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iPad: Dungeon Lore

01-19-2013, 03:06 PM
Joined: Jan 2013
Posts: 30
Dungeon Lore

Dungeon Lore is a unique turn based role playing game for iOS(iPad)/Mac/Win. Enjoy dark gritty dungeons at your own pace. Search for loot and disable dangerous traps along the way. Fight various monsters in this quest based fantasy game developed and published by 3D Attack.

Dungeon Lore will be coming to the Apple App store next week. We are a small team of indie developers and would love to have you like us on Facebook and follow us on Twitter.

Dungeon Lore Features:

Turn Based Tactical RPG (non-grid based)
Complete camera freedom! Rotate and zoom in all directions!
Unique Looting System featuring almost 350 different objects
90 Achievements in total!
Hand crafted beautiful dangerous dungeons and hunting grounds.
Quest based game play
Combat system featuring Melee, Ranged and Magic attacks
High replay value due to monsters getting stronger when player levels up and random loot.
Atmospheric soundtrack and sound fx composed exclusively for the game
Hunting grounds to train and gain gold
Hours of challenging game play
Class-free dungeon exploration
Search for traps and disable them using your skills!
Raise character statistics to your needs and game style.
Character creation process which allows to set stats and skills
Magic system with 4 Elementals fighting at your side
Incredible atmospheric and highly detailed dungeons
Progress at your own pace. Stress free.
Use Magic potions, rings and ear-rings to enhance your hero

Thanks for looking,

3D Attack

Last edited by Tavy3DA; 01-21-2013 at 08:55 AM. Reason: broken link
01-19-2013, 03:11 PM
The embedded screenshots are not coming through, but what you have on your website looks great. Kind of amazed that it's coming next week...

01-19-2013, 03:22 PM
Joined: Jan 2013
Posts: 30
Fixing the links right now. We are small team of indie developers and have been working on this for a while. Very excited to have it coming soon.
01-20-2013, 02:51 AM
Joined: Feb 2011
Location: Germany
Posts: 275
I would love to customize my character - and do I see different loot on the character?
01-20-2013, 07:03 AM
Joined: Jun 2009
Location: Greece kos island
Posts: 1,029
OK I'm allready sold guys!
Looking forward to Next week!!!

I am the punishment of GOD
if you had not committed great sins
GOD would not have sent
a punishment like me upon you Genghis Khan
01-20-2013, 10:51 AM
Joined: Jan 2013
Posts: 30
Thank you so much for the feedback. If you would like to listen to a sample of the soundtrack you can do so here:


Composer, and founding member of the award winning progressive metal band Amaseffer, Erez Yohanan composed the entire soundtrack specifically for Dungeon Lore alone.
01-20-2013, 11:12 AM
Joined: Jan 2012
Location: Philippines
Posts: 22,664
This is coming next week? Bring it on! Cant wait to play this!

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
01-20-2013, 11:58 AM
Joined: Jan 2013
Posts: 30
Originally Posted by Exact-Psience View Post
This is coming next week? Bring it on! Cant wait to play this!
Yes, next week! Well, since today is Sunday...this week! Probably Thursday the 24th. There is a slight chance of a day or two sooner. We will also be offering it on MAC/PC DMR free.

Dungeon Lore is a single Player old school Dungeon Crawler. There is a lot of "rolling of dice" happening in the background. Every action you do is based on that. The focus in DL is an atmospheric experience. Also, there is complete camera freedom. Use 2 fingers to swipe left/right to rotate the camera or use 2 fingers to swipe up/down which will zoom into the the scene. Path finding is also existing. Simply tap anywhere you want to go.
01-20-2013, 12:20 PM
This looks interesting, I'm slightly concerned by monsters getting stronger as you level up though. I'm never a fan of it and depending on how severe the level scaling is it can outright break an RPG.

I much prefer it when certain/later areas have tougher monsters rather than it being tied to your characters level- there's a much greater sense of progress that way.
01-20-2013, 12:34 PM
Joined: Jan 2013
Posts: 30
The monsters in later stages are tougher. Additionally, monsters will slightly increase their HP when you go back to play a quest again.