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  #1  
Old 01-24-2013, 12:59 AM
willzeng willzeng is offline
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Default Developers who won't make a second app. Anyone else?

The app has been in the store for a year and I didn't got the $100 annual fee back.

Is it really sucks? (Now it's free, anyone wanna to have a look.)
Or, the real market is the real market?
Anyone with me?
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  #2  
Old 01-24-2013, 01:21 AM
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Ovogame Ovogame is offline
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Is that your first game ever? Anyway, it does look like it (no offence here). May be you did put your hopes to high. You should take it for what it is: a learning process. Game development isn't so straightforward. You need to learn, and you learn with experience. You should forget this app and start your second one and little by little you'll become better at what you do. It isn't any different than any other job really.

JC
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Old 01-24-2013, 02:13 AM
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ThreeCubes ThreeCubes is offline
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Quote:
Originally Posted by willzeng View Post
The app has been in the store for a year and I didn't got the $100 annual fee back.

Is it really sucks? (Now it's free, anyone wanna to have a look.)
Or, the real market is the real market?
Anyone with me?
I gave it a go I will leave a good review in the AppStore to

The game is actually good I like the ideas of it, the problem is it does not look like a good game.

People buy games from the screens shots on the app store, your screen shot make people think its just one of those really bad games knocked up in a day.

If you improve the grafics it may well do better, sadly though I carnt be sure.

Most developers first game will do badly in fact your first 10 games my do badly. But if you can do it part time for a while you may end up earning money out of it.
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Old 01-24-2013, 02:14 AM
willzeng willzeng is offline
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Quote:
Originally Posted by Ovogame View Post
Is that your first game ever? Anyway, it does look like it (no offence here). May be you did put your hopes to high. You should take it for what it is: a learning process. Game development isn't so straightforward. You need to learn, and you learn with experience. You should forget this app and start your second one and little by little you'll become better at what you do. It isn't any different than any other job really.

JC
It's a learning process. But I think the market has its own problems. (Either zero or one million is not a good thinking.) No need to do a second app if the problems are not clear.

Another strange thing is the average 4.5 star rating (out of a few dozen ratings). I guess app quality never plays a major role.
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Old 01-24-2013, 02:35 AM
willzeng willzeng is offline
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Quote:
Originally Posted by ThreeCubes View Post
I gave it a go I will leave a good review in the AppStore to

The game is actually good I like the ideas of it, the problem is it does not look like a good game.

People buy games from the screens shots on the app store, your screen shot make people think its just one of those really bad games knocked up in a day.

If you improve the grafics it may well do better, sadly though I carnt be sure.

Most developers first game will do badly in fact your first 10 games my do badly. But if you can do it part time for a while you may end up earning money out of it.
Thanks for the advice. I know the graphics are not good, but it's just a test. A test of "what if I make better apps?" (You know what I mean. I didn't expect the first app bring in mony, but data.) Even the downloads can be ten times more by improving graphics, is there a difference? The missing link is still there to be found.
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Old 01-24-2013, 03:21 AM
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MHille MHille is offline
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Default Had a quick look

I took a look.

It's a simple polished game. It may open up and become more complex over time.

Your pricing looked a bit strange. It was $2 and it includes in app purchase to accelerate progress. You are about to find out how it goes as a free app. You might make more money just from the coin sales.

Look up a game design video about juice. It's a very good example of how to add visual interest to a game. A game can never have too much juice .

As to whether you should write another app. That's hard. I find myself in a very similar situation. One app in the store, almost completly ignored. I have been trying to work on a second game but just can't get motivated. In the end you are the only one who can decide.

Matthew
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Old 01-24-2013, 05:24 AM
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Ovogame Ovogame is offline
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Quote:
Originally Posted by willzeng View Post
Either zero or one million is not a good thinking.
That's actually not true. There is a lot of Apps that performs without being hits. Your games does't look good enough on screenshots, that's why nobody will care. Now mind you that even with high quality games it is hard to make money.

JC
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  #8  
Old 01-24-2013, 06:06 AM
Dragonhead Dragonhead is offline
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The gameplay itself is actually pretty good, I enjoyed playing it. As others mention, it has clean and stylish graphics, but it doesn't make it really stand out on screenshots.

If you are motivated to create more games, you could try creating simple original games, e.g. for free with ads so that you can get a lot of downloads, then if you notice one of them take off, create a more polished/juiced up update or sequel to it.

The reason I mention that is that some game ideas just won't sell for whatever reason (without being super polished), so spending too much time adding extra stuff to it might not help it sell any more than a simpler version would. But a simpler version have to look good enough of course.
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Old 01-24-2013, 12:20 PM
mobile1up mobile1up is offline
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as others have mentioned; the thing stopping you here is your artwork.

pricing is another issue; you would be better being free and have user buy coins - or offer two variants.. pricing/strategies are cut and miss.. never know how it can go.. you need a tonne of free downloads to get exposure of any form.

i suggest you update your graphics, hire an artist to help you.. www.elance.com is a good place to ask for a bid; you can get anything from $100 to $lots to get stuff done.. let people bid.. this looks like a simple job.. but you just need to do it right for it to be appealing. lots of competition.
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  #10  
Old 01-24-2013, 10:44 PM
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wearepinata wearepinata is offline
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Quote:
Originally Posted by willzeng View Post
I know the graphics are not good, but it's just a test. A test of "what if I make better apps?" (You know what I mean. I didn't expect the first app bring in mony, but data.) Even the downloads can be ten times more by improving graphics, is there a difference? The missing link is still there to be found.
Personally I don't think it's a good idea to try and make customers guess as to your potential. If you're just seeing how people respond to your app you'd be better off making the best app you can possibly make (graphics included). First impressions last. As a follow up to this I would like to know what kind of marketing you did for your app. Did you do the rounds on the forums? Did you peddle it to all the game review sites? Did you contact YouTube reviewers? Marketing is nearly half of the work in making a good app.

Still, I'm sure that you can use all you've learnt thus far to make a much better second app. It's hard work to get the results that you want, but when you do it's so much more satisfying!
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