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  #1  
Old 06-07-2012, 03:39 AM
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Default Galaxy Trader for iPad/iPhone

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  #2  
Old 06-07-2012, 03:43 AM
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antony.thai antony.thai is offline
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Do you have a video? It would convince people more from clicking the download button.
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  #3  
Old 06-07-2012, 03:45 AM
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Sorry, there's currently no video but if you want to know anything about the game you can ask.

Last edited by C - Apps; 06-07-2012 at 04:11 AM..
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  #4  
Old 06-07-2012, 02:40 PM
gemineye62 gemineye62 is offline
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You really should have a video to show the game play.
I never buy on screen shots alone and from my reading on these
forums, many people request a video before deciding to buy.

Good luck!
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  #5  
Old 06-07-2012, 05:32 PM
Collin Collin is offline
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Looks interesting, but ditto on the request for some kind of gameplay video. Sure, we can ask questions, but a video would answer some questions far better than words will.

Off the top of my head: How does the game play? How do you control ships? Do you control more than one? Is there any actual mining? How large is the play area? How many planets are there? Is there a robust simulated economy? Do prices change? Is there a time limit? What's the driving force in the game? What is the goal? Do ships have limited fuel/range? Is there a star map for fast travel to other systems? ARE there other systems? Is there any kind of combat? What can you tell me that will make me want to buy and play your game?

If you have a promocode that you would be willing to send me, I'll be happy to give it a good look and post my impressions here later.

Best of luck to you!
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  #6  
Old 06-08-2012, 03:53 PM
footap footap is offline
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The game has potential, but currently it just needs work.

There's a steering mechanic...but for no real reason.
There's no instructions at all.
There's no scanner or anything, so you just have to follow other ships.
There's no automation, so you have to do everything yourself...point a, buy, drive to b, etc. It's a *lot* of work.

It's got potential, but it's not really a game yet.
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  #7  
Old 06-08-2012, 05:18 PM
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Quote:
Originally Posted by Collin View Post
Off the top of my head: How does the game play? How do you control ships? Do you control more than one? Is there any actual mining? How large is the play area? How many planets are there? Is there a robust simulated economy? Do prices change? Is there a time limit? What's the driving force in the game? What is the goal? Do ships have limited fuel/range? Is there a star map for fast travel to other systems? ARE there other systems? Is there any kind of combat? What can you tell me that will make me want to buy and play your game?
To anwser your questions:
Basically you fly from station to station in order to buy cheap sell for a higher price. With enough money you can purchase a better ship or buy some factories.
You control your ship by holding the joystick in the direction you want to fly, your ship will turn and boost.
You can own more than one and switch between them by pressing one button which will be shown in this case. By now you can only control one ship at the same time.
You can build mines on some planets and on the asteroid stations.
There are 12 stations/planets for now.
The economy is quite realistic. No wares will come out of nowhere, everything needs to be produced somewhere. The prices are not fixed, a demand by the industries will increase the prices. Every station/planet has it's own prices. The AI-opponents can't do anything more than you.
The game is open-end. You can't finish the game.
There's no fuel but the ship do have little costs when they are used.
There's only one system which will be extended once I've created more graphics for the stations/planets.
Combats are not possible now but shooting are already working in the developing version and it will be put into the release when there are pirates.
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  #8  
Old 06-08-2012, 05:20 PM
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Quote:
Originally Posted by footap View Post
The game has potential, but currently it just needs work.

There's a steering mechanic...but for no real reason.
There's no instructions at all.
There's no scanner or anything, so you just have to follow other ships.
There's no automation, so you have to do everything yourself...point a, buy, drive to b, etc. It's a *lot* of work.

It's got potential, but it's not really a game yet.
Please wait for the update, it is much better.
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  #9  
Old 06-11-2012, 04:25 AM
kin kin is offline
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If it's anything like Uncharted Waters, there would be huge potential.
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  #10  
Old 06-12-2012, 08:18 AM
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Here's a TA-exclusive preview about the new things in the 1.1 update:
Quote:
*There's a minimap which shows the next stations. With an upgrade you can also see other ships.
*You can save up to 8 games now and there's an autosave function which saves every time you land on a planet or a station.
*There's a new ship-type which is now the biggest ship. It's a freighter.
*The economy is improved, there will be less over- or underproduction at the beginning of a new game. The trading AI is improved and there will be more AI-controlled competitors.
*Background music is added.
*You can buy (no IAP) an upgrade which saves the price list of the stations you visit. The prices of the previous station will be shown on the trade-screen. This helps to compare the prices.
*Your ship isn't fixed to the center of the screen anymore. The camera will now pan in the direction you are flying towards.
*There's a help screen showing you the controls.
I have submitted the update yesterday. It should go live in about one week.


@kin: Which part of this game series are you thinking about?
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