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iPad: Replanet HD game

11-17-2012, 02:32 AM
#1
Joined: Apr 2012
Posts: 3
Replanet HD game

Hi

Wanted to get everyone's feedback on our new game: Replanet HD. This was designed and developed by Taktek Games, an Indie developer based in Jordan.



Video

Youtube link | Pop Up

Last edited by TakTekGames; 11-17-2012 at 02:50 AM. Reason: youtube video
11-17-2012, 02:42 AM
#2
Trailer & iTunes Store Link got added to the first post. This Pst should therefor get removed.

Last edited by Sanuku; 11-18-2012 at 10:09 AM.

11-17-2012, 12:46 PM
#3
Joined: Mar 2010
Posts: 827
anyone play this yet ? Looks interesting
11-17-2012, 01:16 PM
#4
Joined: Apr 2010
Location: California, USA
Posts: 3,939
Video sold me! Looks like a really polished ball roller with exciting aspects to it. Here, TAKE the MONEY for this! I'm IN!!!
11-18-2012, 08:25 AM
#5
Joined: Jun 2010
Location: Southern Indiana
Posts: 13,403
Send a message via MSN to syntheticvoid
The controls were a little hard to get comfortable with, but once I did, it stuck. Now... I'm having a real problem getting through level 11 on the first world. =o/

That fast moving platform is a pain in the ass.

:;:CURRENT 'FAVORITES' FOLDER:;:
Bring Me Sandwiches, Phoenix HD, .Decluster Zero, Goblin Sword
:;:GAMECENTER ID:;:
syntheticvoid (please say you're from TA)
11-18-2012, 01:59 PM
#6


It`s a Beginning...but still far from a great Game.

First at all let`s make clear that the Game does have a really nice Story and whoever did come up with it did a fine Job and can now sit down and relax because I can't say anything bad about it.

Besides that everything else in the Game needs a lot more polishing since starting with the stuttering Menu to the Level Design where the Levels seem to have some invisible Walls, Holes as huge a Bus sadly even the Control System should have tuned a bit more before calling it done.

Overall I still can`t believe that the Game does even have some Memory Leaks too that often lead to an Instant Crash of the Game. What makes it even worse is that we are talking here about an Unity3D Engine Game where you can let the Engine show you during the Development & Testing Process how much of the Memory is used or even if you totally don`t care about it during working in the Editor Unity3D is able to tell you that you are running out of Memory way ahead of it and deal with it in appropriate Way.

If I would have to rate the current Build I would say that it`s technically a Mess and that`s something the Team should have seen ahead of Launching it. I assume that the current Note: ipad1 is not supported is an Result of those not fixed Memory Leaks.

The Team should use the upcoming Months to polish the Game before they even think about doing anything else because the mentioned above Points should have been wiped out ahead of uploading the current Build because there is no Way someone can explain to me that nobody had noticed them.
11-18-2012, 03:07 PM
#7
Joined: May 2012
Location: In the Chatroom
Posts: 15,759
It's too bad to hear cause the graphics look pretty good. The gameplay does look a little repetitive and dull, but you know what? It would be cool to convert this into kind of a dual stick shooter and have some elements that shoot at you, or maybe even have you shooting. That would be pretty cool I figure.
11-18-2012, 05:14 PM
#8
Quote:
Originally Posted by Connector View Post
It's too bad to hear cause the graphics look pretty good. The gameplay does look a little repetitive and dull, but you know what? It would be cool to convert this into kind of a dual stick shooter and have some elements that shoot at you, or maybe even have you shooting. That would be pretty cool I figure.
There are enough Examples of Games with Balls that did worked out pretty well in the last few Years so I assume that it`s just a matter of time till the Team behind Replanet will gain enough Experiance to deliver something worth talking about.
11-18-2012, 06:06 PM
#9
Joined: Mar 2010
Posts: 827
I rushed to the iTunes store and bought it. It crashes on my iPad 1. I didnt notice it was meant for iPad 2. I rebooted, cleared all other apps. Any help would be helpful.

When it crashes, it doesn't even start
11-20-2012, 10:05 AM
#10
Joined: May 2012
Posts: 136
Not sure how the steering and accelration controls feels, but looking at the video, I was hoping the control scheme would be something like what Marble Madness had and the whole screen be used as the trackball.