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#1
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#2
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Thanks for the vid... Think I'm gonna wait to pick this up... Looks like there's still some issues that need to be addressed. =o/
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#3
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can't be captured by the graphics compartment...
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#4
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Anyone up to TOFTT?
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#5
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Well, the dev was kind enough to send me a promo code for having given feedback on the upcoming thread, so im gonna ease up on this.
As you see on the screenies, the graphics arent the best, and it even looks like they were done in paint. The animations arent too good either, and they look like 2 to 3 frame animations. There are bugs with collision detection that you cant fall as long as you are touching the side of the edge of a platform. There are other things that i find which i need need more work, but at this point, this isnt getting a recommendation from me. |
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#6
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Lol@ the dev rating this 5 stars
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#7
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Whoops! For a minute i thought i was seeing screens from a 1986 game. Staying away from that.
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#8
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The dev was kind enough to provide me with a promo code, and EP's impressions are pretty doggone right.
I played a couple levels and it's not a terrible game, but it's just lacking some polish. With a couple tweaks it could be pretty fun! Got some potential for sure, but as it is, it's playable, but not perfect. |
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#9
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@Pixelpower
Any chance on making the game universal? It's hard to play in 2x mode because the buttons are so big on my ipad. The gameplay is ok, i still think you could a graphic artist to team up with, but I do like this game better than your past attempts at casual games. |
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#10
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Wow this sure is ugly. Some gfx artists will make gfx if you just have a finished game with placeholder gfx, as this seems to be, for a percentage of the income. The income would prolly be a lot more with real gfx...
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