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Old 08-20-2012, 10:16 AM
SharkyKrunk SharkyKrunk is offline
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Default A Beardy Love Story - 'Tache, In Development Now! *Updated - 23/08

Hello everyone! This week at [URL="http://www.tribalcity.com/"]Tribal City Interactive[/URL], the boss has taken leave, leaving 3 programmers and a producer free reign to work on a game of our choosing. As with most great Irish ideas, the design of this game was decided upon over pints in the pub.

That is why we are pleased to announce the Tribal City 5 Day Game Project, during which we will be working on 'Tache:



'Tache is a top-down perspective, adrenaline-fueled, highscore based action game. The player takes the role of a disembodied-daredevil-moustache, whose objective is to approach and narrowly avoid the razors who intend to chop him up. 'Tache will be available on iPhone.

Needless to say, we are excited to be working on this game for the week, and will be glad to answer any questions or take any feedback on the game.

Please keep an eye on the OP of this thread for screenshots, features, and other updates every day this week. We hope you will follow our progress for the next 5 days.

Monday: 04:12 PM GMT
We've been having a debate here at the office about what to call our team, but so far have failed to come to a conclusion. As such we have decided to leave it in the hands of the people following the project. Nominate a team name in bold and we'll narrow them down to our favourites.

Tuesday: 10:57 AM GMT
The Enemy
The antagonist you're going to be dealing with is The Blade. This rusty devil likes nothing more than to chop away facial hair, but the 'Tache loves nothing more than to troll him:



120-Second Shave Mode:
The 'Tache has 2 minutes to score as many points as possible and beat the previous high-score. Hitting an enemy in this mode will lower the amount of blades, and cost the player the chance to rack up more points. This will ramp up the need for more dangerous enemy evasions. Gaining points is based on proximity to the enemy. As such, players will need to find themselves coming within a pixel's width of a nasty shave the longer the clock runs down, and once the 2 minutes is up, their score is final. Until they try again.


Tuesday: 18:06 PM GMT
The 'Tache
Here he is, the player character.


As you can see, he grows scruffier over time. This is based on the player's own performance, the better they play, the more groomed the 'Tache!

Story Mode
A story option can be accessed from the main menu at any time, allowing the player to read the (lengthy) backstory of the 'Tache. Here is a snippet taken from the middle of the story, where the 'Tache and his owner fight an aggressive dog with unkempt paws:

Quote:
Prior to his morning walk, Lord FlimFlam, 51, would always tend to the more canine residents of his estate. His son (an avid lover of dogs) was never satisfied with just one Jack Russell Terrier or Doberman Pinscher. He took satisfaction in feeding the dogs each morning, and would allow them to roam freely around the room as he operated the meat grinder, turning the handle to work the mechanism that would output sausages. On this day, the handle ground and groaned, turning sluggishly with the Lord’s effort. Considering a mechanical failure, he moved his face closer to the input valve. The light of the early morning sun shone dimly enough, and no clog was apparent at first glance. He moved closer.

It was this moment that the mechanism that controls jealousy fired up in a nearby Lancashire Heeler’s brain. Seeing the Lord FlimFlam engaged in the supply of meat made it threatened, and incited by instinct, it leaped. The jaws made to make contact with the nose it saw. The ‘Tache rose its handles in defense, curling the tips into miniature fists that would sock the hound should it come close. The dog-mouth passed over the ducking Lord, but the rear paw had the grace to score a hit. The un-trimmed claws groped for purchase in mid-air, scratching from cheekbone to chin, and depositing an irritating gash. With a split lip intact, the Lord rushed from the kennels and towards the assistance of the matron. “What bother!” he spoke aloud. “To dress this wound, I will surely need to shave.”
Wednesday: 15:00 PM GMT
HighScore Mode:
This singleplayer mode allows the game to run on into infinity, the only restrictions being the player's skill. The game increases in difficulty with time, incrementing the level of blades onscreen at one time. Once the 'Tache is hit by a razor, it dies and the highscore is saved. Friend's highscores are displayed at the end of the level.

In Game Screenshots
Main Menu


Gameplay


Thursday: 17:52 PM GMT

Multiplayer
Having gone into the singleplayer modes yesterday, we have decided to release more information regarding the multiplayer aspect of 'Tache. The rules of multiplayer are the same as that of the 120 Second Shave mode, razors must be avoided, narrowly, to pick up the best score possible within 2 minutes. A ghost image of the other player is displayed onscreen at all times, giving the player an idea of their performance. If the other player achieves an impressive 1000 point evade, the player will be put under pressure to match it.

Here is a game we had earlier:

Last edited by SharkyKrunk; 08-23-2012 at 12:52 PM.. Reason: Updated Original Post
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  #2  
Old 08-20-2012, 10:54 AM
glogic glogic is offline
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can't believe you're actually going to make this. how do you sleep at night?!
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  #3  
Old 08-20-2012, 10:55 AM
SpoonTheGreater SpoonTheGreater is offline
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You gotta make a special Movember edition of this!
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Old 08-20-2012, 10:58 AM
RunnyGnome RunnyGnome is offline
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Shut up and take my money!
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  #5  
Old 08-20-2012, 11:12 AM
SharkyKrunk SharkyKrunk is offline
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First update! We're glad to see the reaction to this project. Several things to report:
- Fear not, we currently considering something for Movember.
- We've been having a debate here at the office about what to call our team, but so far have failed to come to a conclusion. As such we have decided to leave it in the hands of the people following the project. Nominate a team name in bold and we'll narrow them down to our favourites.
- What's everyone's favourite style of moustache?

Last edited by SharkyKrunk; 08-20-2012 at 11:41 AM..
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  #6  
Old 08-20-2012, 12:55 PM
3parkbenchhydra 3parkbenchhydra is offline
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Quote:
Originally Posted by SharkyKrunk View Post
- What's everyone's favourite style of moustache?
Handlebar!
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  #7  
Old 08-20-2012, 05:22 PM
Autilian Autilian is offline
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Quote:
Originally Posted by 3parkbenchhydra View Post
Handlebar!
Your in luck, its looking like this 'Tache will be the games main character.
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  #8  
Old 08-21-2012, 05:54 AM
SharkyKrunk SharkyKrunk is offline
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Join Date: May 2012
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Tuesday Morning Update (GMT):

Today, we are going to show off some of the completed art, as well as detail one of the gameplay modes.

The Enemy
The antagonist you're going to be dealing with is The Blade. This rusty devil likes nothing more than to chop away facial hair, but the 'Tache loves nothing more than to troll him:



120-Second Shave Mode:
The 'Tache has 2 minutes to score as many points as possible and beat the previous high-score. Hitting an enemy in this mode will lower the amount of blades, and cost the player the chance to rack up more points. This will ramp up the need for more dangerous enemy evasions. Gaining points is based on proximity to the enemy. As such, players will need to find themselves coming within a pixel's width of a nasty shave the longer the clock runs down, and once the 2 minutes is up, their score is final. Until they try again.
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  #9  
Old 08-21-2012, 01:05 PM
SharkyKrunk SharkyKrunk is offline
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iPhone 3GS, iOS 4.x
 
Join Date: May 2012
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Another update today! We are going to show the completed moustache sprite, as well as reveal a snippet of the game's story.

The 'Tache
Here he is, the player character.


As you can see, he grows scruffier over time. This is based on the player's own performance, the better they play, the more groomed the 'Tache!

Story Mode
A story option can be accessed from the main menu at any time, allowing the player to read the (lengthy) backstory of the 'Tache. Here is a snippet taken from the middle of the story, where the 'Tache and his owner fight an aggressive dog with unkempt paws:

Quote:
Prior to his morning walk, Lord FlimFlam, 51, would always tend to the more canine residents of his estate. His son (an avid lover of dogs) was never satisfied with just one Jack Russell Terrier or Doberman Pinscher. He took satisfaction in feeding the dogs each morning, and would allow them to roam freely around the room as he operated the meat grinder, turning the handle to work the mechanism that would output sausages. On this day, the handle ground and groaned, turning sluggishly with the Lord’s effort. Considering a mechanical failure, he moved his face closer to the input valve. The light of the early morning sun shone dimly enough, and no clog was apparent at first glance. He moved closer.

It was this moment that the mechanism that controls jealousy fired up in a nearby Lancashire Heeler’s brain. Seeing the Lord FlimFlam engaged in the supply of meat made it threatened, and incited by instinct, it leaped. The jaws made to make contact with the nose it saw. The ‘Tache rose its handles in defense, curling the tips into miniature fists that would sock the hound should it come close. The dog-mouth passed over the ducking Lord, but the rear paw had the grace to score a hit. The un-trimmed claws groped for purchase in mid-air, scratching from cheekbone to chin, and depositing an irritating gash. With a split lip intact, the Lord rushed from the kennels and towards the assistance of the matron. “What bother!” he spoke aloud. “To dress this wound, I will surely need to shave.”
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  #10  
Old 08-21-2012, 06:59 PM
Eoghann Eoghann is offline
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Funny stuff guys! xD
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