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iPad: Eagle Lake - real-time tactical maze combat

12-20-2012, 09:09 AM
Eagle Lake - real-time tactical maze combat

Hi all,

We're a small team from Ireland and the US. We're about to release our game and we'd love a bit of love from the forums.

It's our first game but we have big plans

(UPDATE: And we're live on the App Store.)

Civilian Documentation

Enjoy retro arcade action in this 1 or 2 player classic. Stalk your AI enemies, making use of the grid-based landscape and bonus weapons through 27 increasingly difficult levels.

When you've beaten the computer, use Game Center to challenge your friends (albeit one at a time).

Amazing Features include:

* Unlock 27 different levels of 1 Player action - potentially hours of your life we guarantee you will NEVER get back.

* Nine different maps and random bonuses for 2 Player adventures (if you really do have a girlfriend, and she's not just in Canada).

* iCade joystick support.

* Multiple bonuses. They spin! They zoom! One makes you invisible (N.B. not in real life, but wouldn't that be awesome? Or would flying be better? I'm never sure)

* Exclusive graphics designed by a programmer who isn't very good at art, but likes black and green to a potentially scary amount, because it makes him think of the old VT terminal he had to use when he was at University.

* In-game soundtrack performed by a programmer who isn't very good at in-game soundtracks! Don't worry, you can turn it off. We did.

* Sound effects! They go 'Bang' and stuff. No expense spared.

* Speed synthesis! Yeah! Really! It talks!

* Surprisingly fun to play. Actually, this bit is true.
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Last edited by lategaming; 12-20-2012 at 02:56 PM.
12-20-2012, 05:43 PM
Before cadets can progress to commanding real materiel, they must complete tank simulator training to level 27, and win multiple randomly selected battles at level 28. The training system is codenamed "EagleLake", and provides simplified visuals, touch-screen interface and audio-visual feedback.

EagleLake will provide cadets with simulated situations which include:

* Multiple AI enemies (Using AME: the Artificial Malevolence Engine).

* One-on-one human enemies over local and intra networks

* Experience in stealth situations, contained supplies management, and multiple ordinance types.

Cadets are advised to set aside a considerable amount of time to spend in the simulation, for although simulated battles are short, they provide valuable skills for the missions to come
12-27-2012, 08:28 PM
challenge my friends to do what?
12-27-2012, 08:35 PM
Originally Posted by Peewhy View Post
challenge my friends to do what?
To, um, play against you. As in competitive multiplayer.

Really keen to get some feedback from the folks on the forum.

Last edited by lategaming; 12-27-2012 at 08:39 PM.