Fantastic! Pokemon meets FF ?

10-05-2012, 05:21 PM
#1
Fantastic! Pokemon meets FF ?

As posted on our blog http://www.rubicondev.com/blog/fantastic/ , we're prototyping our newest game, a sort of pokemon/final fantasy mash up without the boring bits.

This is kind of a long way off yet as the screenie might indicate, but we're interested in very early feedback for a game like this.

10-05-2012, 05:27 PM
#2
Seems like a grear start! Can't wait to see the progress over time!

10-05-2012, 05:44 PM
#3
Joined: Sep 2011
Location: iANiMeX's left ear
Posts: 2,872
Anymore screenshots? Really can't tell if this game would be any good.
10-05-2012, 06:03 PM
#4
That's about it for now. Mainly just curious as to what the demand might be. Will post some updates later down the road, but then I'm at the mercy of the mods - TA isn't meant to be a dev diary site, which is why I started with the blog.

The core idea here is to find some characters by visting taverns etc., recruit monsters you don't have yet, level em up, stick some gear on and then go smash your gamecentre friends with that killer combo move you just worked out.

All the items and spells go on all the monsters, with better or worse modifiers etc., so it's about learning what works by fun experiment and then pumelling other people in a team vs team way.

What the game will definitely not be, is some king of traditional rpg where you go around looking in endless gloomy dungeons and murky woods just grinding for the sake of it. "WoW lite" if you will. Okay, very lite! Or possibly D&D that you can play on a single short bus journey.

We're going for casual appeal too. This game features lots of combos and effects (literally billions of permutations), but nothing is too deep. We are aiming at casual battlers rather than someone who obsesses over 20 spreadsheets full of modifiers to modifiers to modifiers. (Been there)

And that there's about the total of our game design doc right now.

Last edited by Rubicon; 10-05-2012 at 06:05 PM.
10-05-2012, 11:14 PM
#5
Because it's from Rubicon it should be something awaited for
hope it turns out great & looking forward to seeing more updates sooner then later hehe.
10-05-2012, 11:34 PM
#6
Joined: Sep 2011
Location: iANiMeX's left ear
Posts: 2,872
Quote:
Originally Posted by Rubicon View Post
That's about it for now. Mainly just curious as to what the demand might be. Will post some updates later down the road, but then I'm at the mercy of the mods - TA isn't meant to be a dev diary site, which is why I started with the blog.

The core idea here is to find some characters by visting taverns etc., recruit monsters you don't have yet, level em up, stick some gear on and then go smash your gamecentre friends with that killer combo move you just worked out.

All the items and spells go on all the monsters, with better or worse modifiers etc., so it's about learning what works by fun experiment and then pumelling other people in a team vs team way.

What the game will definitely not be, is some king of traditional rpg where you go around looking in endless gloomy dungeons and murky woods just grinding for the sake of it. "WoW lite" if you will. Okay, very lite! Or possibly D&D that you can play on a single short bus journey.

We're going for casual appeal too. This game features lots of combos and effects (literally billions of permutations), but nothing is too deep. We are aiming at casual battlers rather than someone who obsesses over 20 spreadsheets full of modifiers to modifiers to modifiers. (Been there)

And that there's about the total of our game design doc right now.
Should have put this for your first post. Now I am more interests
Can't wait to see more, keep up the great work.
10-06-2012, 03:13 AM
#7
Yeah, I just realised I was asking for opinion on something with no screens and no gameplay described. Lol, it was late.
10-06-2012, 04:57 AM
#8
New Rubicon game? And it's inspired by Pokemon? HELL YEAH I know this will be good

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10-18-2012, 07:26 AM
#10
Looks interesting.

Basically, I will buy any game made by Rubicon. I have that much confidence in these devs.