Here's a quick (and very early) WIP video from my current game project.
There are no hills and only one roadside object, plus I need to do the backgrounds etc and add in the forces and animation on the car, but it gives an idea of what the game will be.
Will finish it off, think up a name and release on iOS.
The first video is interesting. I love the second video, though. I art style is much more inviting and fun, and I definitely appreciate the background objects on the track!
I don't know if this is a valid concern, but I would suggest varying the background objects a little more. Maybe some differently-sized buildings? Not so many palm trees? Maybe some coconuts every once in a while? Maybe not all the objects in such a set pattern? Be a little more random?
Does any of that make sense?
Another suggestion: I really like the way the sun sets at the end of the race. But I think it would be a little cooler to make the sun gradually set throughout the race. I could understand if that would be impossible, because you would probably have to accommodate the change in lighting and reflect it on the objects (I think?), but I still thought I'd share that idea.
But great job on the game so far! It's looking mighty nice, and I'm surprised more people aren't paying attention to this thread, as the style of game seems to be in-line with many TouchArcaders' tastes.
Yeah, it's VERY early on, there will be more variety in trackside objects, also, the 'sun setting' at the end is just the transition between areas, of which there will be 5-10 in a full race. Think Turbo Outrun. I could change it gradually but I want distinct seperate areas, in keeping with the retro theme
Oh, there will be background gfx and clouds etc too. As I said, early days
Looks like it could be decent. How will this be different from say Final Freeway which to me is the best Out Run clone out there ?
I love retro graphics so i like the look but i cant see what will be different from the game above
Similar deal to Final Freeway, though my game is made using similar techniques as the old consoles used to create the road, rather than a 3D spline system, so it's more "authentic", if you like. I love Final Freeway (I love 2.5D racers in general), just felt there was room for more games along the same lines
Yeah, it's VERY early on, there will be more variety in trackside objects, also, the 'sun setting' at the end is just the transition between areas, of which there will be 5-10 in a full race. Think Turbo Outrun. I could change it gradually but I want distinct seperate areas, in keeping with the retro theme
Oh, there will be background gfx and clouds etc too. As I said, early days
Ah, okay. Well thank you for your response. Definitely looking forward to the final product!
...I don't know if this is rude to ask, but do you have a target release window?
When it's ready. Lol. Probably a week or two away. All the hard stuff done, just adding cars, doing menus and finishing art assets now.
I can get behind that kind of release window! "When it's ready"
When you say probably a week or two, do you mean that's when we'll find out a release date? Or when the game will be finished? I thought it was still very early in development?