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App description: Eurogamer
"It's a beautiful piece of design and one that puts PomPom right up there with Canabalt creator Adam Saltsman at the very forefront of the genre."

PSM3 Magazine
"Surprisingly Relaxing"


You control a strange snake, which resides in a strange pond in a strange world with some strange rules. The aim is to stay alive as long as possible by collecting life force gems. With time, life force gems become more and more scarce, resulting in a desperate race to reach the next one before it's lights out.

Slippery sliding racing play.
8 ponds to traverse.
Spirit and Boost unlockables.
Medals awarded for achievements.
Custom music which dynamically changes with play.
The perfect game for filling 5 minutes.

PomPom Games's comments:



Youtube link | Pop Up


Reviews:-

Eurogamer
"It's a beautiful piece of design and one that puts PomPom right up there with Canabalt creator Adam Saltsman at the very forefront of the genre."

PSM3 Magazine
"Surprisingly Relaxing"


Thanks for reading!
Mike
01-16-2012, 05:55 AM
#2
Joined: Nov 2009
Posts: 5,148
Game Impressions

Picked this up and it's very enjoyable. Basically in the "endless runner" mould, but for some reason reminds me more of something like Solipskier. Oozing style.

Issues:

-Openfeint is little more than an annoyance of late. No Gamecenter.
-The slider control option felt too sensitive for my taste; would be nice to have the option to adjust it.

01-16-2012, 07:26 AM
#3
Joined: Jul 2009
Location: The Moon
Posts: 39
Quote:
Originally Posted by Gabrien View Post
Picked this up and it's very enjoyable. Basically in the "endless runner" mould, but for some reason reminds me more of something like Solipskier. Oozing style.

Issues:

-Openfeint is little more than an annoyance of late. No Gamecenter.
-The slider control option felt too sensitive for my taste; would be nice to have the option to adjust it.
Thanks for the input Gabrien.

A sensitivity setting for the slider controls sounds like a good idea. We'll stick that in an update.

And yes. Openfeint does seem to be very quirky lately. As far as I am aware, the game does have GC support. Let me dig a little and get back to you.

Last edited by PomPom Games; 01-16-2012 at 07:28 AM.
01-16-2012, 11:06 AM
#4
Joined: Jul 2009
Location: The Moon
Posts: 39
There are some free codes going in the promo code thread:

http://forums.toucharcade.com/showthread.php?t=119822
01-16-2012, 12:19 PM
#5
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 6,891
Oh man...this is quite the pleasant surprise.

Definitely agree with Gabrien on the fact that this is somewhat reminiscent of the gameplay Solipskier brought to the "endless runner" genre and that certainly oozes style BUT it's definitely a monster of it's own. This isn't a one touch, "avoid this and that", "go as far as you can go" game, because let's face it...if you're going to collect everything good and avoid everything bad, you're going to get nowhere. There's a surprising amount of depth and strategy in chaining...whatever it is you're chaining () and I certainly haven't had enough time with the game to figure it all out. Be sure to go through the "How to Play" section before playing, while playing...and of course after playing to see how you ****ed up. XD It's definitely gonna take me a while before I get to that 8th pond.

There are absolutely no in app purchases (Hallelujah!!!), the game comes retina-ready and it's universal...oh, and if you haven't figured out from the app description, it's also available on PSN. DEFINITELY worth checking out. Also, if you're someone who happens to have Spirit and Silverfish permanently on your device (I know I am), Jelly Pops complements them perfectly in that weird, kinda gross, yet completely charming way.

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"
01-16-2012, 12:27 PM
#6
Joined: Nov 2009
Posts: 5,148
Quote:
Originally Posted by metalcasket View Post
Oh man...this is quite the pleasant surprise.

Definitely agree with Gabrien on the fact that this is somewhat reminiscent of the gameplay Solipskier brought to the "endless runner" genre and that certainly oozes style BUT it's definitely a monster of it's own. This isn't a one touch, "avoid this and that", "go as far as you can go" game, because let's face it...if you're going to collect everything good and avoid everything bad, you're going to get nowhere. There's a surprising amount of depth and strategy in chaining...whatever it is you're chaining () and I certainly haven't had enough time with the game to figure it all out. Be sure to go through the "How to Play" section before playing, while playing...and of course after playing to see how you ****ed up. XD It's definitely gonna take me a while before I get to that 8th pond.

There are absolutely no in app purchases (Hallelujah!!!), the game comes retina-ready and it's universal...oh, and if you haven't figured out from the app description, it's also available on PSN. DEFINITELY worth checking out. Also, if you're someone who happens to have Spirit and Silverfish permanently on your device (I know I am), Jelly Pops complements them perfectly in that weird, kinda gross, yet completely charming way.
And all I want to add to that is, if you enjoy this game don't hesitate to pick up this dev's other three titles. Each one is of very similar quality.
01-16-2012, 02:23 PM
#7
Joined: Jul 2009
Location: The Moon
Posts: 39
Thanks for the encouraging comments to the two gentlemen above me. Its most appreciated!
01-16-2012, 08:00 PM
#8
Joined: Apr 2011
Location: Houston, TX
Posts: 3,319
Game Impressions

The graphics and sound effects, while rendered in the PomPom style, remind me of Flow on the PS3. I like them and the variety you get from unlocking different areas.

I am enjoying the gameplay so far, but I am finding it tricky to get past stage 3. Once past stage 1, it seems like you can't afford to miss collecting a single life force gem.

I am playing on my iPad and finding that the default tilt controls work really well. I tried the joystick option, but I had little success and since the tilt is so good here, it is not a problem.

Like others, I do not care for Open Feint. Perhaps the developers could not live with some of the restrictions of GameCenter; otherwise I do not understand why they would chose anything else.

Game Center: MarinasideSteve

Last edited by slewis7; 01-16-2012 at 08:13 PM.
01-16-2012, 08:24 PM
#9
Joined: Nov 2009
Posts: 5,148
Quote:
Originally Posted by slewis7 View Post
Once past stage 1, it seems like you can't afford to miss collecting a single life force gem.
That's what I thought as well at first and really struggled. Then I realised the opposite is actually the trick. And then...I still struggled. Despite its looks the difficulty of this game is fairly brutal. Which I don't mind, except I wish I could get on a little better with the controls.
01-16-2012, 09:13 PM
#10
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,207
Quote:
Originally Posted by slewis7 View Post
The graphics and sound effects, while rendered in the PomPom style, remind me of Flow on the PS3. I like them and the variety you get from unlocking different areas.

I am enjoying the gameplay so far, but I am finding it tricky to get past stage 3. Once past stage 1, it seems like you can't afford to miss collecting a single life force gem.

I am playing on my iPad and finding that the default tilt controls work really well. I tried the joystick option, but I had little success and since the tilt is so good here, it is not a problem.

Like others, I do not care for Open Feint. Perhaps the developers could not live with some of the restrictions of GameCenter; otherwise I do not understand why they would chose anything else.
I gather it's a lot easier to deal with multiple leaderboards in OF (no arbitrary limit of only 25) but it never seemed to handle the whole daily/weekly scores as well as GC.

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
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