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  #1  
Old 08-09-2012, 01:22 PM
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binaryhelix binaryhelix is offline
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Default Dangerous HD

Dangerous like you've never seen it before:


Low bandwidth Version | Pop Up


Release date: Thursday, August 16!
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  #2  
Old 08-10-2012, 06:00 AM
Mookmonster Mookmonster is offline
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Holy crow!

Bravo!

Been lookin for a reason to give this game a shot, and you just did it. Graphics are a fantastic improvement! I love space exploring games!
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  #3  
Old 08-10-2012, 06:38 AM
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binaryhelix binaryhelix is offline
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Quote:
Originally Posted by Mookmonster View Post
Holy crow!

Bravo!

Been lookin for a reason to give this game a shot, and you just did it. Graphics are a fantastic improvement! I love space exploring games!
Glad you like the improvements! The video doesn't show the UI (turned them off to show off the graphics), but we have some screenshots on whoisdangerous.com which does. We added a new "fire all" button which streamlines combat quite a bit. And the inclusion of the radial menu for autopilots helps declutter the screen.
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  #4  
Old 08-10-2012, 07:04 AM
Youtopia Youtopia is offline
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Woah, looks awesome!
Can't wait to put my hands on it D:
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  #5  
Old 08-12-2012, 05:46 PM
Ssylex Ssylex is offline
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How's the framerate on the HD version? The trailer looked a little choppy in places, but it might have just been the capture...

Does it run smoothly on the new iPad?
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  #6  
Old 08-12-2012, 10:04 PM
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binaryhelix binaryhelix is offline
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Quote:
Originally Posted by Ssylex View Post
How's the framerate on the HD version? The trailer looked a little choppy in places, but it might have just been the capture...

Does it run smoothly on the new iPad?
The new iPad is running at its best resolution and at times, it will have reduced framerates especially during close-ups of explosions. In a subsequent update we're going to add in the ability to run at lower resolutions if you care more about performance.

Also, we have a bunch of options that you can tweak to suit your taste (high/low polygon stations, space dust amount, exhaust effects, celestial quality & animation, explosion effects, shader/lights, turning off missile camera and cinematic views). I would say that the iPad2 and iPhone 4S are the best performers due to their polygon pushing ability and a lower resolution than the new iPad.
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  #7  
Old 08-13-2012, 04:29 AM
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unexpect3rd unexpect3rd is offline
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wow 3 years in the making, how large was the development team?
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  #8  
Old 08-13-2012, 06:00 AM
psj3809 psj3809 is online now
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Want to give this another go. Bought the original but i must admit i felt lost after the tutorial with all the buttons to attack, hope this one is simpler.

Think i was after an 'Elite' game rather than 'Eve - online' style game.

I can appreciate how much depth this game has just i dont know, prefer it to be 'simpler' !

Graphics look stunning
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  #9  
Old 08-13-2012, 06:58 AM
popjam5 popjam5 is offline
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Wow, wow, wow, wow, wow.
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  #10  
Old 08-13-2012, 10:33 AM
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binaryhelix binaryhelix is offline
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Quote:
Originally Posted by unexpect3rd View Post
wow 3 years in the making, how large was the development team?
There are two of us at Binary Helix (Linh and Andrew) and we relied on outside help with composer wunderkind Sean Beeson and artist extraordinaire Kip Ayers.

Quote:
Originally Posted by psj3809 View Post
Want to give this another go. Bought the original but i must admit i felt lost after the tutorial with all the buttons to attack, hope this one is simpler.

Think i was after an 'Elite' game rather than 'Eve - online' style game.

I can appreciate how much depth this game has just i dont know, prefer it to be 'simpler' !

Graphics look stunning
We did simplify it somewhat by adding a new "fire all" button, a radial menu to pick your autopilot and wingman control, and warping and docking are simplified (pick your destination and the autopilot does the rest). Give it another go and let us know if you have ideas on making it even simpler.

Quote:
Originally Posted by popjam5 View Post
Wow, wow, wow, wow, wow.
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