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07-07-2011, 07:43 AM
#11
Joined: Jun 2011
Location: Portsmouth, England
Posts: 535
I saw this mentioned a few weeks ago. Wasn't expecting it to be free !!!!!!

I have picked up. Not played before (as I dont own a Mac) but heard it is good so will give it a go. May also opt for the HD version.

Vita Favourites - Walking Dead, Killzone, Borderlands 2, Final Fantasy X, Helldivers, MLB 15.
IOS favourites - Dead Space, Xcom, Shadowrun.
Multiplayer ID - Magnum0ik (use a zero)
07-07-2011, 08:03 AM
#12
Cool, thanks Daniel. Nice to know it'll arrive eventually.

07-07-2011, 09:20 AM
#13
Quote:
Originally Posted by TakenXXDeadly View Post
Is there a chance of there being a multiplayer or not? Great job. Oh, and if you do make multiplayer, you could make it an IAP.
Multiplayer would be great, looking into it may take some significant work. We'll see.

Daniel Blezek
http://www.marathon4ios.com
07-07-2011, 09:50 AM
#14
Quote:
Originally Posted by vidmaster View Post
Universal app is version 1.1. No time line yet.
Oh, that's cool. I don't have an iPad, so I didn't download the app. I started playing Marathon in 1994... I even made maps for it. Heh, I remember when I first saw the demo online. I didn't download it right away. I was like, "I don't care about a running game."

Is this an unofficial project or is Bungie involved?

Maybe the existence of this app will help motivate Microsoft to port Halo to iOS

Michael Garofalo - App Developer and author of The Unofficial GameSalad Textbook.
07-07-2011, 10:01 AM
#15
I am really surprised how smoothly this plays. I bought the MC mode which is awesome, however can someone list what each symbol in that mode means? I know the last is save.
07-07-2011, 10:03 AM
#16
If its at all within possibility, for future updates this game desperately needs a feature where you can drag the fire button to aim while firing, and then it resets when you release. This is how most new FPS on the iPad function and it makes aiming far more fluid, which would be very important in Marathon as the enemies do not really stand still for you like some games.

Aside from that complaint, the game ran buttery smooth well done.
07-07-2011, 10:33 AM
#17
Quote:
Originally Posted by scarypharaoh View Post
Sorry, but that is a ridiculus comment.
How so? I can't be bummed that the game I spent my youth playing as a multiplayer game doesn't have multiplayer?
07-07-2011, 12:08 PM
#18
Quote:
Originally Posted by BazookaTime View Post
I am really surprised how smoothly this plays. I bought the MC mode which is awesome, however can someone list what each symbol in that mode means? I know the last is save.
(sorry for the un-intuitive symbols, what you get for zero budget!)
From left to right :

Invincibility
3x shield recharge
All weapons
Full ammo
Instant save

Best,
-dan

Daniel Blezek
Developer of Marathon for iPad
http://www.marathon4ios.com
07-07-2011, 12:11 PM
#19
Quote:
Originally Posted by Raptor25 View Post
If its at all within possibility, for future updates this game desperately needs a feature where you can drag the fire button to aim while firing, and then it resets when you release. This is how most new FPS on the iPad function and it makes aiming far more fluid, which would be very important in Marathon as the enemies do not really stand still for you like some games.

Aside from that complaint, the game ran buttery smooth well done.
Hi,

Thanks for the feedback. I hadn't thought of this scheme, might be useful. However, ammo is scarce so you'd have to be careful. Did you try "Tap to Shoot" in the settings?

Best,
-dan

Daniel Blezek
Developer of Marathon for iPad
http://www.marathon4ios.com
07-07-2011, 12:44 PM
#20
Wow I really don't know how I missed that. Yeah that works in a pretty similar way and definitely helps me a lot, thanks.