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#1
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#2
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http://itunes.apple.com/us/app/clash-force/id509945872?mt=8
Introducing Clash Force! A retro, 8-bit style shoot 'em up! The Evil Crackman and his minions are causing mayhem, and only Clash Force is up to the task of stopping his fiendish plans! Take to the responsive onscreen controls and guide Voom, Scorpido, or Echid through forest bases, hydrofied deserts, underground mines, and eventually to Crackman's Flying Fortress where the final battle will unfold! ----- *Over 20 stages of frantic retro action *Multiple weapon upgrades to make wasting enemies a snap! *Easy and Normal difficulty. Perfect for the novice OR the 1980s game masters. *Customize the onscreen controls for use on iphone or ipad! *Auto-save feature lets you pick up where you left off, something those dusty grey carts rarely did! *Available Now! *99 cents Trailer and Screenshots: www.youtube.com/watch?v=JRnwPPEBpO0 ![]() ![]()
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#3
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Looks decent, but that better not be the control layout for the iPad as well.
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#4
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Guess someone beat me to it!
The control layout can be set for ipad as well which pushes the buttons further to the edges of the screen. However, if you tend to use it more like a keyboard (not holding it like a controller) I find that the iphone controls are better since it gives you more space between buttons. |
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#5
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Quote:
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#6
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awhh yee im getting this!
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#7
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I played with different button positioning quite a bit to get the right balance. I think the two options are enough to account for different hands/playstyles, but I'd be interested to know your thoughts.
As far as the levels go, they aren't huge, but they aren't 2 and a half screens long either. I'm guessing you're referring to League of Evil or Roo Roo Run when you say that, in which case, no, it's not like that. I took into account the pick up and play nature of the device though, and actually initially intended on making more shorter levels than say, 8 Megaman sized levels. In the end I sort of landed somewhere in the middle. If I make a sequel to this, I'll probably make longer levels with checkpoints instead. |
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#8
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Quote:
As for the game, from what I've played so far, (which is very little) it looks to be highly promising and very likely to scratch just the itch I was hoping it would. Too early to tell for sure. |
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#9
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OMG, been waiting for this forever.
Bought.
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#10
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Ok, played through a bit more than the first two levels so far (twice) and this lives up to the promise. Basically, if this so much as looks like a game you might enjoy, don't hesitate.
Issues: -As previously mentioned, no go for me on the iPad until (hopefully) the "shoot" button is moved closer to the right edge of the screen. I still say all games of this kind should have freely positionable buttons on the iPad to cover all bases. -I played through the first two levels on "Easy" and "Normal" difficulties and noticed absolutely no difference. Is there an issue, or something I'm missing? |
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