★ TouchArcade needs your help. Click here to support us on Patreon.
  • Publisher: Ian Wagner
  • Genre: Strategy
  • Device: iPad
  • Size: 0.1 MB
  • Version: 1.1
  • Price: $0.99
  • Average User Rating:
    Not enough votes.
App description: The Caverns of Iceflow is a coffee break roguelike. No fancy graphics, no frills; just an emphasis on imagination, story, and controls that actually work on the iPad. With randomly generated maps each playthrough, Iceflow will provide a fresh challenge each time and has near infinite replayability!

The Caverns of Iceflow has been developed specifically for the iPad and features both large tap targets and swipe-based gesture recognition to make your dungeon crawling experience as enjoyable as possible.

=== Plot Summary ===

Iceflow is a towering peak that rises above its neighbors in the northern region of Tundarion. Fierce winds rush between Iceflow and the nearby peaks, and storms of great intensity are ever present in the region.

Despite the less-than-desirable weather, Iceflow attracts many daring climbers from around Tundarion who are in search of a challenge. You and a group of adventuresome friends were 2 days into your journey when one of these infamous storms popped up.

During the storm, you became separated from your party and, in your fruitless attempts to find them, you stumbled upon a cave nestled in the side of the mountain. You light a torch and notice a tunnel towards the back of the cave...
01-07-2013, 11:00 AM
#2
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,298
Just downloaded this. any other rogue like fans tried it yet?
01-07-2013, 11:29 AM
#3
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,184
I appreciate the attempt and loved the colorful text descriptions, but there doesn't appear to be any end of game score, an inventory system, nor even a clear way to wait a turn without moving.

Lastly there is supposedly an option to SHOW the tap zones (as which part of the screen will register for the various diagonals is far from clear), but I couldn't see any markings to this effect.

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
01-07-2013, 11:31 AM
#4
Quote:
Originally Posted by Greyskull View Post
Just downloaded this. any other rogue like fans tried it yet?
I gave it a shot just now. It's alright I guess, at least while free. By my third or fourth game though, I realised there weren't going to be any new descriptions upon restarting, nor anything particularly interesting happening gameplay wise, and the experience quickly deteriorated into mindless, rapid tapping against the next menacing "K" or "H."
01-07-2013, 12:08 PM
#5
Quote:
Originally Posted by Gabrien View Post
I gave it a shot just now. It's alright I guess, at least while free. By my third or fourth game though, I realised there weren't going to be any new descriptions upon restarting, nor anything particularly interesting happening gameplay wise, and the experience quickly deteriorated into mindless, rapid tapping against the next menacing "K" or "H."
Yeah it's extremely minimal as far as roguelikes go, even on iOS. There are just far better examples out there for free or cheap, with nothing to give this one an edge.

Social Games: Pocket Mine 2, Terra Battle, FF Record Keeper, PAD
GameCenter: StriveMind