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#1
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Discovered this game called Dungeon Defiler by The Game Kitchen. Not bad, in my opinion. I see combined elements of Fighting Fantasy gamebooks and roguelike rolled in one. There's even permadeath included (but can be countered with in-app purchase). Try it out!
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#2
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Looks interesting, too bad about IAP.
Just FYI, the current convoluted system here is that universal apps go in the iPhone games forum, and the iPad games forum is just for iPad-only games. What they really need is a single game releases forum for universal games, with subforums for iPhone-only and iPad-only games. |
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#3
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Agreed, I too find the system confusing. They should just group all iOS games in one category and put a subtitle under each post either iPhone, iPad or Universal.
Back to the game, some additional comments from my side: - no animations, creatures are presented in nicely drawn portraits (refer screenshot #1) - gameplay is based purely on chance, move around the dungeon by tapping on the empty squares and draw random cards to fight opponents - once you die, you need to start from the beginning but you can buy revive potions (IAP) to continue, which I think is optional |
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#4
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#5
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Thanks Sanuku, this game needs more love
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#6
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Hi all!
I'm part of the team that have developed the Dungeon Defiler on The Game Kitchen. Your feedback is very valuable to us. We are going to do game updates to improve it. You are also welcome to comment on Dungeon Defiler Facebook page: https://www.facebook.com/DungeonDefiler Thanks a lot for your comments!! |
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#7
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I kinda dont like the game's combat system. THere's no skill involved, except for when you need to heal up. Everything is random. Pick a card, and that's your effect. Effect go from damaging your enemy with either magic, a strong attack or a regular attack. You can pick red background cards which deal damage to you instead. Then there are miss cards, and shield cards.
There isnt much to do here but tap on unknown area to uncover, then occasioanlly fight battles that you dont have control over. Really disappointed in how this plays out. The visuals are really good though. |
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#8
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Would have been nice if you could construct your own deck and then when combat arrives your cards are mixed with your opponent's cards. Maybe you'd start with drawing five cards for your own hands.
Add in persistent affects like buffs, debuffs, etc. All while still keeping the random face down elements. This way players can customize and strategize as well. |
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#9
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Quote:
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#10
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Hi!
What about the combat system on boards games like Heroquest or Spacehulk?, they are totally based on rolling dices, you haven't any control over the combat neither but they are fun anyway. |
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