|
#1
|
|||
|
|||
![]() Hello TouchArcade. I'm Keith Burgun, lead designer at Dinofarm Games, the makers of 100 Rogues. Today I'd like to really formally introduce you to our next game, "AURO". It's another dungeon-crawler, although it's very different from 100 Rogues or really, any game you've ever played before. It will be available not only for iOS devices, but also Android, Windows, OSX and Linux. TRAILER! It's currently in Beta, but it's coming along! Auro is a tactical game - I call it a "turn based, dungeon crawling strategy game" - and it is about using your abilities against the abilities of monsters. The object of the game is to beat a target high score before running out of health. It isn't really an RPG, but there is a story mode, and we plan on releasing some additional content later. You can find a lot of information and updates here on our successful KICKSTARTER that we ran last year: http://www.kickstarter.com/projects/dinofarmgames/auro We're planning to get the game out by May or June of this year. Our website is http://www.dinofarmgames.com. Last edited by keithburgun; 05-16-2013 at 02:53 AM.. |
|
#2
|
|||
|
|||
|
You have given us almost all the info already!
Any chances of asynchronous multiplayer? |
|
#3
|
|||
|
|||
|
Quote:
|
|
#4
|
|||
|
|||
|
I can't wait for this to come out. will you be doing anything with gamecenter on the IOS?
|
|
#5
|
|||
|
|||
|
Looks very interesting. loved 100 rogues!
|
|
#6
|
|||
|
|||
|
Quote:
|
|
#7
|
|||
|
|||
|
will all platforms share a highscore table?
|
|
#8
|
|||
|
|||
|
We haven't even begun to address how highscores will work.
One thing that I'm starting to believe is that global high score boards are a lot less interesting and cool than I used to think. I'm much more excited about getting a high score board that involves you and a bunch of your friends, or some other smaller division. But in terms of cross-platform, yeah. The games are the same so the high scores should be the same. |
|
#9
|
|||
|
|||
|
well IOS has game center built right in, but Open feint is also another option and that works on android. I think if you are using game center you need achievements though. which could be an interesting way to get the player to try and do some extra stuff within the game.
|
|
#10
|
|||
|
|||
|
I'm not sure. We may use both of those, or have our own external high scores server. It's good that we have options.
In terms of achievements, if they were in the game at all they would be there only because something forced us to put them in, or because players expected them to be there. Generally I'm not a fan of them for a few reasons, which we can get into if you'd like. That reminds me. We will have other classes available for purchase. Not sure if we want to frame it in a new way... considering trying a phrasing like, "Support the developers! Make a donation (as low as 1 dollar) and get this extra class!" Just a thought. -Keith |
![]() |
| Thread Tools | |
| Display Modes | |
|
|