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  #11  
Old 07-05-2011, 02:37 AM
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Rubicon Rubicon is offline
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Wow, thanks guys - keep it coming.

I can absolutely positively guarantee async multiplayer btw - that's going to be the headline item.
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  #12  
Old 07-05-2011, 11:33 AM
spockgold007 spockgold007 is offline
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what about a map creator and the ability to share them online, this could also be done in 2d instead of 3d, if 3d isn't possible
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  #13  
Old 07-05-2011, 11:39 AM
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Rubicon Rubicon is offline
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There already is one. We are looking into ways to import them from a URL into the game - this applies to the current game too.
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  #14  
Old 07-05-2011, 11:50 AM
bluewomble88 bluewomble88 is offline
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- A top-down 2D viewpoint that blatantly rips off Advance Wars which includes the split-screen battle animations like Rogue Planet.
- A Commanding Officer option with special moves.
- A graphical overhaul (make it look like AW, Wesnoth or Highborn for example- I don't like the polygons!).
- Randomly generated levels.
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  #15  
Old 07-05-2011, 12:06 PM
phattestfatty phattestfatty is offline
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Quote:
Originally Posted by Rubicon View Post
Wow, thanks guys - keep it coming.

I can absolutely positively guarantee async multiplayer btw - that's going to be the headline item.
hell yea!
Quote:
Originally Posted by spockgold007 View Post
what about a map creator and the ability to share them online, this could also be done in 2d instead of 3d, if 3d isn't possible
Quote:
Originally Posted by Rubicon View Post
There already is one. We are looking into ways to import them from a URL into the game - this applies to the current game too.
this sounds amazing
Quote:
Originally Posted by bluewomble88 View Post
- A top-down 2D viewpoint that blatantly rips off Advance Wars which includes the split-screen battle animations like Rogue Planet.
- A Commanding Officer option with special moves.
- A graphical overhaul (make it look like AW, Wesnoth or Highborn for example- I don't like the polygons!).
- Randomly generated levels.
I like the graphics as is. just some improvements will be fine. I don't really want a different style.

but randomly generated levels sounds pretty awesome.
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  #16  
Old 07-05-2011, 12:44 PM
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Rubicon Rubicon is offline
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Heh, with a map editor available there'll be plenty of "random" maps
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  #17  
Old 07-05-2011, 04:06 PM
gunxsword gunxsword is offline
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How bout removing turn limits for most missions? (wouldn't mind if some missions had them) I like to take things slowly, and basically turtle for first few turns and counter attack with a full force. The 'day' limit in the current GLWG is quite a turn off for me (although it does give sufficient turns to complete the mission).

Requesting option to skip all animations and skip to results (one that you can turn on/off). And yes, animations also as in the 'enemy/player turn' things, movement animations etc... Those slow down gameplay quite a bit (ability to choose which animations to turn off would be great though).
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  #18  
Old 07-05-2011, 04:12 PM
phattestfatty phattestfatty is offline
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Quote:
Originally Posted by gunxsword View Post
How bout removing turn limits for most missions? (wouldn't mind if some missions had them) I like to take things slowly, and basically turtle for first few turns and counter attack with a full force. The 'day' limit in the current GLWG is quite a turn off for me (although it does give sufficient turns to complete the mission).

Requesting option to skip all animations and skip to results (one that you can turn on/off). And yes, animations also as in the 'enemy/player turn' things, movement animations etc... Those slow down gameplay quite a bit (ability to choose which animations to turn off would be great though).
you can take as many turns as you want. you just get a medal, not a silver/gold.
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  #19  
Old 07-05-2011, 04:26 PM
Chocolate Chocolate is offline
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Quote:
Originally Posted by bluewomble88 View Post
- A top-down 2D viewpoint that blatantly rips off Advance Wars which includes the split-screen battle animations like Rogue Planet.
- A Commanding Officer option with special moves.
- A graphical overhaul (make it look like AW, Wesnoth or Highborn for example- I don't like the polygons!).
- Randomly generated levels.
Agreed on adding some AW-esque touches and maybe random level generation... but BOOOO on the graphics. I think GLWG looks AWESOME with polygons.
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  #20  
Old 07-08-2011, 12:02 PM
MarkDF MarkDF is offline
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It's on the list so I won't harp on it, but online multiplayer will be warmly received!

More units is always good (I'd love a medic unit, perhaps also a unit that can repair vehicles). But to balance more units with the ability of the AI to use them appropriately is important.

I'd like skirmish to be equal starting (actually, I'd love this fixed in GLWG). Instead of secretly giving the AI $50 more, start player and AI equally. Since you gave us the ability to adjust the $/turn, let us select the balance.

I really like the last map of the original campaign (with the side island) even though not all of the features of that map actually came into play. More maps that have such interesting features will always be welcome.

Your opening this question this to your users is greatly appreciated.
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