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App description: No 1 RPG / Strategy game in 25 countries!

Get ready to start your epic journey building the best team of Bounty Hunters in the Galaxy.

Hunters 2 brings you a new awesome single player campaign mode as well as the daily missions that made the first instalment sell over 600,000 copies, and receive 5 star ratings & a score of 84 on Metacritic!

New to Hunters 2:
- Single player campaign mode
- 100's of new weapons and armour options
- New environments
- New enemy types
- A crafting system that allows you to Manufacture custom items
- Optional permanent deaths mode
- Universal App
and much, much more!

Take your team of mercenaries across the galaxy looking for the best contracts you can. Loadout you squad with weapons and armour types to suit your style of play. Including the new miniguns and plasma rifles.

More missions, more options, and an all new game engine makes Hunters 2 the best Action Strategy game available in the App Store.


Hunters 2 in the press:

"Hunters 2, with its 2D top down view has an excellent interface and control system compared to the others. It makes the pace of the game faster, allowing you to concentrate on those interesting decisions rather than battling with controls. It shows a real appreciation for good mobile-oriented design." - Julian Gollop, Creator of XCOM

Hunters 2 is an exciting and ambitious strategy game with deep RPG elements. - Slide To Play

I would even go so far to say that Hunters 2 is up there with my personal favourites of the genre, Sabre Team and UFO: Enemy Unknown. - TheSmartPhoneAppReview

This game is as good and as addicting as caffeine - appcroc.com

Im completely and totally in love with Hunters 2 - 148 Apps


Echoseven's comments:

03-21-2012, 06:12 AM

If there was some Buy - Button left I guess I just did destroyed it...

Last edited by Sanuku; 03-21-2012 at 09:02 AM.

03-21-2012, 06:37 AM
Joined: Sep 2010
Location: UK
Posts: 1,030
Originally Posted by Sanuku View Post
If there was some Buy - Button left I guess I just did destroyed it...
Hope this is as good as I want it to be.

Game Centre, Openfeint, Crystal, Gameloft Live and PSN ID: Smallville2106
03-21-2012, 06:39 AM
Joined: Jan 2011
Location: York - United Kingdom
Posts: 1,141
Shouldnt this be called 'episode 2' lol
May get it, looks more colourful than the first

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03-21-2012, 07:05 AM
Joined: May 2011
Location: Finland
Posts: 8,364
Never played prequel but will definitely grab this as soon as I can.

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03-21-2012, 07:36 AM
Awesome! Insta-buy for me. Any word on iPad3 retina support?

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Order&Chaos - Lucifon @ Observer's Market (EU)
03-21-2012, 08:48 AM
Joined: Feb 2011
Posts: 621
This game is brilliant. I had a promo code last week and since then I have sunk many hours into it.
The gameplay is much the same but the graphics are better and the inclusion of aliens freshens things up.
Behind the scenes levelling up and equipping the hunters is much improved. The campaign is rather good too.

Games that will never leave my iPad : Great Big Wargame, Battle Academy, Battle of the Bulge, Ravenmark and Hunters 2.
03-21-2012, 09:11 AM
Joined: Sep 2009
Location: Stockholm, Sweden
Posts: 3,271
Developers, is there any hope of asynchronous online multiplayer in Hunters 2? A TBS of this kind is IDEAL for async multiplayer, and I believe both PvP and co-op could be almost seamlessly woven into the single player campaign in a very elegant way.

To the rest of ya: while I AM excited for this release, I would also like to issue a word of warning to those who are not familiar with Hunters 1, and how the devs handled that game. This is what I wrote on the front-page article of Hunters 2 a while back:

Originally Posted by Ayjona
Hunters Episode One is one of the most unrealized titles in iOS history. Rodeo Games promised SCORES of improvements and additions that were explicitly stated to be destined for the first episode, for free, and then went silent. The first Hunters was more of a framework for a game, with enormous potential, but never received any actual content beyond five basic types of missions, randomized, with no story. The actual gameplay consisted of movement and two possible actions, either fire, or overwatch (wait to fire upon enemy appearance). No other tactical choices, which, combined with only five basic missions types with no narrative context, meant the game became repetitive after less than an hour, literally. The thread on the original Hunters will attest to this.
Those of us who bought the game at the full price basically never got a game, but a four-five basic mission types framework without any context or narrative, or any reason to play beyond the first few character levels and the few included maps (as the game played out almost EXACTLY the same every time). The daily challenges the devs hopes would result in water-cooler moments where players could exchange stories of cool experiences were essentially just either escort a target or take down targets, against a few unnamed enemies with no unique characteristics, on the same maps, over and over. Add to this the fact that once in-game, the number of strategic options was staggeringly low for the genre (you could move, attack, or leave your character standing for an overwatch attack, where he fires at an approaching enemy), and the result was one of the most repetitive, context-less and near-empty iOS experiences I've ever come across.

Rodeo Games visited these forums and spoke of tons of possible additions and extensions, from multiplayer to a campaign to having our names included in the game as heroes and villains (this last idea now seeming like a particularly desperate form of fanservice in order to temporarily appease the growing dissatisfaction, since the promise was never realized), all for Hunters 1, but not a single one of these ideas and concepts ever made it into the game.

So, while I, against all better reasoning, am still excited for Hunters 2, I am hesitant to invest more money into a product from a iOS developer groups with one of the worst track records, a history of unfulfilled promises, and an abandoned and unfinished product in their past. Which is a shame, as Hunters 2 might really be an excellent product.

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Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona

Last edited by Ayjona; 03-21-2012 at 09:39 AM.
03-21-2012, 09:20 AM
Joined: Aug 2010
Location: Ottawa, Canada
Posts: 2,778
Definitely looking forward to this release. Loved the first game, even with all the flaws.

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03-21-2012, 09:20 AM
Joined: Dec 2010
Location: Houston, TX
Posts: 9,493
Looking forward to US release.

Originally Posted by Ayjona View Post
...I would also like to issue a word of warning to those who are not familiar with Hunters 1, and how the devs handled that game. This is what I wrote on the front-page article of Hunters 2 a while back...
Regarding Hunters 1; myself and scores of others benefited from developer taking a "free to try then IAP to buy" model and switching to just an up-front fee (so those who downloaded the trial version ended up with the game free). With that sort of poor business strategy it's no surprise the game did not get as much support as promised. Surely by now it's known buyers beware on any iOS game that promises future content (or pricing guarantees).