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Last knight SD yay or nay

01-08-2013, 10:25 AM
Joined: Aug 2012
Posts: 5,682
Last knight SD yay or nay

If this gets alot of yeses then they might do a SD version so let it begin
01-08-2013, 10:30 AM
Joined: Dec 2010
Location: Houston, TX
Posts: 9,493
Originally Posted by bramblett05 View Post
If this gets alot of yeses then they might do a SD version so let it begin
Why would they do a SD version? I'm no developer but hypothetically it would make more sense to just allow graphics adjustments to cater to lower end iDevices.
01-08-2013, 10:38 AM
Joined: Aug 2012
Posts: 5,682
Ipod Touch 5 is supported! Just not the iPod4 because it has only 256mb ram, there is only chance for that if the the unreal engine gets a improvement. But there is also the possibility of a SD version of the game that has then different graphics but it depends on how big the interest is in Last Knight overall.

Because who knows when unreal engine will have improvements
01-08-2013, 11:06 AM
Joined: May 2012
Location: USA
Posts: 6,758
Honestly I'm no fan of UE3, give me Unity any day. More efficient, very versatile and is currently powering the most impressive games graphically in the AppStore. UE3 tends to chug on lower spec devices and just isn't all the impressive anymore.

Hell, look at Forgotten Memories or Ravensword 2. Both are powered by Unity (FM's engine is a heavily, heavily modified version) and FM looks like an AAA console title at surpasses 60FPS on the device's internal loop (but max refresh rate is 60) on A6 devices. That's amazing and I have yet to see an UE3 title do so.

The reason I bring all this up is because I've read about Last Knight not reaching a stable framerate on A6 devices with shadows on, and that's unacceptable to me.