Impressions:
Graphics
VERY well designed and animated robot. It looks like a giant Star Wars AT-ST, with fluid animations and detailed features. In short, the machine is a piece of eye candy.
The environments are equally well designed. Backgrounds I've seen so far have been impressive, either in scale or degree of destruction.
Explosions are however, underwhelming at best. Enemies usually explode in a fuzzy blue ball of flash. Not very appealing because the explosions look to simplistic.
Gameplay
- Controls
Multiple control options for movement and aiming. For movement, there's a use of L/R buttons or tilt. No sensitivity for tilt controls though, which can make movement a bit hard to control in a frantic firefight (believe it or not, the robot can move very fast). L/R buttons have a fair share of problems because the robot automatically move at maximum speed, a bit
too fast for my tastes.
Aiming comes in the for of relative touch or tilt. Same business as movement, except tilt sensitivity can be adjusted.
- Gameplay
Fun? But a bit dissatisfying. You control a red At-ST armed with a default machine gun and can pickup other armament ammo from destroyed enemies. Pretty plain side scrolling shooter affair. Except, the 'action' is quite missing.
Your robot is big, which translates to a large hit area for your enemies. You have no evasive maneuvers in your disposal except moving (usually to the very back of the screen). It seems the developers realize that, and enemies I've encountered fall into 3 groups: direct fire, the ones that hit you and the ones that fire at such an angle that you won't be hit at the end of the screen, and ones that fire a projectile into the air before coming down. Of course, there's another category of cannon fodders that don't fire at all.
However, I wouldn't say the game lack challenge because the enemies that hit you will hit hard. Most levels will therefore fall into a cycle of eliminating enemies posing a direct threat to you (read: replaying levels and relying on memory) before shooting the harmless ones and moving on.
At times, the game feels like a shooting gallery, with a big robot fairing against a bunch of military designed vehicles.
Replay value
Mmm... upgrades...

Your robot is fully upgradeable. Everything have 3 levels of significant and practical upgrades. Upgrades include weapons and mech stats.
Points are used for upgrades, and are only earned through completing equipment challenges eg. machine gun challenge IV 40 points - Destroy 150 enemies with the weapon.
Points are very grindable, but feels a bit random at times because weapon drops are not common and some weapons are harder to use than others (napalm - a short range flamethrower).
Conclusion:
Accomplished effort, but missing that 'fun factor' for destroying enemies with a walking machine due to predictable combat and unexciting explosions.