards (Druids, Templar, Nairi, Eternal Askara) are tricky to use well, and acquired too early (Druids especially!), will result in deck stagnation.
For combos, I prefer to base them around constructs of some form so I can reliably do them every turn rather than wait for (or draw) the right combination of cards. E.g.

1. Stone Circle + Raven
2. Serpent Call + Black Hole + Deathseeker = 3 points every turn (recall and banish deathseeker)
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  #1522  
Old 01-04-2012, 01:11 AM
currymutton currymutton is offline
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IMHO, I think with the introduction of RotF, it favors small hands even more than before and banishing, as a form of speeding up the cycle, is more important than before. The optimized version of Arbiter of the Precipice, Arbiter of Fate, is even more valuable to acquire it in early rounds.

OTOH, banishing as a form of deterrence is less effective when your opponent can now raise cards from the Void.

Personally, at the cost of six, I prefer Nairi, unless there are some delicious constructs lying around. But I tend to agree that I don't find that Eternal Askara too high a cost and that really effective.

Serpent Call is quite powerful if used right, but I am not so sure with the Project Alpha. It is like that Sadranis, high cost, award good points in the end, it is a nice to have but not a trump.

My $.02.

Last edited by currymutton; 01-04-2012 at 01:14 AM..
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  #1523  
Old 01-04-2012, 01:15 AM
Camzy Camzy is offline
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Quote:
Originally Posted by skarsnik View Post
For combos, I prefer to base them around constructs of some form so I can reliably do them every turn rather than wait for (or draw) the right combination of cards. E.g.

1. Stone Circle + Raven
2. Serpent Call + Black Hole + Deathseeker = 3 points every turn (recall and banish deathseeker)
Two isn't that great. Because when recalled drops into discard pile not into hand. Not readily replicable.
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  #1524  
Old 01-04-2012, 01:19 AM
Camzy Camzy is offline
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Quote:
Originally Posted by currymutton View Post
IMHO, I think with the introduction of RotF, it favors small hands even more than before and banishing, as a form of speeding up the cycle, is more important than before. The optimized version of Arbiter of the Precipice, Arbiter of Fate, is even more valuable to acquire it in early rounds.

OTOH, banishing as a form of deterrence is less effective when your opponent can now raise cards from the Void.

Personally, at the cost of six, I prefer Nairi, unless there are some delicious constructs lying around. But I tend to agree that I don't find that Eternal Askara too high a cost and that really effective.

Serpent Call is quite powerful if used right, but I am not so sure with the Project Alpha. It is like that Sadranis, high cost, award good points in the end, it is a nice to have but not a trump.

My $.02.
Hate Sadranis. I'd pick 6 mana constructs over it almost every time unless I'm winning by a load already. I've lost games and beaten loads of people who use Sadranis.

I think Sadranis and Eternal Askara are two of the weakest cards. Eternal Askara can really suck if the center row is rune heavy, and the fact it operates independently also makes it difficult to use effectively, but it's end game value kind of makes up for it.

Sadranis just sucks. It should really be 7-5. It also sucks that you have to use its void banish ability right away. Why can't they just give the option whenever it's played like Serpentcall?
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  #1525  
Old 01-04-2012, 01:33 AM
currymutton currymutton is offline
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Quote:
Originally Posted by Camzy View Post
Hate Sadranis. I'd pick 6 mana constructs over it almost every time unless I'm winning by a load already. I've lost games and beaten loads of people who use Sadranis.
There are no 2 views on Sadranis, but I suspect Project Alpha is more or less like this one.
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  #1526  
Old 01-04-2012, 01:36 AM
currymutton currymutton is offline
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Oh, for the poll:

1. Power: 21 (the Orange AI was asleep)
2. Rune: 10 (can't recall when)
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  #1527  
Old 01-04-2012, 01:49 AM
Camzy Camzy is offline
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Quote:
Originally Posted by currymutton View Post
There are no 2 views on Sadranis, but I suspect Project Alpha is more or less like this one.
Project Alpha has won me matches before, and its high end game value makes it really useful. You can get free points and control the center row with it.

I won a match end game by a single point by picking a 6 rune unit with Alpha.
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  #1528  
Old 01-04-2012, 01:53 AM
currymutton currymutton is offline
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Quote:
Originally Posted by Camzy View Post
Project Alpha has won me matches before, and its high end game value makes it really useful. You can get free points and control the center row with it.

I won a match end game by a single point by picking a 6 rune unit with Alpha.
As I say, it is a nice to have or the nail to the coffin (or whatever), but getting it alone, without an army of constructs on hand, may not win you the game.
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  #1529  
Old 01-04-2012, 02:59 AM
Artfoundry Artfoundry is offline
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iPhone 4, iOS 5.x
 
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Just arrived today - cant wait to try the real thing!
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  #1530  
Old 01-04-2012, 03:11 AM
Camzy Camzy is offline
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Great games rubberfist!

Still need a bit of work on your end game. Not maximizing the points enough. Remember when the pool is down to 15 honor, you aren't likely to see some of the cards you pull. Just maximize honor by taking constructs, 1 point cards, and high end game honor cards like Dhartha's Retreat and Druids.
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