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  #1  
Old 12-06-2012, 12:52 PM
defred34 defred34 is offline
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Default The Drowning - The end of the world is a beautiful thing [FPS]

Completely redefining the first-person shooter for touch devices. Download free for iPhone and iPad in early 2013.

Game info:

- The Drowning was created by incredible developers who worked on the best-selling shooter games, Halo, Battlefield & Far Cry.
- No more virtual sticks! Simply tap where you want to shoot, tap where you want to walk, swipe to look and pinch to zoom.
- Scavenge the world for parts & craft them into powerful weapons. Upgrade them as you play to create your own unique gun collection.











YouTube: video

Website: http://thedrowning.com/

Last edited by killercow; 12-06-2012 at 01:37 PM..
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  #2  
Old 12-06-2012, 01:06 PM
ip4weather ip4weather is offline
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Aaaaaaa can't bealive!!!

Amazing...are you sure this is iOS game?Not PC?

I never see HD graphic like this

What devices will this support?
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  #3  
Old 12-06-2012, 01:08 PM
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killercow killercow is offline
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Finally revealed. The GM of Ngmoco sweden was the Former Battlefield executive producer so it could be really interesting. He's also a firm believer that IOS will be the death of consoles.
At least he put his money where his mouth is here, those screenshots are absolutely gorgeous. Though it should use an "intuitive control scheme" which is worrying since they hate Virtual Joysticks and lets be honest, this is the scheme that has worked better with FPS. Oh and freemium : (

Edit: Yeah the control scheme sounds atrocious on the ipad. Tap to shoot? When an ennemy is right in the middle of the screen this is gonna be funny...

Last edited by killercow; 12-06-2012 at 01:12 PM..
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  #4  
Old 12-06-2012, 01:15 PM
defred34 defred34 is offline
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Wow, I was blown to bits when I saw this. The trailer is amazing. Graphics are top notch. Totally came out from no where.

But I indeed am suspect with the control and IAP scheme that may derail the game.
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  #5  
Old 12-06-2012, 01:43 PM
kcur kcur is offline
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Hmm, "intuitive" controls never really worked too well for FPS, but I'll reserve judgement until I try them.
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  #6  
Old 12-06-2012, 05:37 PM
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killercow killercow is offline
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"Cousins: No. We support the [ipad] 2, 3, 4, and Mini. On the small devices we support the new iPod Touch, the fifth-generation one, the iPhone 4S, and the iPhone 5. We’re using the Unity engine, by the way"

Read more at http://venturebeat.com/2012/12/06/be...rOefLmUXVth.99

The Unity engine is really powerful, i knew madfinger could make some magic with it but this...

"Yes, you can shoot and move, but for design reasons, in this game we stop your movement at the point you shoot."
But this, this is (for me) really stupid. The best fps i've played were a mix of dodging and firing at the same time. If fear that with this system it'll be more of an on rail shooter than a "real" fps. Although the comparison with Resident evil 4 is interesting.

"All of the gameplay takes place in these arenas, which are about the size of a deathmatch map. The way the game works is, you move into one of these arenas. You play a two-minute round. You try to do as much violence to the enemies in those two minutes. That equates to a score, and your score at the end of that round controls how many drops you get from the game."

"Yeah, it’s a single-player-focused game. There is a multiplayer element that we’re not revealing in detail today. It’s a single-player game with a story, with characters, where you gradually move through the game world and find out more about what’s happened in the backstory."

"No, the download size is about 700M"

Last edited by killercow; 12-06-2012 at 05:48 PM..
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  #7  
Old 12-06-2012, 05:41 PM
ip4weather ip4weather is offline
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is iphone4 too bad to run this game?
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  #8  
Old 12-06-2012, 05:49 PM
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killercow killercow is offline
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Quote:
Originally Posted by ip4weather View Post
is iphone4 too bad to run this game?
Apparently. And it was said that the ipad 4 is running at full retina res with 30fps. The game can also be played on the TV with Airplay.
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  #9  
Old 12-06-2012, 05:57 PM
ninjackid ninjackid is offline
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Looks awesome. Crazy good trailer. But I was turned off when I read this:

Quote:
No more virtual sticks! Simply tap where you want to shoot, tap where you want to walk, swipe to look and pinch to zoom.
No virtual controls in an iOS FPS is a no-go for me. Shame. Looks great, too.
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  #10  
Old 12-06-2012, 05:59 PM
VaroFN VaroFN is offline
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Quote:
Originally Posted by killercow View Post
"Cousins: No. We support the [ipad] 2, 3, 4, and Mini. On the small devices we support the new iPod Touch, the fifth-generation one, the iPhone 4S, and the iPhone 5. Were using the Unity engine, by the way"

Read more at http://venturebeat.com/2012/12/06/be...rOefLmUXVth.99

The Unity engine is really powerful, i knew madfinger could make some magic with it but this...

"Yes, you can shoot and move, but for design reasons, in this game we stop your movement at the point you shoot."
But this, this is (for me) really stupid. The best fps i've played were a mix of dodging and firing at the same time. If fear that with this system it'll be more of an on rail shooter than a "real" fps. Although the comparison with Resident evil 4 is interesting.

"All of the gameplay takes place in these arenas, which are about the size of a deathmatch map. The way the game works is, you move into one of these arenas. You play a two-minute round. You try to do as much violence to the enemies in those two minutes. That equates to a score, and your score at the end of that round controls how many drops you get from the game."

"Yeah, its a single-player-focused game. There is a multiplayer element that were not revealing in detail today. Its a single-player game with a story, with characters, where you gradually move through the game world and find out more about whats happened in the backstory."

"No, the download size is about 700M"
Thanks man. I thought that this was going to be a great game with such screenshots, but it seems that it won't be that great. Seriously, we can't move while shooting and every level is a two-minute round score-based game on a limited map? Sigh...
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