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iPhone: Kirin Wars: Perilous Dawn - (Zephyr Games)

09-27-2012, 01:33 PM
#1
Joined: Aug 2010
Location: New York, NY
Posts: 110
Kirin Wars: Perilous Dawn - (Zephyr Games)



[/QUOTE]

Download the game now on iTunes:
Kirin Wars on iTunes
Or check out the Facebook Page for more artwork and information:
Kirin Wars on Facebook

Last edited by Zephyr Games; 11-07-2012 at 06:13 PM.
09-28-2012, 11:31 AM
#2
Joined: Apr 2012
Posts: 3
Has anyone tried this? I'm looking at it and it feels a little Fire Emblem-y.

09-28-2012, 02:26 PM
#3
Joined: Aug 2010
Location: New York, NY
Posts: 110
Glad you asked Quacko!

The game is a definite mixture of Fire Emblem gameplay, and an older version of Genesis TBS games that had the name Langrisser. Essentially not only do you have your heroes, but their class defines what units they bring into play with them and you can command them all.

This is our first shot at a strategy/RPG and we'll be the first to admit it's a little bit work in progress. We've got another update for some bugs we found in level 4+ coming out next week, but there are a total of 15 levels and each one is about a half hour+ of gameplay.

So please if you or anyone else has feedback we'd love to hear it, because we're planning out our improvements for this game for the next few months. One big one obviously is a revamped UI for universal sizing, as well as some better indicators for EXP gain and ability effects/lingering effects on units/commanders, etc.

Best,

Zephyr Games
09-28-2012, 02:36 PM
#4
Joined: Feb 2012
Location: Baltimore, MD
Posts: 266
Looks pretty decent. I'm going to wait on some brave souls opinions first before jumping. Been a big week with releases.

GC: tt0cs
10-02-2012, 01:21 PM
#5
Joined: Aug 2010
Location: New York, NY
Posts: 110
V1.0.2 Submitted to Apple

Hey guys,

Just thought we'd let you know of the latest update which has been submitted to Apple and that we hope to see go live by early next week (we've got it to auto-release when approved)

New in this version:
- Odd AI behavior near the edges of their active zones.
- Fixed issues with control of Cog in level 5
- Fixed a number of AI Bugs
- Ghosting enemies should be completely gone! *fingers crossed*
- Level 4 control bug should be fixed
- Tweaked how money earning works in game at the end of each level. Now you also receive a small amount of gold back for your units that you have kept alive.

Mostly this is a housekeeping build, checking some AI behaviors that were happening and one or two ghosting bugs we had found. Also it's important to note that we're changing how much money you get after missions by rewarding the player for how many units they bought into the mission that survived through to the end. This should help a bit with players who look at harder missions and instead of being a completionist clearing every enemy unit wish to just attack commanders and force their units to flee (which does not net you the gold for their kills)

Now looking towards the future! We have a few things on the plate. We are looking to add in a mini-map feature as well as zoom-in/zoom-out on the map screen, and indicators for where enemy commanders are in relation to the current view in the 1.1.0 patch. We expect to see that go live likely between the 15th and the 20th of October. Then for November we have a very large update planned, which will bring a completely revamped UI to the game, along with universal sizing.

Been glad to hear some of the feedback so far, but would love to hear from the TouchArcade community!

Best,

The Kirin Wars Team
10-02-2012, 04:17 PM
#6
Joined: Mar 2010
Posts: 189
Anyone try this out yet? Looks like it might be interesting.
10-03-2012, 10:55 AM
#7
Joined: Aug 2010
Location: New York, NY
Posts: 110
5 Free Promo Codes

It looks like we have a number of people interested in hearing some testimonials. In the interest of making that happen, here are 5 promo codes for Kirin Wars. First come first served!

LXRWX363RP9K
7LNRKT43YT37
R3HTK4T6AK66
EYFE7W9JWWA7
AY7AM3KRJ47E

Please be sure to come back here on the forums and let people know what you think about the game. As you can tell from our previous posts, we're working hard on improving the game and fixing up bugs/adding new features. So an honest take on the game, and letting us know if you notice anything off, will help others decide and help us make it a better game!

Best to all,

The Kirin Wars Team
10-03-2012, 11:01 AM
#8
Joined: Oct 2009
Location: California
Posts: 937
Took EYFE7W9JWWA7

Thank you very much! I will post impressions ASAP.
10-03-2012, 11:21 AM
#9
Joined: Aug 2010
Location: New York, NY
Posts: 110
Great Ubi!

We've enjoyed the feedback and support here on the forums while we were making the game, I think we'll likely do a small promo code dump here on each update, so you guys can enjoy and checkout the game as it continues to improve.

Best,

The Kirin Wars Team
10-10-2012, 03:13 PM
#10
Joined: Aug 2010
Location: New York, NY
Posts: 110
V1.0.2 is Live

Hi folks,

So version 1.0.2 went live just a few hours ago, it features the following fixes and changes:
- Odd AI behavior near the edges of their active zones.
- Fixed issues with control of Cog in level 5
- Fixed a number of AI Bugs
- Ghosting enemies should be completely gone! *fingers crossed*
- Level 4 control bug should be fixed
- Tweaked how money earning works in game at the end of each level. Now you also receive a small amount of gold back for your units that you have kept alive.


We also have v1.1.0 being submitted to Apple this week, which is focused on the following fixes and changes:
- Units counter-attacking when quick combat is on, even if out of range
- EXP not being given correctly for quick combat
- Fixed save not actually getting saved until pressing continue (on mission summary screen)
- Enemy commander guides/indicators on the map view
- Zoom in/out functionality (trying to get this guy in on time)

Since it's a new version, here are 5 more promo codes for people to use! We'd love to hear your thoughts on the game, and let us know if you find a bug or issue! After v1.1.0 we will likely be focusing on a universal sizing update, as well as a brand new look and feel for the game's user interface.

Codes:
9LYAYTL7HP69
HA97F4KAP647
HKP7Y9FJWFEE
FWE3LKF3PRTW
A4PY36FPPJAR

Best,

The Kirin Wars Team