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iPad: Lands of Ammox Mobile upcoming 3D MMORPG HD

11-07-2012, 07:54 AM
Lands of Ammox Mobile upcoming 3D MMORPG HD

Upcoming MMORPG game - Lands of Ammox.

Lands of Ammox is an MMO for the iOS and Android device. You need an Android (Ice Cream Sandwich-MR1) or iPad2, iPhone4S to play.

Lands of Ammox is about two warring Factions in Continent of Sivloreia. Your quests leads you to unlock it's ancient pasts and defend against the dark infestations plaguing Sivloreia.

You play as either Royal Aristocrats or Heroic Outlaws - as Warrior, Archer, Healer and Magician Class. You play as Humans, Elves, Orcs and Undead Race.

Lands of Ammox features:

- 4 Open World
- 4 Races,
- 4 Classes,
- 2 Factions
- Solo and 4-men dungeon
- PvE with PvP areas, PvP Areanas, Dungeons.
- Friendly GM team
- On-line ticket based system

Lands of Ammox Main Site:

Mobile MMORPG overview:
11-07-2012, 07:37 PM
Joined: Dec 2010
Location: ATL
Posts: 84
Sounds great. Let me know if you need a beta tester.

11-10-2012, 02:55 PM
We'll be opening a field test soon.

Of course, this will be when our Internal QA dept finishes testing .
11-10-2012, 04:06 PM
All I ask is not to let us down like Veraxon. I'm holding in my excitement.
11-10-2012, 06:22 PM

You can compare quality:

1) Huge wiki, and step-by-step instructions for Android users, detailed wealth of information. Professionally designed and spam-free.

Not sure about the others...

2) On-line storage of helpdesk tickets so you don't lose them. Ticket system includes integrate purchase so you can view prior purchases, helpdesk tickets in friendly web-based HTTPS site.

3) GM team is replying to your question.

Not someone who asks you -
- for your IMEI or UDID or some unknown number,
- what is your IP address six months ago,
- the estimated date when you created your character, or
some lame questions you do not have any idea what the answer is.

4) It was designed group up, re-written more than 20 times.

HD graphics is built-in, where aspect ratio, various resolutions (especially for Android) is resolved first.

(Of course, you can donate money for it. But we don't do it).

5) Security. We added RSA 1024-bit with session keys. So all traffic is wrapped around a session key generated from server. We took care of security by doing public key.

So this prevents the kind of attacks you find in some infamous MMOs.

6) The artists here designed the artwork at 8192 x 4096 resolution, so if the iPad 8 or some future Mac with super-Retina display comes along, we're ready for it.

7) The PvP arenas have no wall physics and big chasm exists between the walls.

So if you go and hack the game to cheat, you fall down immediately. Fall down too many times, you are banned for wall-hacking.

8) Device lock. You can configure this game to be locked to certain devices. If someone else accesses your account and device-lock is enabled, that person is banned for all his/her accounts and devices he/she accesses.

8a) Sub-accounts with restricted permissions are allowed to be created.

9) Dice is changed so that ninja looting, lost-loot is avoided.

10) There are 2 mounts in the game yet, but it will not be a chore to move around.

Of course, that other game has more than a dozen mounts, there is more IAP you can buy than actual gameplay

11) Game uses fundamentally different method of rendering graphics than our competitors.

In traditional speak, they use solutions such as NGUI, ezGUI.
(Google it up).

You might even find same texts used in the vendor's demos in their MMO games

We went with industry standards, so one day, if the current engine we use has a bad attitude problem, or give unwanted trouble, we can drop our current engine, and move to another without much loss of work.

The work is compatible with 4 major game-engines, so depending on engine (same used in some famous games), there is work independence.
11-11-2012, 11:32 PM
Just a few questions, I plan to have more.

Will android and Idevice player play on the same server?

I understand this is early on but are we looking at subscription, IAP or a hybrid with benefits to subscribers?
11-12-2012, 04:54 AM

Both Android, iPhone, iPad and iPod touch are on same servers.

Please note that your Android and iPad must meet the minimum system requirements.

For the IAP vs. subscription issue, that is being looked into. It is Freemium model, except prices are quoted upfront.

I do understand the scenario where it can be both --

- hardcore player wanting subscription to save on costs,
- casual player not playing often wanting freemium model.

Please note, the freemium vs. subscription issue to change without notice.


To get some idea, it does not take 3 hours to compile Android and iPad builds. It actually takes 5 minutes at most.
11-12-2012, 07:07 AM
Joined: May 2012
Posts: 141
So what made you guys go into the true mobile mmopg (zombie farm and other sim like games)? Mmopg cost a lot more to create and keep going but can pay out a lot. The only major ones I think of this early is the various legends games, Order and chaos, and all the Asian action mmo.
11-12-2012, 09:52 AM

The reasons were historical.

MMO is one step above RPG. If you start off small, make sure your RPG works well. Then you go closed-path (big lobby zones) or open-path (open-world areas).

Of course, you should not consider building MMO, unless you or your group have dedication and skills to accomplish this.

If you tell a lie big enough and keep repeating it, people will eventually come to believe it.

The grandeur, dishonesty perpetuated by certain MMOs upon it's customers is astonishing. If you can believe what they post:

- Game development would take 5 or 6 years. Both corporate and indie developers can have dedication to complete their games within months.

- They are very touchy about criticism. Deleting almost every message, banning almost everyone, blocking others, deleting any post who criticizes them.

The truth prevails. If you cannot listen to criticism, be prepared to ship games similar to how tailors delivered Emperor's new clothes.


- No game would make their artwork, talent tree, overall game design in very similarity to WoW unless they use Open-source WOW server and client.

Then they float big story it would cost $64,000 for Game Server. Really? Did anyone google SmartFox Game Server or Photon Game Server? How much does 1 server cost?

- No modeller nor environment designer would design mismatched colors, bad graphics. Go to TurboSquid and see the models there, play iPad and Android RPG games. The quality of 3D model sharply contrasts.


- Inappropriate fund-raising.

Every month, it is one new mount, one new different color of an existing mount, one new supposed epic item, non-existent "titles" ("Founding Father", "first beta master" -- recorded by non-existent game-code), invest in non-existent content!

- Perpetual beta. Now it coming to December 2012. It is shipping product and should be reviewed on what is shipped. The continual excuse that it is beta, will be shipped in March 2012, June 2012, Sept 2012 is past due.

Unless they push dates to June 2013.... December 2013...

- There is continual forum games. You are free to participate in Ban the person above you, ban person below you, guess the reference, play forum-based human-driven fantasy MMO games .

The truth prevails.
11-16-2012, 09:14 PM
We've posted screenshots of PvP Arenas.

To prevent wall-hackings, the developers and artists decided to put a pit of fire below it

Last edited by LandsOfAmmox; 05-06-2013 at 05:24 AM.