App description: "somewhere in the heavens... they are waiting"

UESCTerm 802.11 (remote override)
-=Message to All Marathon Terminals=-
Marathon Emergency Systems Broadcast
Today at 0820 hours, the Marathon came under surprise attack from unknown hostile forces. The Marathon has sustained serious damage.

At 0830 hours, alien forces boarded the Marathon. The current situation is dire. All personnel are required to arm themselves and fight for their lives.
-=Posted 2794.7.3.14.08.39=-

So begins the Marathon, the first in the epic trilogy of first person shooter games that re-defined the genre. Experience the pulse-pounding action as you defend the Marathon from the alien Pfhor.

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"Move fast, seize the initiative, wield superior firepower, dive into the melee, anticipate enemy movements, slaughter the defenseless, endure." ~Marathon Manual
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FEATURES
- 27 levels divided into six chapters
- missions include exploration, puzzles and extermination
- smooth game play experience
- "Carnage is as easy as point and shoot." ~Marathon Manual
- 7 unique weapons including:
.45 Magnum Mega Class pistol
M.75 Assault Rifle/Grenade Launcher
Zeus Class Fusion Pistol
TOZT-7 flamethrower
... and the devastating SPNKR-X17 rocket launcher

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"Being naked in space stinks. Lucky for you, Mr. Security officer, you are dressed in active military uniform, complete with a Cyberheadª helmet. Your Cyberhead device is your interface to your surrounding environment." ~Marathon Manual
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STORY
- defend the UESC Marathon colony ship against the aggressive Pfhor
- play the role of the cyborg security officer
- witness the rampancy of Durandal, the ship-board A.I.
- uncover the surprising secrets of the Pfhor and the UESC Marathon

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"Carnage is as easy as point and shoot. Different weapons are characterized with different dynamics. It is unwise, for example, to use the rocket launcher in close combat." ~Marathon Manual
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Visit us at http://www.marathon4ios.com
Follow us on twitter http://www.twitter.com/blezek
Source code for this app is licensed under the GNU General Public License v2 (http://www.gnu.org/licenses/gpl-2.0.html) and is available upon request (see http://www.marathon4ios.com for details).
07-07-2011, 12:48 PM
#21
This brings back happy memories!

One bug found so far: music (which I always want turn off in games when I can). I turned down the music volume to minimum in Settings before I started, but music was on in the game. So I paused and went into Settings and turned it down - fine. But then after dying and respawning, music was on again.

Is there a fix for this, or have I missed something? Thanks!
07-07-2011, 12:57 PM
#22
Quote:
Originally Posted by vidmaster View Post
The textures are included in the download, just not enabled.

If I get more requests for inverted aiming, I'd be happy to add it!

Best,
-dan

Daniel Blezek
marathon4ios.com
Please consider my post as a request . Great work on the game though. I never played the games fully, just because I wasn't a Mac owner way back when. I did play them with the Aleph One ports, and really enjoyed the games as they had a point. This version captures that same feeling. I just fumble with the aiming from time to time because I'm not used to it.

07-07-2011, 02:13 PM
#23
Quote:
Originally Posted by vidmaster View Post
(sorry for the un-intuitive symbols, what you get for zero budget!)
From left to right :

Invincibility
3x shield recharge
All weapons
Full ammo
Instant save

Best,
-dan

Fantastic, thanks.
07-07-2011, 03:04 PM
#24
Joined: May 2009
Location: Bay area, CA
Posts: 2,373
Ahhhhh!!!!! This is awesome!! Marathon 1-Inf were some of my favorite games of all time! Wish I had an iPad to play it, but it sounds like it may come to the iPhone soon. Very much looking forward to it. Heh, I think I'll download the iPad version just for the hell of it (who knows, maybe I'll get an iPad in the future just to play this ).

Game Designer, Web Developer, Jack-of-all-trades
www.artfoundry.com
Gamecenter ID: Delerium
Alt TA: LCDDreams
07-07-2011, 03:21 PM
#25
Joined: Feb 2010
Location: London, England
Posts: 398
Great to see this classic on the iPad, although I think I'm being a colossal noob. I can't make it to the first save point, wherever that is. There's a section with a wall that it looks like you could duck under, and what looks like a door opposite. Its like only 5 mins into the game, probably less. I should go take a screenshot...
07-07-2011, 07:05 PM
#26
Quote:
Originally Posted by amroc View Post
Great to see this classic on the iPad, although I think I'm being a colossal noob. I can't make it to the first save point, wherever that is. There's a section with a wall that it looks like you could duck under, and what looks like a door opposite. Its like only 5 mins into the game, probably less. I should go take a screenshot...
I had the same problem. Lol, go into the room where there is the enemies (about 3 green guys and one red guy), kill them and open the switch. Then close the switch because the switch makes the block go up, so you can go through the door. There is a stairway to lead up to the door, then you press the button to make it open.
07-07-2011, 07:37 PM
#27
I've been looking forward to this release since I heard about it. So many fond memories of watching my older brother play this game when I was 5-6ish. Such an amazingly good game, with a spectacular atmosphere and story, as well as the coolest enemies ever. Thank you so much for this release!

(While we're doing old Bungie cult classics, how about Myth II? )
07-07-2011, 08:17 PM
#28
I'm torn between buying the in app purchase HD version, or saving until 9mm comes out. I don't know which one.
07-08-2011, 02:37 AM
#29
Joined: Feb 2010
Location: London, England
Posts: 398
Quote:
Originally Posted by TakenXXDeadly View Post
I had the same problem. Lol, go into the room where there is the enemies (about 3 green guys and one red guy), kill them and open the switch. Then close the switch because the switch makes the block go up, so you can go through the door. There is a stairway to lead up to the door, then you press the button to make it open.
Ah cheers! I was guessing it was something like that, like I hadn't realised how to push a switch... doh.
07-08-2011, 04:20 AM
#30
Very nice port. It plays surprisingly well; definitely better controls then most games I've tried. Good to see a classic like this.

I bought the HD upgrade as a thank you Here's hoping the universal will get out the door soon.

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