Home
Reviews
Forums
New Games
Podcast
• submit tip •
  #1  
Old 08-11-2012, 09:31 AM
johannaffendy johannaffendy is offline
Senior Member
iPad 2, iOS 6.x
 
Join Date: Jul 2012
Location: Malaysia
Posts: 249
Default Dungeon Defiler [Universal]



Discovered this game called Dungeon Defiler by The Game Kitchen. Not bad, in my opinion. I see combined elements of Fighting Fantasy gamebooks and roguelike rolled in one. There's even permadeath included (but can be countered with in-app purchase).

Try it out!
Reply With Quote
  #2  
Old 08-11-2012, 09:38 AM
Royce Royce is offline
Senior Member
iPad mini
 
Join Date: Mar 2011
Posts: 2,482
Default

Looks interesting, too bad about IAP.

Just FYI, the current convoluted system here is that universal apps go in the iPhone games forum, and the iPad games forum is just for iPad-only games. What they really need is a single game releases forum for universal games, with subforums for iPhone-only and iPad-only games.
Reply With Quote
  #3  
Old 08-11-2012, 10:41 AM
johannaffendy johannaffendy is offline
Senior Member
iPad 2, iOS 6.x
 
Join Date: Jul 2012
Location: Malaysia
Posts: 249
Default

Agreed, I too find the system confusing. They should just group all iOS games in one category and put a subtitle under each post either iPhone, iPad or Universal.

Back to the game, some additional comments from my side:
- no animations, creatures are presented in nicely drawn portraits (refer screenshot #1)
- gameplay is based purely on chance, move around the dungeon by tapping on the empty squares and draw random cards to fight opponents
- once you die, you need to start from the beginning but you can buy revive potions (IAP) to continue, which I think is optional
Reply With Quote
  #4  
Old 08-12-2012, 12:02 AM
Sanuku Sanuku is offline
👮 Spam Police 🚓
 
Join Date: Jun 2009
Posts: 7,820
Default


Low bandwidth Version | Pop Up
Reply With Quote
  #5  
Old 08-12-2012, 01:41 AM
johannaffendy johannaffendy is offline
Senior Member
iPad 2, iOS 6.x
 
Join Date: Jul 2012
Location: Malaysia
Posts: 249
Default

Thanks Sanuku, this game needs more love
Reply With Quote
  #6  
Old 08-13-2012, 04:48 AM
TGK TGK is offline
Junior Member
 
Join Date: Aug 2012
Posts: 5
Default

Hi all!

I'm part of the team that have developed the Dungeon Defiler on The Game Kitchen.

Your feedback is very valuable to us. We are going to do game updates to improve it.

You are also welcome to comment on Dungeon Defiler Facebook page:
https://www.facebook.com/DungeonDefiler

Thanks a lot for your comments!!
Reply With Quote
  #7  
Old 08-13-2012, 05:34 AM
Exact-Psience Exact-Psience is online now
Senior Member
iPad mini, iOS 6.x
 
Join Date: Jan 2012
Location: Philippines
Posts: 8,595
Default

I kinda dont like the game's combat system. THere's no skill involved, except for when you need to heal up. Everything is random. Pick a card, and that's your effect. Effect go from damaging your enemy with either magic, a strong attack or a regular attack. You can pick red background cards which deal damage to you instead. Then there are miss cards, and shield cards.

There isnt much to do here but tap on unknown area to uncover, then occasioanlly fight battles that you dont have control over.

Really disappointed in how this plays out. The visuals are really good though.
Reply With Quote
  #8  
Old 08-13-2012, 07:22 AM
Reddaye Reddaye is offline
Junior Member
iPhone 4S, iOS 5.x
 
Join Date: Feb 2012
Posts: 12
Default

Would have been nice if you could construct your own deck and then when combat arrives your cards are mixed with your opponent's cards. Maybe you'd start with drawing five cards for your own hands.

Add in persistent affects like buffs, debuffs, etc. All while still keeping the random face down elements. This way players can customize and strategize as well.
Reply With Quote
  #9  
Old 08-13-2012, 07:37 AM
Exact-Psience Exact-Psience is online now
Senior Member
iPad mini, iOS 6.x
 
Join Date: Jan 2012
Location: Philippines
Posts: 8,595
Default

Quote:
Originally Posted by Reddaye View Post
Would have been nice if you could construct your own deck and then when combat arrives your cards are mixed with your opponent's cards. Maybe you'd start with drawing five cards for your own hands.

Add in persistent affects like buffs, debuffs, etc. All while still keeping the random face down elements. This way players can customize and strategize as well.
Good suggestions. But as it is right now, you have totally no control over combat. Picking cards is like picking a random page in a book.
Reply With Quote
  #10  
Old 08-13-2012, 02:13 PM
qapitan qapitan is offline
Junior Member
iPad 2, iOS 5.x
 
Join Date: Aug 2012
Posts: 1
Default

Hi!

What about the combat system on boards games like Heroquest or Spacehulk?, they are totally based on rolling dices, you haven't any control over the combat neither but they are fun anyway.
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


iPhone Game Reviews | iPhone Apps

All times are GMT -5. The time now is 11:55 PM.