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#1
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Click here for the latest post (updated July 7, 2012)
Hey guys, I'm making a game called Zombox for iOS and web. It's an open-world, fully-destructible-environment, zombie-apocalypse sandbox game. It's still pre-alpha, but you can see some of the recent additions, improvements and updates made to it in the following youtube videos: (latest video/latest build) Youtube link | Pop Up Combat updates Weapon updates (older build) Youtube link | Pop Up Environment destruction (older build) Youtube link | Pop Up I'm using Unity as the engine. I'll post my progress on the game here on a regular basis, and answer any questions about it that you may have. Eventually I'll be releasing a web version with Unity's web player but the ultimate goal is an iPhone/iPad release. ![]()
Last edited by zombox; 07-07-2012 at 03:07 AM.. |
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#2
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awesome you can drive a car cool any online multiplayer??
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#3
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No multiplayer is currently planned....the game is a "lone survivor" type of game, although you might come across NPCs within the city who can offer you goods for money/food.
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#4
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Wow. This looks really, really good. Congrats on your hard work. Are you shooting for a 2011 release for IOS?
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#5
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Welcome to toucharcade
![]() All that physics based mayhem looks awesome! I know you're one heck of an animator so I'm interested to know how you set up the animations. For example when the zombies fall down and then jump back up, is it keyframes or some kind of uber-setup based on physics? |
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#6
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ChuckMe:
If absolutely everything goes according to plan, I want to get version 1.0 for iOS out by Christmas. TimoVihola: It's a bit of a combination. A small shove just plays some keyframes of the zombie falling/getting up. A big shove will switch the zombie to a rigidbody physics object and allow him to bounce around the environment (this is visible in the latest video, Preview 07). Then, when his body settles, a "stand up" animation will kick in and get him back to normal. Certain weapons trigger different types of shoves. Small handheld weapons won't propel zombies backwards, but a hit from a sledgehammer is usually enough to send them flying ![]() PS: Bike Baron looks amazing. Reminds me of the old game Elastomania, which is definitely a good thing! |
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#7
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Wow, this looks great. Open-world, sandbox, destructible environments, and zombies! Everything I like in game. I also really like the pixel art style. Can't wait for more updates!
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#8
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Here's a bit of a behind-the-scenes look at Zombox's object pooling system, which manages to maintain a huge sprawling environment, full of hundreds of destructible objects, on iOS devices with no in-game load times.
Click here for the complete explanation.
Last edited by zombox; 11-01-2011 at 11:45 PM.. |
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#9
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Looking nice!
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#10
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Character customizations have been added to Zombox. The main character can now be dressed in various clothes, including over 60 hats, shirts and pants. Each clothing item provides a unique bonus to the character's stats. Some items provide extra armor, some provide extra hit points, some increase speed, some increase the chances to land a critical hit, some increase attack and others regenerate health.
The clothing items, like all items in the game, can be found throughout the world. Click here to watch a video of the clothing system in action!
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