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  #1  
Old 12-08-2011, 11:51 AM
retr0spective retr0spective is offline
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Default Steph Thirion's Faraway?

Greetings,

Does anyone have any news concerning the release date of Faraway? Last I heard it was due out in the Fall?

Thanks
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Old 03-18-2012, 02:09 PM
retr0spective retr0spective is offline
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Here are some recent Faraway news items:

Road to the IGF: Steph Thirion's Faraway (Gamasutra)

http://www.gamasutra.com/view/news/1...ns_Faraway.php

GDC Demo for Kotaku

http://m.kotaku.com/5893957

Also the following mysterious twitter comment from Superbrothers HQ, creators of Sword & Sworcery EP:

"Had an excellent chat with Mr. Steph Thirion aka @stephbysteph, sole creator of FARAWAY... schemes were hatched. #psyched"

I am obviously eagerly awaiting this game!

http://www.playfaraway.com/

Last edited by retr0spective; 03-18-2012 at 02:11 PM..
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  #3  
Old 03-18-2012, 04:10 PM
Estupendo1 Estupendo1 is offline
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^Same here!

I imagine he's probably tweeking the music to fit the gameplay until release, is my best guess on where it's at/when it will see a release date?!

Also if anyone missed it, a sublimely fascinating interview with Steph Thirion:

Road to the IGF: Steph Thirion's Faraway
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  #4  
Old 03-20-2012, 01:51 PM
retr0spective retr0spective is offline
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*Deleted*

Last edited by retr0spective; 03-20-2012 at 04:28 PM.. Reason: Trying to embed video
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  #5  
Old 03-20-2012, 04:30 PM
Estupendo1 Estupendo1 is offline
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Quote:
Originally Posted by retr0spective View Post
-snip-
It's one of the best trailers I saw of any game recently. I'd say the same about Superbrothers: S&S EP and a few other quirky trailers. I've watched a lot of trailers for various platforms and many fail to activate that hook even after say 25seconds: zzz.

With Faraway, I'm hoping the gameplay will have a similar "instant captivation" / immersion as say Async. Corp achieves when you flick it on for the first time. Something already *clicks* even before you know what to do.

I have not seen what other auxillary features are intended for Faraway or the variety of music tracks there will be or even "modes"... the basics in the kokatu vid look promising which is the most important thing.

In the Gamasutra interview it was interesting to read about the steady progression of the game to continue to flow in parallel with the player however they are "scoring". This sort of continuum is excellent in a game I find.
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Old 04-02-2012, 08:54 AM
Estupendo1 Estupendo1 is offline
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Someone was yabbering about the problem of power levelling in rpgs in another thread where basically you form a god-complex and the game becomes boring by the end... this got me thinking about Steph Thirion's Faraway and his comments in Gamasutra's Road To IGF.

Anyway itching to know what the game is like as it was beaten in the IGF Mobile Game Award by Beat Sneek Bandit, which also beat the amazing Async. Corp.

http://www.pocketgamer.biz/r/PG.Biz/...ws.asp?c=38710

Very keen to make my own mind up on this result!

Quote:
The ceremony, held as part of the Games Developers Conference in San Francisco, saw the rhythm-action puzzler beat off ASYNC Corp from Powerhead Games, Steph Thirion's Faraway, Ridiculous Fishing from Vlambeer and Tiger Style's Waking Mars to take the title.
Also Mode7's Frozen Synapse is another great game mentioned in the above.

So expecting Faraway to be a game that does not suffer the problem described above.
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Old 08-17-2012, 05:18 PM
Estupendo1 Estupendo1 is offline
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Still far -- away?!
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Old 09-29-2012, 06:23 AM
Estupendo1 Estupendo1 is offline
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It's got to be coming out relatively soon: Add to your Top 10 Most Wanted List(s) ppl!:

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  #9  
Old 10-14-2012, 06:13 AM
Estupendo1 Estupendo1 is offline
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Default Edge-online on 1-man band creator of Eliss & Faraway

Eliss creator Steph Thirion on App Store authorship and his next project

Steph Thirion:

Quote:
Thirion insists that a one-man studio can offer something larger developers can’t.


Faraway:

Quote:
“It’s a skill-based game, a little puzzle-ey, a little about travel and exploration, but also with space for the player to be creative,” he says. “Like Eliss, code, design, music and sound is all tied together, but I took the audio part a step further. The song playing, and how it sounds, depends on where you are, and the sound effects are notes in harmony with what’s playing. So it feels much more like one interconnected piece, a living thing.”
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  #10  
Old 10-14-2012, 10:31 AM
retr0spective retr0spective is offline
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Thanks for the update! This was been at the top of my most wanted list for 2 years?!
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