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Super Hammy by Rondo Rocket

07-08-2011, 01:58 AM
#1
Joined: Jul 2011
Location: San Diego, Ca.
Posts: 86
Super Hammy by Rondo Rocket



Hey everyone, this is Matt from Rondo Rocket and I've been working on Super Hammy for several months now as the artist, designer and programmer. I wanted to show a video of my progress so far and hopefully get a little feedback. I still feel like there is a lot of work that needs to be done on Super Hammy but I'm curious of peoples reactions so far. Good, bad or indifferent. =)



I also just launched a Kickstarter page for Super Hammy if anyone is interested in finding out about additional features I'd like to implement. I also tried to post some cool rewards. You can find it here: Kickstarter

Thanks for reading and if you have any feedback I'd love to hear it!

-Matt
Rondo Rocket


Youtube link | Pop Up
07-08-2011, 03:26 AM
#2
Joined: Apr 2011
Location: Germany
Posts: 265
While I loooove the art itself, especially the animations (wow) I'm having quite some problems with the perspective use.
I thought he would be running in his hamster wheel but then out of a sudden he smashes cars and collects nuts. Yeh, I don't know, just seems a tad weird to have these 2 back and foregrounds mixed up. I guess I would be confused as a player

Would love to hear a bit more about the game mechanics

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07-08-2011, 03:37 AM
#3
Joined: Sep 2010
Location: World, now Belgium
Posts: 3,031
Actually I find the idea of the game original and, while, perspective might be confusing at first, i like it.
Graphics is good, music also. I only feel the game appear slow except the very end.

More than this is difficult from say from a video,

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On GC I am FPEX
07-08-2011, 05:01 AM
#4
Doctor of Game of the Week-ology
Joined: Oct 2010
Location: Everywhere and Nowhere
Posts: 7,681
Sounds unique and the art is pretty cool.
07-08-2011, 05:32 AM
#5
the graphics are really unique and nice but i feel the flip animation and the jump animation look kinda slow in the video. just my two cents.
07-08-2011, 07:29 AM
#6
Joined: Jun 2011
Location: England, United Kingdom
Posts: 121
I really like the art style too, looks promising

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07-08-2011, 01:57 PM
#7
Joined: Jul 2011
Location: San Diego, Ca.
Posts: 86

Thanks for the feedback! I'm glad you guys like the art style. As far as having the foreground and background mixing that was one of things I was curious about. If people found it too weird that it was distracting from the gameplay.

As of right now it just a single button jumper and you use the accelerometer to control him when he is flying. But I was thinking about adding a "Turbo" button that when pressed would actually speed up the cars. The advantage of this is if the cars are coming down the road very staggered you could hit turbo and they might align better so you could smash multiple cars at once.

You also get huge bonuses for smashing multiple cars at once and for leaping the ambulance. Also, if you dare risk it, you get the biggest bonus by running under the bus instead of on top of it, but it's really hard to time that correctly.

It also has an internal multiplier for your speed so the longer you run without being hit the faster the cars start coming.

The flying aspect allows you to collect nuts to unlock achievements I also thought it was a nice way to change up the gameplay.

-Matt
07-27-2011, 04:41 PM
#8
Joined: Jul 2011
Location: San Diego, Ca.
Posts: 86
Hi everyone, I submitted Super Hammy a couple of days ago so I'm hoping it will be available soon... crossing fingers it gets approved. =)

I made some changes to the gameplay based on some feedback I got, which I hope helps.

Thanks!