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Low Cost Music for games?

01-23-2013, 12:10 AM
#1
Joined: Jun 2012
Posts: 5
Low Cost Music for games?

Hi All,

I have been getting music for my simple games at AudioJungle and would like to know where others are getting their music. Trying to look for an alternative.

Thanks!
01-23-2013, 12:36 AM
#2
Joined: Mar 2012
Location: Melbourne, Australia
Posts: 37
Check out Melody Loops:

http://www.melodyloops.com/

I was pretty happy with what they offer, and the pricing and licensing terms are very reasonable. All the music from my latest title was from there.

01-23-2013, 12:45 AM
#3
Joined: Sep 2010
Location: Alaska
Posts: 39
See this site: free if you credit him or $10 no credit. And the stuff is good.

http://www.danosongs.com

Jay

MasteringUnity2D.com - Video tutorials for Unity 2D beginners.
GameDevNation.com - Video tutorials and tips for Unity 2D and Corona SDK developers.
01-23-2013, 12:37 PM
#4
Joined: Jun 2012
Posts: 5
Thanks guys. I'll check them out
01-24-2013, 09:07 AM
#5
We actually got ours done for free by contacting Music Technology departments at local universities asking for students who would be interested in producing game sounds for a game to be published on the app store. The response was phenomenal and the results impressive. I frequently get complemented on the game sounds.

Take a look at our thread here for more info: http://forums.toucharcade.com/showthread.php?t=171794

It's worth a shot. By doing this we didn't just get customised quality game sounds done for free but we also have continued our relationship with that students and will be using him again for any future sounds we need developing. Lucky for him he'll be getting paid from now on!

W.I.T. combines three different round types, a words round, a numbers round and an anagram round. It successfully combines fun and challenging gameplay with competitive and educational themes.

FREE Word and Number Game for iPhone and iPad | @WhatItTakesGame
01-24-2013, 10:05 PM
#6
Joined: Jan 2013
Location: Hong Kong
Posts: 13
Send a message via Skype™ to markleung
I use Premiumbeats.com. I always buy tracks that has loopable sections in them, then I'd just cut them into two parts. Part A being the non-looping intro that lasts 5-30 secs and Part B being the main loop that lasts up to 2 mins.

Director at Uglysoft
Sacred Guns - Trailer | iOS | Google Play
01-25-2013, 04:13 AM
#7
Joined: Dec 2010
Posts: 240
Quote:
Originally Posted by markleung View Post
I use Premiumbeats.com. I always buy tracks that has loopable sections in them, then I'd just cut them into two parts. Part A being the non-looping intro that lasts 5-30 secs and Part B being the main loop that lasts up to 2 mins.
That's up to 250$ a track (for a commercial app) ? (still cheaper than custom made)
01-25-2013, 04:44 AM
#8
Joined: Jan 2013
Location: Hong Kong
Posts: 13
Send a message via Skype™ to markleung
Quote:
Originally Posted by Hercule View Post
That's up to 250$ a track (for a commercial app) ? (still cheaper than custom made)
It's been $30 with me.

Director at Uglysoft
Sacred Guns - Trailer | iOS | Google Play
01-26-2013, 01:36 AM
#9
Joined: Jun 2012
Posts: 5
Quote:
Originally Posted by djskinner View Post
We actually got ours done for free by contacting Music Technology departments at local universities asking for students who would be interested in producing game sounds for a game to be published on the app store. The response was phenomenal and the results impressive. I frequently get complemented on the game sounds.

Take a look at our thread here for more info: http://forums.toucharcade.com/showthread.php?t=171794

It's worth a shot. By doing this we didn't just get customised quality game sounds done for free but we also have continued our relationship with that students and will be using him again for any future sounds we need developing. Lucky for him he'll be getting paid from now on!

Thats an awesome write up of your game production experience. Really appreciate all the details. Thanks!
01-26-2013, 02:24 AM
#10
Joined: Dec 2010
Posts: 240
Quote:
Originally Posted by markleung View Post
It's been $30 with me.
30$ it's for a Free app with no ads and no in-ap purchases (see the licence). So an app you can't make money with it.
If you make any money with your app, you can get some troubles.

If you do a Full free app why not.