What is Cuanatun all about? Cuanatun puts players in the role of high tech super ants in a battle against their own creations: the insect robots.
What about the gameplay? The game will get the best of Tower Defense formula plus a bit of Action/Adventure gameplay.
Where did the idea come from? The history behind the Cuanatun idea started some years ago when Calibre Games was born. Through the years we kept evolving the idea to make sure the game will be really awesome. Now we can start the production and the whole team is exclusively devoted on Cuanatun.
What Engine Cuanatun will use? As you can see, we're using UDK to make these Teaser Videos. We already doing a bunch of tests on the engine, but, we have the license of Unity Engine as well, so we probably will use Unity if we can achieve the same quality of UDK, which can be quite easy seeing games like Shadowgun by Madfinger, for example.
For What Platforms? We are planning to release the game on iOS and Android. We've some people asking us to launch on PC as well. We say: "there is a possibility, but it's not on our main plan right now." And yes, it will be Universal!
When Cuantun will be available? We are running against the clock to release the game in the 2013 first quarter.
Feel free to ask any questions and discuss. We'll continue updating here frequently!
Last edited by Oktagon Games; 08-08-2012 at 08:58 AM..
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