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App description: As featured by Apple in "What We're Playing" in the USA, Japan, Canada, Australia, Mexico, South Korea and more countries!

"...iDamaged caters well to action and shoot em up fans who are looking for gameplay depth..." - iFanzine.com

"If you are as old as i am and remember the classic Walker on the Amiga then this is pretty much like that game but obviously as it's 2011 it looks a whole load more impressive." - iPhoneGamerUK.co.uk

App-Score.com: 8/10

Featured on CrazyMikesApps.com!

Cinematic soundtrack by renown games composer Mattias Holmgren of MorningdewMedia.com.

iDamaged is compatible with iPhone 3G, 3GS, 4, 4S, iPad, iPad 2 and all iPod Touch devices running iOS 4.0 or later. iOS 5.0 recommended.

Game Center support via Leaderboards and achievements.
Local leaderboards.

Earn points in the game by completing challenges and collecting points when playing. These points you can use to get some of these weapons or upgrade them:

Homing missiles
Napalm thrower
Ion storm
Big rounds
Call in air strikes
and more!

iDamaged features also an upgradeable shield aswell as weapons coolant which will make you fire continuously for longer.

Upgrade wisely! We recommend that you upgrade your mini guns along with the weapon coolant first but the choice is yours.

Each mission ends with a boss battle.

Configurable touchscreen and tilt accelerometer controls.

The 60beat gamepad is now supported!
12-14-2011, 07:54 AM
Joined: Nov 2009
Posts: 5,146
This looks a lot like an old Amiga game called "Walker." If it's a remake of sorts, or at least based on it, that would be a pretty good reason to get a little bit excited.

12-14-2011, 08:24 AM
Joined: Oct 2010
Location: Minneapolis, USA
Posts: 3,654
Good call, Gabrien. It looks a *lot* like a juiced-up version of Walker, yes - almost like a classic era Capcom arcade version of it. I'm definitely looking forward to this one a lot, especially if it plays as good as I'm hoping it will.
12-14-2011, 09:40 AM
Joined: Sep 2009
Location: Stockholm, Sweden
Posts: 3,270
Originally Posted by Gabrien View Post
This looks a lot like an old Amiga game called "Walker." If it's a remake of sorts, or at least based on it, that would be a pretty good reason to get a little bit excited.
Yep, seems like Walker alright, only from the opposite direction

The name belies what seems like a modern day version of a classic (the "i" moniker: don't use it. Apple barely pulls it off). I'll be picking this up, even though I have little fondness for side-scrolling action games (few modern iterations can even come close to classics such as Walker and Abuse anyways And I usually detest the typical "contemporary games can't compete with classics" sentiment, so when I give voice to such an opinion, I am either stoned out of my minds and pants, or I really, truly mean it ).

Vocalist of Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona
12-14-2011, 10:26 AM
Joined: Oct 2009
Location: Greenville, SC
Posts: 8,249
This has peaked my interest, but wondering if this is going to have the same overall feel of games like Robot Rampage. Particularly with comments like this:

"Playing iDamaged really makes you feel like youre Godzilla or King Kong..." - iFanzine.com
12-14-2011, 01:35 PM
Joined: Dec 2010
Location: Sydney
Posts: 2,556
Bought. Been following this game since last year (~halfway through its development...).

I haven't played Robot Rampage so I can't compare it to this game, but I can try to provide some descriptive comments on this game, if anyone needs it.
12-14-2011, 02:26 PM
I dont know from the screenshots the graphics look stiff and not animated. The explosion effect looks the same in each frame.Need a video, I cant wait for impressions on this game.
12-14-2011, 02:57 PM
Joined: Dec 2008
Location: in a van down by the river...
Posts: 1,328
Is it me or does the walker share some similarity, say, to an AT-ST from Star Wars?!?

Not that that's a bad thing!

Gamecenter: MicroByte
Jetpack Joyride: all 125 medals :: Golden Tophat winner :: Special Half-Brick Prize
Playing: Sonic Racing Transformed | Giant Boulder of Death | Dead Trigger 2 | Jetpack Joyride
12-14-2011, 03:32 PM
Joined: Dec 2010
Location: Sydney
Posts: 2,556

VERY well designed and animated robot. It looks like a giant Star Wars AT-ST, with fluid animations and detailed features. In short, the machine is a piece of eye candy.
The environments are equally well designed. Backgrounds I've seen so far have been impressive, either in scale or degree of destruction.
Explosions are however, underwhelming at best. Enemies usually explode in a fuzzy blue ball of flash. Not very appealing because the explosions look to simplistic.

- Controls
Multiple control options for movement and aiming. For movement, there's a use of L/R buttons or tilt. No sensitivity for tilt controls though, which can make movement a bit hard to control in a frantic firefight (believe it or not, the robot can move very fast). L/R buttons have a fair share of problems because the robot automatically move at maximum speed, a bit too fast for my tastes.
Aiming comes in the for of relative touch or tilt. Same business as movement, except tilt sensitivity can be adjusted.
- Gameplay
Fun? But a bit dissatisfying. You control a red At-ST armed with a default machine gun and can pickup other armament ammo from destroyed enemies. Pretty plain side scrolling shooter affair. Except, the 'action' is quite missing.
Your robot is big, which translates to a large hit area for your enemies. You have no evasive maneuvers in your disposal except moving (usually to the very back of the screen). It seems the developers realize that, and enemies I've encountered fall into 3 groups: direct fire, the ones that hit you and the ones that fire at such an angle that you won't be hit at the end of the screen, and ones that fire a projectile into the air before coming down. Of course, there's another category of cannon fodders that don't fire at all.

However, I wouldn't say the game lack challenge because the enemies that hit you will hit hard. Most levels will therefore fall into a cycle of eliminating enemies posing a direct threat to you (read: replaying levels and relying on memory) before shooting the harmless ones and moving on.

At times, the game feels like a shooting gallery, with a big robot fairing against a bunch of military designed vehicles.

Replay value
Mmm... upgrades...
Your robot is fully upgradeable. Everything have 3 levels of significant and practical upgrades. Upgrades include weapons and mech stats.
Points are used for upgrades, and are only earned through completing equipment challenges eg. machine gun challenge IV 40 points - Destroy 150 enemies with the weapon.
Points are very grindable, but feels a bit random at times because weapon drops are not common and some weapons are harder to use than others (napalm - a short range flamethrower).

Accomplished effort, but missing that 'fun factor' for destroying enemies with a walking machine due to predictable combat and unexciting explosions.
12-14-2011, 06:37 PM
Joined: Nov 2008
Location: Berlin
Posts: 3,606
Send a message via Skype™ to your personal robot
*getting wet eyes