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#1911
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I must say that while the game plays really well as a realtime online game (other players can see every move I make, etc, and some side-by-side comparisons with a friend of mine has shown us that moves propagate *extremely* quickly), playing it in a normal asynchronous fashion is VERY clunky and inconvenient, since EVERY move includes starting up the game again, loggin in to the online servers, and selecting the active game. Playdeck, will Ascension eventually support multiplayer, and (more importantly) bring us directly into a match from the associated push notification? This is a standard for the VAST majority of asynchronous games, for very good reasons, and I am surprised to see one of the most popular async hardcore titles for iOS does not supprt this. |
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#1912
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I bought the game at $5, I bought if for a friend last week for $5 and don't regret it one bit. the only thing this sale did was that I'm able to gift it to more people now. I have nightfall and while I haven't fully gotten into the game, this game is worth way more than the really low price of $5. with the .99 cent sale, it's just a no-brainer and to the person asking about multitasking, I felt the same, but as it has even said, the game loads so fast, it really becomes a nonissue. even games that support multitasking take a lil while to load the move and I feel this game loads up incredibly fast so it almost matches other games in that sense. so to anyone picking up this game, congrats and know there's a good online community for this. I've found that TA regulars are the best to play, but I've certainly found some good opponents using random matchups as well. |
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#1913
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They implemented multitasking in their game Nightfall, so I imagine they'll update Ascension for it as well, but it doesn't help with online play as much as you might think. You switch back to the game quickly, but it still takes you back to the title screen and then you have to wait for Gamecenter to connect. I think it saves a little time, but not as much as you'd think it would. It does work great for offline play, though.
If you are playing a single online game it can be a bit cumbersome, but if you have multiple games going at once, it doesn't seem so bad because you launch the game and then have turns in many games to play. Also this game has been worth *way* more than $5 to me. It's my second most played game (first most played is Disc Drivin'). You will get your money's worth. I wouldn't worry about it. I ended up buying the real version as well, then Return of the Fallen and I just got Storm of Souls. I love this game.
Last edited by crunc; 04-27-2012 at 08:07 AM.. |
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#1915
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I'll get this tonight. Sometimes I have a problem with getting sufficiently into a game like this because of the learning curve. What is the best way to learn?
I know that with Hero Academy, an asynch game which I'm huge into, the learning curve is now pretty steep and it can really help to have someone explain boneheaded mistakes by chat as you play. Does this game allow for chatting with submitted turns? |
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#1916
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just play the tutorial and some matches vs AI. the actual mechanics are not at all difficult to understand or figure out. because it has it's own terminology describing card types and point values, you have to learn those ... but all in all this is about as simple as you get for these types of card games. you'll, of course, take longer to perfect your own strategy ... but learning how to play is pretty effortless. here are the physical rules: http://www.ascensiongame.com/howtoplay/item/how-to-play |
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#1917
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Unfortunately they do not have chat in their games, at least not yet. However as far as deck building games go, this is one of the easier ones to learn.
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#1918
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Unfortunately there is no chat function at this time (the one glaring omission in an otherwise extremely polished game) but I hope it'll be implemented soon. This is most played asynchronous game to date, and perhaps most played ios game of all time...it's that good! |
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#1919
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From Gary Weis on the BGG iOS blog comments,
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Last edited by Vernimator; 04-27-2012 at 04:35 PM.. |
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#1920
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Heh, Camzy, that was a bold move trying to get a 4 player 30 min. game going. I'd be into trying again, but night time (9pm-12am pacific time) is much better for me for playing "synchronous" style games.
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