Please tell my why my game sucks
UPDATE:
Just a little clarification. If you want the full info about why and how this game came to be, and its relationship to Tiny Wings, check out the entire blog post. I didn't write it all here in order to keep this post (while still long) at a reasonable size:
Disclaimer: Please note that I am NOT doing this as a marketing trick to direct your attention to our game. I have already lost all hope for it...
So for the past few months we (http://spielhaus-ftw.com - two developers from Germany) worked like mad to finish our game called "Bouncing Cow Bird". It is a physics based one-tap style game, made with Cocos2d. Very soon after release it was clear that the game was a complete and utter failure. (man this hurts so bad writing these lines, even after several weeks).
However what I'd like to ask you dear reader, is WHY THE HELL nobody gives a damn about the game. Not because I have any hope left (we are at 0-1 sales per week) but because I think that there is clearly something wrong with my instinct regarding good iOS games. And I don't want to make this (costly) mistake ever again. Speaking of games - I do play a lot of them and these are my favorites - there is nothing wrong with them or is it?
Please tell me why do you think the game isn't any good. Is it the icon, the name? Are the screenshots bad? As a side note, we have changed the icon, name and screenshots with the last update - just to test this assumption. Here is a comparison - in fact it is an entire blog post but I am linking to the relevant part only:
Is the gameplay boring? (although one could argue that before buying the game one can not know if the gameplay is any good - which leads me to believe that at least the screenshots are bad).
Please don't be nice, no kind words. I want the hard cold truth and I won't hate you for it
I have made the game free for the next few days, so if you want to test it, here is the link:
If this is too much to ask, here is a gameplay video (you don't see when the user touches - that's when you hear "inflate" sound from the cow). Maybe this is enough to tell what's wrong with it.
I am forever grateful,
Stefan
Just a little clarification. If you want the full info about why and how this game came to be, and its relationship to Tiny Wings, check out the entire blog post. I didn't write it all here in order to keep this post (while still long) at a reasonable size:
Disclaimer: Please note that I am NOT doing this as a marketing trick to direct your attention to our game. I have already lost all hope for it...
So for the past few months we (http://spielhaus-ftw.com - two developers from Germany) worked like mad to finish our game called "Bouncing Cow Bird". It is a physics based one-tap style game, made with Cocos2d. Very soon after release it was clear that the game was a complete and utter failure. (man this hurts so bad writing these lines, even after several weeks).
However what I'd like to ask you dear reader, is WHY THE HELL nobody gives a damn about the game. Not because I have any hope left (we are at 0-1 sales per week) but because I think that there is clearly something wrong with my instinct regarding good iOS games. And I don't want to make this (costly) mistake ever again. Speaking of games - I do play a lot of them and these are my favorites - there is nothing wrong with them or is it?
Please tell me why do you think the game isn't any good. Is it the icon, the name? Are the screenshots bad? As a side note, we have changed the icon, name and screenshots with the last update - just to test this assumption. Here is a comparison - in fact it is an entire blog post but I am linking to the relevant part only:
Is the gameplay boring? (although one could argue that before buying the game one can not know if the gameplay is any good - which leads me to believe that at least the screenshots are bad).
Please don't be nice, no kind words. I want the hard cold truth and I won't hate you for it
I have made the game free for the next few days, so if you want to test it, here is the link:
If this is too much to ask, here is a gameplay video (you don't see when the user touches - that's when you hear "inflate" sound from the cow). Maybe this is enough to tell what's wrong with it.
I am forever grateful,
Stefan
Spielhaus
Unix guy, Mac head, iPhone dev, Rails wannabe, Computer Science alumnus, usability guesspert and overall big time visionary
Last edited by Nicolinux; 08-07-2012 at 10:04 AM. Reason: added link to complete blogpost