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#1
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Just saw this on the upcoming thread, and was surprised to see it's live on the PH appstore. Currently downloading, impressions later. Trailer Video 1 Trailer Video 2 Low bandwidth Version | Pop Up UPDATE (September 15, 2012): A message from the devs: ------------------------ Quote:
Last edited by Exact-Psience; 09-15-2012 at 03:43 PM.. |
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#2
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Sweet, anxious to see your impressions!
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#3
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Trailer for this looks really awesome. But concept wise, is this sort of like a Super Crate Box/Muffin Knight arena style game? Looks like there's bosses and lots of other stuff going on. Just was curious if the main game is arena style as opposed to true platforming levels. Also anxious to hear impressions on the controls.
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#4
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I think it most closely resembles metal slug in terms of graphichs and gameplay(also quality)
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#5
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This is a fantastic game... on paper.
It is marred by crappy controls. I foresaw the down button to be a problem, and it is. The double jump, has a second jump that's too weak (very low second jump) that it only feels like delaying your landing more than elevating your first jump higher. I'd prefer it if they have the down button as a shield button right beside the jump button instead. Whoever thought of having a down button in between left and right buttons on a touchscreen platformer is just wrong. Attacking is tapping the screen to shoot in that direction. This sounds cool as you have 360-degree shooting angles, but it also means your fingers are going to be everywhere on the screen covering all the action. There are 3 weapon types, and you tap to choose one, and tap the screen to shoot in that direction with the currently chosen weapon. Another problem with shooting is that when shooting almost off the screen, you will always accidentally tap either pause, jump, or any of the directional buttons because you will be mashing the screen. Having completed or failed a mission, you gain some gold from it which you can use to upgrade your 3 weapon types in between missions. The game has a frantic pacing which is very good and the action never stops. But most of the time, your thumbs will cover it. Levels are about 2 screens wide, in which you can only move forward if you have killed everyenemy in the current screen. When you reach the end of the level, you get to a boss fight. You have a fairy with you which has her mana that regenerates automatically, which slows down time when tapped, so you can go apesh*t with all your attacks, or make dodging attacks easy. Graphics is nice, but sadly it isnt universal so it'll probably look bad on the pad. One thing I like about this game is the background music and the sound effects. It almost has it perfect on this department. Im sure i'll be playing the game some more as I can see potential in this, but the flawed controls need to be changed. Please devs, if you are reading this, make the controls customizable so i can move it around myself. With better controls, im sure this game will be a blast. Maybe a virtual stick shooting option, so your thumbs dont cover the screen, but that would eliminate the need to mash-tap. Right now, I just want the down button to be moved to the right, near the jump button. Right now, at $2.99, this game is hard to recommend. Last edited by Exact-Psience; 09-04-2012 at 09:09 PM.. |
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#6
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And just found a glitch, but cant determine how it happens. Sometimes, the left or right buttons get stuck and you just walk into that direction. Remedy is to tap that direction to unlock it.
Ugh. For a platformer, it's usually the controls that make or break it. Last edited by CygnetSeven; 09-04-2012 at 10:07 PM.. |
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#7
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^^ Thanks for the impressions. Sounds like it needs some work. I was concerned that the controls could be a problem. It did look really nice, but as you say a platformer needs spot on controls. And these sound like it's not even responsiveness that's a problem, but that they're not even really workable.
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#8
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Quote:
The game really does look nice though. I hpe the devs will pick up on these and make adjustments on the controls. |
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#9
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Doesn't look like a platformer really more like a action shooter? I dunno whatever metal slug is... For example you can't fall down pits and die etc.. Bqscicly it's the enimies that's the only objective. Doesn't seem like a game where controls need to be perfect, but I guess it could def. Help
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#10
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Quote:
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